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Messages - Rangerh

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40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: April 05, 2024, 11:03:42 pm »
new Rosigma 2.6A release, and updated the minimod collection for it
Updated to be compatible with Rosigma 2.6A :
both minimods included in LoweredEnemies4BrutalAIRosigma minimods
both minimods included in NoDogingRosigma
the TransformReplacer minimod included in NoTransformRosigma minimods
requires OXCE 7.12 + 40K 0.37 (don't forget the patch 0.37.2) + Rosigma 2.6A

« on: April 05, 2024, 05:44:09 pm »
There will be a 2.6A real release soon (orks as a playable faction may come at some point in the future).
Meanwhile you can always download the "live build" of both 40K and Rosigma for the latest bugfixes/content (that will not be very different from incoming version Rosigma 2.6A ) :
Quote from: Buscher
Links to the dev builds
40k -
40k Submods -
note : those links will always have the very latest dev builds.

40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: March 26, 2024, 03:34:16 pm »
The "disable alpha legion infiltration" minimod to turn them off is from EttyKitty, as he's a contributor to 40k and Rosigma i think he must have a codeberg or github place in which he put his mini mods, but i have no idea where.
in case one is interested by disabling this Rosigma feature but can't find it, i attach his minimod to this post :

40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: March 14, 2024, 01:00:32 pm »
usually each minimod author like to maintain their mods and updating it or bugfixing them when there is a new version of oxce/40k/rosigma can be a pain for your own stuff already , i don't really want to go through the headaches of updating compatibility with mods from other authors :D
There's a bunch of minimods from other authors that can be found on the Rosigma discord

Anyways, while updating the collection and adding a couple of new ones for the new 40k 0.37 and Rosigma 2.6  release (and OXCE 7.12 that is now required by those mods) , i fixed the very long time issue regarding enemy reinforcement that were going insane that was reported by the user sayan previously.
Thanks for the mods, I've been using several of these for BrutalAI.
However I've run into problem with webway gate mission spawning enemies every turn on turn 1 onwards regardless of webway being destroyed. I've been playing with 3/4 enemies V1.7 enabled(from alltheminimodsv3-96cq). After I disabled this submod and reloaded geoscape save before the mission that fixed it. Haven't noticed anything wrong with spawns in other missions.
Took me longer than i thought to see where was the problem, but fortunately it's fixed now better late than never.
Updated "LessBaseMalusRosigma" and "LoweredEnemies4BrutalAIRosigma" minimods to Rosigma 2.6
Fixed a problem leading to neverending AI reinforcements from the start of some missions
Added the old DaytimeOnly for 40K and Rosigma and updated it to Rosigma 2.6 (and added a NightTimeOnly version in case you only want missions to be at night)
TransformReplacer updated to adjust the slightly easier early missions for some factions
Added Scarabs Lite that reduce strongly the scarab exploding damage on death
go get version 6 there :
should only works correctly with OXCE 7.12 + 40K 0.37 (don't forget the patch 0.37.1) + Rosigma 2.6

40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: March 27, 2023, 12:05:42 am »
updated again to fix a crash that could happen when some specific missions spawned when using one of the two "lowered enemies 4 brutal AI" minimods

40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: March 25, 2023, 12:56:08 am »
Made an update V2 release of the minimod collection to fix some minimods to work with the latest Rosigma 2.1

- Added Rosigma Menu Adeptas minimod
- Updated LoweredEnemies4BrutalAIRosigmaV2 to work for Rosigma 2.1
- Updated NoDodgingRosigmaV2 to work for Rosigma 2.1
- Updated NoTransformRosigmaV2 to work for Rosigma 2.1

edit : released a version V2.1 to fix a typo in the LoweredEnemies4BrutalAI

40k / Re: [how to]Playing 40K with old xcom view and engagement ranges
« on: March 19, 2023, 09:40:32 pm »
Unfortunately you can't apply it anymore for a Rosigma added -after- upu already used the 40K only macro or the macro will screw up the already modified 40K settings.

Best way to do is to remove your already modified 40k folder (you can keep Rosigma one), redownload 40K and install the folder again, and then apply the 40k+rosigma macros.

40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: February 03, 2023, 05:56:43 pm »
I have these in the plans for a long time, there are a lot of various kind of commendation that can be done :

But when it comes to 40k+Rosigma, i just need to find the time and motivation to manage to sort out the truckload amount of units, giant amount of weapons and their variants, the units various factions so it can get the counts right for those specific commendations.
It's a bigger pain to do than with default xcom/tftd

40k / [minimods] Minimod collection for 40k and Rosigma
« on: February 01, 2023, 06:47:24 pm »
This is a collection of several minimods i made to customize and tweak a bit the mega mod 40K and its mega expansion Rosigma, some minimods were posted here on the 40k Openxcom board and some were posted on the Rosigma Discord

Download :

List of minimods in this collection :
Improve the speed and allow AA weaponry on the 1st Company vehicle

Adds 19 commendations that can be earned by your troops

Allow to play without a care of the threat of negative end month score and budget leading to game over if happening 2 times in a row

Enable the player to choose the level of difficulty of his campaign

Heals troops faster so they spend a more reasonnable time in recovery

Force the bughunt feature to always trigger at Turn 15

Your bases radars can now detect enemy bases in their radar range

Lower the daily negative score impact on you by those quick multiplying enemy bases

lower amount of enemies by mission, made to be played through BrutalAI

Remove the dodging feature from Rosigma

Remove the enemy transforming feature from Rosigma

Resimplify Space Hulks mission from Rosigma

Each minimod archives contains the minimods related readme explaining the minimod effects and how to install them to your 40K + Rosigma

Note : for the Lowered Enemy for Brutal AI minimod, it is very recommended to get Brutal AI, as both the 1/2 or the 2/3 versions of it were designed for it :

40k / Re: [how to]Playing 40K with old xcom view and engagement ranges
« on: February 01, 2023, 06:32:57 pm »
completely forgot about that, will do.

The X-Com Files / Re: The X-Com Files - 2.8: The Lunar Protocol
« on: January 28, 2023, 11:45:51 pm »
It's set to require 7.8, but 7.7 might also work fine, I'm not sure.

Thanks, i wasn't sure which version to use for the mod.

The X-Com Files / Re: The X-Com Files - 2.8: The Lunar Protocol
« on: January 28, 2023, 03:54:38 pm »
question about new version : is it requiring the latest OXCE or a previous one ?

40k / Re: [how to]Playing 40K with old xcom view and engagement ranges
« on: January 28, 2023, 04:02:00 am »
Update to fit for the new version of 40K and Rosigma, this will only work for 40k 034 + Rosigma 2.0B , do not use on previous versions
I also made a version in case you only play with the 40K 034 mod and do not have or want to play with Rosigma

NOTE : IF you applied the macro previously, remove your 40k and ROSIGMA-main mods and reinstall the original untouched version
It's VERY important to never run the macros on the same modsfolders on which you have already previously run the macro because it will break completely the view distance balancing.

So Make sure your 40k and ROSIGMA-main folders are the original version, if not redownload and reinstall them

for this to work you NEED to have Notepad++ installed (as it's the best text editor you should have it anyways) :

SpoilerINSTALL step by step INSTRUCTIONS:

If you never had Notepad++ on your computer before, after installing, launch Notepad++ then quit it

Now go to

If you never ever worked with Macro function of Notepad++, don't worry i put a detailled step by step tutorial , if you already know, just go download the file and copy paste their content where you know they have to be copy pasted.

With notepad++ , open the file named "shortcuts.xml" that is present there
At the beginning of the file you should see

<?xml version="1.0" encoding="UTF-8" ?>
    <InternalCommands />
        <Macro name="Trim Trailing Space and Save" Ctrl="no" Alt="yes" Shift="yes" Key="83">
            <Action type="2" message="0" wParam="42024" lParam="0" sParam="" />
            <Action type="2" message="0" wParam="41006" lParam="0" sParam="" />

BETWEEN the last 2 </Macro> entries :


Copy paste the content of the text files "40K ONLY view distance rebalancing.txt" and "40K ONLY remove AI additional maphack.txt" (either from both, or from just one of them)
Close shortcuts.xml the file and save the changes.

Copy paste the content of the text files "40K AND ROSIGMA view distance rebalancing.txt" and "40K AND ROSIGMA remove AI additional maphack.txt" (either from both, or from just one of them)
Close shortcuts.xml the file and save the changes.

Now this macro is setup if your installed 40 and Rosigram_main are installed to
C:\OpenXCOM WH40K\User\mods\40k\Ruleset\
C:\OpenXCOM WH40K\User\mods\ROSIGMA-main\Ruleset\

It's very likely you have installed it differently, in that case, open the shortcuts.xml you already edited, then press CTRL+F
It will bring the Find&Search window.
Click on the "Replace" tab, in front of "Find What", copy paste
C:\OpenXCOM WH40K\User\mods\40k\Ruleset\
and in front of "Replace with", type the path where your openxcom is installed, by example if you have installed your openxcom in C:\Games\OXCE\ , you will then type


Then once you have things correctly setyp, click on the "Replace All" button

Do the same with adding at "Find What"

C:\OpenXCOM WH40K\User\mods\ROSIGMA-main\Ruleset\
and your installed path in front of "Replace With", then click on the "Replace All" button.

Close the "shortcuts.xml" and save the changes

Now load notepad++ again.
on the top menu click on "Macro"
You will notice there are 2 more macro :
---IF YOU have installed the 40K ONLY version of the macros----
"40K ONLY disable AI Maphack" and "40K ONLY view distance max 30"

"40K AND ROSIGMA disable AI Maphack" and "40K AND ROSIGMA  view distance max 30"

click on the one you want to launch
You will have to click OK when asked (+/- 20 times on the max view distance macro)
Once you're done, you may want or not to click on the other macro to launch it (do NOT relaunch the macro you already used, as it would certainly break the carefully setup balancing completely)

When finished, either get rid of both macros (though you may want to re-use them if 40k or Rosigma are updated or you'll get back to the original mega huge view distance) in the Macro menu -> Modify Shortcut/Delete Macro , or simply quit and enjoy your xcom-ised 40k+Rosigma

Spoilerthe rebalanced values:
max view distance will be 30
120  -> 30
80  -> 30
60  -> 30
55  -> 28
50  -> 25
46  -> 23
45  -> 22
42  -> 21
40  -> 20
35  -> 17
30  -> 15
25  -> 13

120 -> 30
80 -> 30
60 -> 30
45 -> 22
40 -> 20
35 -> 19
32 -> 18
30 -> 17
28 -> 16
25 -> 15
23 -> 14
22 -> 13
20 -> 12
18 -> 11
15 -> 10
12 -> 10
9 -> 9

For a comparison in default UFO and TFTD, maxViewDistance was set to 20
And for units visibilityAtDay it was 20 for everyone and for visibilityAtDark it was 20 for aliens and 9 for the squaddies.

40k / Re: Thoughts on ROSIGMA vs. vanilla
« on: January 10, 2023, 02:45:11 am »
I think both the 40K  and the 40K+Rosigma are worth playing because their gameplay is very different.

By example in 40K due to your troops and enemies not being very resilient , the fights are more fast paced, while in Rosigma all armors are stronger and units (both yours and the enemies) can also dodge making fight take longer.
Also in 40K it feels like there's a main enemy in your game, while in Rosigma every single faction is active at the same time, so basically 40K feels focused and Rosigma feels chaotic.

And more... all influencing the actual gameplay, so in the end both mods will give you a different gameplay. I have a preference for Rosigma (along with some minimods for things i don't like) but 40K is good in itself.

40k / Re: [minimod] No dodging for Rosigma
« on: December 27, 2022, 06:01:51 pm »
updated for some fixing (the absolute no dodging had still eldars dodging, and the dodging minus eldar had eldars nearly never dodging)

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