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Messages - Jimboman

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XPZ Strategy/Tactics / Dealing With Ninja Crawlers
« on: December 01, 2023, 04:14:48 pm »
At first I found these ******* difficult with their turrets, specially on an 'open' map, as my gals got mowed down before getting anywhere near it.  Even panzerfausts and the law-type handhelds took a few shots to get it.  Now I'm up to tactical armour and juggernaut suits and have picked-up some UAC rocket-launchers, so it's rather easier.

I'm using a Fortuna, so I have a one or two gals in juggernaut suits with rocket-launchers at the top hatch, who pop-up and usually one-shot the turret.  Then it's just a matter of the rest of them, with lasers and rail-rifles, mopping-up the remaining ninjas.  In the bigger transporter there's always one hiding in a room with seagull missiles who can sometimes suicide herself - and take-out one or two of my gals - by 'accidentally' blowing-up the missiles!  I even did that myself one or twice before I cottoned on to it!  Take her out with melee weapons to be on the safe-side.  Always try and make sure to knock-out the engineer guy though as interrogating him can be very helpful.

I'm playing on 6.0.7, and I haven't seen any larger Ninja craft than the crawler and transporter yet.  There must be base somewhere in North Africa, but even having zeppelins hovering over the area hasn't located it.

The X-Com Files / Re: New Topic
« on: November 24, 2023, 03:39:01 pm »
Probably been covered but, is there any benefit at all into researching "Using flame glove".. Using Dragon staff" "Using Storm rose".. "Using"..etc..etc.. ???
No completed research documentation ever pops for these (Ufopedia) when the research is done.

Look at this way.  You can pick-up a gun - say an Uzi - and fire it even if you've never used a gun before, but it needs a little extra training to know about different settings like auto, semi-auto and single-shot, and how to clean it right to stop it jamming if it gets dirty.  'Magical' items would be more complicated than that.   Sure you could 'use' it, but it takes extra investigation to know exactly what it does and how to use it 'properly' before you maybe blow-up the lab by switching it on!

XPiratez / Re: [MAIN] XPiratez - N6 03-Oct-2023 Zany Cats
« on: November 23, 2023, 04:08:02 pm »
I'm no expert by a long-shot, but I've been playing XCOM & TFTD style games since the original Laser Squad back in the late 1980's, on an Amstrad 464 with a 4-track cassette drive that took ages to load a level!

To me Piratez, and Solarius's Xcom-files, are worthy additions to the original game, unlike the modern XCOM with is just another run & shoot game without a lot of the strategic Geosphere elements that make the game worth playing.  Admittedly I like the house-keeping aspects of making ammo, building ships etc. so I might in a minority!

Modern games are made for the attention-deficit kids of today who don't want to spend the time to build-up their character's stats by slogging through 'bug-hunt' (or Humanist safe-house type) missions or interrogating prisoners to find the clues to move the game on to the next level.  Even then a lot of games nowadays are 'released' in a barely beta state just to make money.  Then there's the 'loot-boxes' that can only be obtained by paying cash.

It would be a shame if Piratez was 'toned-down' to please the modern game-players as it would lose a lot of the core players, and I'm sure Dioxine isn't that kind of developer anyway judging by the way the game has become more involved and complex as it's evolved over the years.

So, yes, it could get 1000s of players by toning down the strategic elements and making it more action-orientated, but it would lose what makes the game worth playing in the first place.

XPiratez / Re: [MOD] Streamlined Armor Manufacturing L1 Version 1
« on: July 05, 2023, 08:46:57 pm »
nice. I just load up my 2019 old saves with these. life is better now. lol

Maybe not actually.  2019 is eons ago with this game, and I believe an update a while back broke all save games from before that.

You can try them, but you might just have to start a new game.

XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: June 01, 2023, 04:44:21 pm »
Not played JA2, I see? Dual suppressed P90s with duck taped barrel extenders on Raven FTW. :)

JA2 also has three or four types of NV goggles, and with the 'sneaky' feature (ctrl-z) in JA2 1.13 it makes the use of stealth in night missions a lot of fun.

Not a modder or savvy with the things like that, so I don't know how NV equipment could be implemented in Piratez or Xcomfiles.

XPiratez / Re: Bugs & Crash Reports
« on: April 23, 2023, 04:34:29 pm »
Might it be this again? And how do I fix this, I've downloaded N4.0.2 and that's what the log says is being loaded so I assume I installed it correctly but the previous issue I had where the game crashes at the end of the month due to it trying to do a mission in a non-existing region still occurs.

Did you remove your old version?  I ran into problems in the past by simply installing over the old one, which doesn't work.  You need to remove the old one (in the mods directory) but you don't need to remove the openxcom exe or anything if you have the latest one, just remove the xpiratez mod directory and put the new one in.

The X-Com Files / Re: The Martian pyramids of Trinidad
« on: March 16, 2023, 03:18:17 pm »
Yea, xcomfiles 2.8 and oxce 7.8.7.

The X-Com Files / Re: The Martian pyramids of Trinidad
« on: March 16, 2023, 12:13:47 am »
I just attacked a cult convoy landing site in Trinidad, and the map is the surface of Mars with pyramids

I haven't seen that, but a few days ago I had a literal moonscape when I shot down a snakeman terror-ship over the Azores.  I was trying to get it to crash into the sea actually and it was luck that it hit an island!  There was no crashed ship on the map though, just snakeys and a few chrysalids wandering around the moon.

XPiratez / Re: Bugs & Crash Reports
« on: December 22, 2022, 08:33:54 pm »
Are you sure Meridian's in Space and not underwater instead?

Oops, you're right.  How could I get those confused?*

*Starting early on the Christmas wine replies my girlfriend. :)

XPiratez / Re: Bugs & Crash Reports
« on: December 22, 2022, 03:15:03 pm »
Dang it. What I'm going to do with that battle tank now ?

Another bug. The Ramses gun can go into space, but it's ammo cannot.

I have the same thing with the Meridian Special Autogun, it's in the inventory in space but has no ammo.

The X-Com Files / Re: Some newbie Qs
« on: November 24, 2022, 04:06:14 pm »
What difficulty are you playing on?  Coming to the mod for the first time it's best to play on easiest until you learn all the ins and outs.  You get less missions, and those that you do get are (sometimes!) easy.  Of course you can still get 20 zombies with just two agents to deal with them!

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 02, 2022, 08:48:10 pm »
Reckon we've got a small naming issue.
Xcom Files V. 2.6
OpenXcom Extended 7.8 (2022-10-29)

Solarius fixed that in the githib version:

XPiratez / Re: A thread for little questions
« on: November 02, 2022, 03:00:03 pm »
Now they're a three level mission. A fucking kick in the nuts. And that's if you strike them early before they grow to the second tier

Ninja main base is why I'm still using debug mode ctrl+K

I'm ashamed to say I did the same thing to take out the Ninja base early so I don't have to be bothered by them so much and can concentrate on working my way through a 'normal' game.  I try not to use that cheat on 'normal' missions of course, unless I'm down to one or two badly wounded gals and there's just one enemy hiding somewhere.

XPiratez / Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« on: October 23, 2022, 03:40:46 pm »
According to 7.7.5 was committed about 9 days ago. The XPiratez package on moddb has this version already built for Windows so it's all good to go; anyone running anything else would need to build from source until official releases are put on the OXCE download thread.

Or just go here:

for the nightly - an already compiled 7.7.5 is at the bottom of the page.

I always have to download OXCE separately because the one that comes with Piratze is 64-bit and I'm using a 32-bit computer.

The X-Com Files / Re: The X-Com Files - 2.6: Paranormal Activity
« on: October 14, 2022, 04:52:00 pm »
Is power armor from MAGMA a bit too easy? You only need elerium battery and terramite , the first one that you get once you have an improved laboratory online, and the second one I got from reptilians doing terraforming missions. I got power armor in april 1999

I guess you were just lucky with RNG.  I'm in late 2000 and the only power armour I have is one or two I managed to capture from the MiB.  I can't even research elerium batteries yet.

As for missions...

Some are really difficult, like trying to take on an office block with 5 or 6 agents only armed with handguns against 20-plus bad guys (on the easiest level!).  Not to mention those Cult of Apocalypse missions with lots of bad guys, some of who have rocket launchers....  ....and my best craft is a Skyranger.  Using my Kitsune on one such mission was a slaughter fest because my agents got killed with a lucky rocket shot right into the troop-bay.

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