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Messages - Jimboman

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The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: July 30, 2022, 09:12:06 pm »
I usually start a game in the USA or in the Middle East.

I agree with Juku, build your first base in somewhere like the Swiss alps.  That way you can cover most of Europe and part of North Africa.  Try rushing promotion two and/or the helicopter/Osprey as it gives you more options.

Can't understand why you don't have time to reach missions.  It's been a while since I played this (but I still check the forums) but from what I remember the mission stays as long as at least one craft (car/van) is targeted on it.  Don't skip missions, even 'bug-hunts', as you get points for at least trying if you land, see around 20 Chupus and think 'f-this' and abort.

The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: July 30, 2022, 02:48:09 pm »

I'm also running 8mono's expansion.

This could be your problem.  As well as adding additional items 8mono's mod adds missions.  Try it without that mod.

Released Mods / Re: Adding Tanks to craft/ X-Com Files
« on: January 26, 2022, 06:34:36 pm »
Aren't tanks equipped as 'suits' for AI, just like the drones are?  Haven't got tanks in my game so far, but I do known the AI (assembled from Shards) needs to 'put on' a drone in order for it to become an 'agent' and be put on a transport.

XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: January 07, 2022, 08:46:50 pm »
Surely Meridian's Openxcom extended has taken care of this, so there would no need of the patch for Piratez or Openxcomfiles.

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 23, 2021, 06:01:15 pm »
OXCE 7.1.11 or newer is required for the new commendations

Thank you

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 23, 2021, 05:34:01 pm »
I suspect something about the new commendations is broken so all of the mission type-related commendations are awarded at once regardless of the actual mission being done. This screenshot was taken after a Cult Apprehension mission off a newly started save file.

I noticed that too.  I DL'd yesterday's github version (with the new commendations) and I thought it was 8mono's xcomfilesaddon causing it, but when I disabled the mod and started a new game to check I got this as well from a creature mission.  It's not game-breaking, but it IS weird.

The new version is working fine now.  Thanks again for all your great work.

0.73b is up, fixed the missing resources crash, should be enough to make the game start but there's a few other errors going around that don't crash the game (so far) those are next but will take a bit more time

Thanks for all your hard work on this.  Will give it a try later after work.

I still can't support the newer versions until they're official, however I don't mind helping people patch the submod can you send me a screenshot of the error? it might be a simple fix

Update 1: Oh actually, this might be my fault because I removed one of the placeholder sprites LOL give me a sec
Update 2: I think there might be something going on with the github version at least on my end, I can't run it even without the submod on
Update 3: I'm going to update the mod with a fix but I think the resound mod might be breaking it as well
Update 4: I've uploaded a fix for the resound mod breaking with the new hybrid changes, changing these should fix that as soon as I update this message I'll finish work on the update for  the fix

Don't worry about it.  I'm not DL'ing another github version and will wait for the next official xcomfiles release, and your .72b mod works with what I have so I'll stick with it.

XPiratez / Re: Bugs & Crash Reports
« on: December 15, 2021, 11:59:29 pm »
hm, it crashed three times in a row, so i assumed consistency. One hour ago i had another crash on a extreme cold mission with the same message as Berggen has posted.  i have game version M3.0.1., should be the most up to date.
I'm not a modder, but there's something going on with those polar maps.

the game got also insanely hard  :'(

The latest piratez version is 3.2.1, so perhaps the bug has been fixed and that's why Solarius isn't getting it.

I can't give you a screenshot, sorry.  The alert came-up when trying to load openxcomfiles, which then crashed, but when I removed the new mod and put the old one in again it loaded , and I can't remember what the alert was.

Bad news, I'm getting a crash when I try to load openxcomfiles with the new version of your mod.  0.7.2b still works though.

I'm using the 13/12/21 github version of openxcomfiles, before all the hybrid changes, so that may have something to do with it.

The X-Com Files / Re: The X-Com Files - 2.0: We Will Be Watching
« on: September 21, 2021, 04:52:03 pm »

Rename "Accurized Shotgun" --> "Long Barrel Shotgun", or "Precision LR Shotgun", (LR is for Long Range), or "Honed LR Shotgun", Accurized isn't an English word.  Your mod pack is very good and I only make the recommendation because I think it would further improve it as a very professional game release.


I think the 'accurized shotgun' is in the 'xcomfiles additions' submod and not the main mod, and Solarius has nothing to do with that.

XPiratez / Re: Help 4 noob
« on: September 14, 2021, 10:06:31 pm »
I'm no expert on this game, but starting on Blackbeard for your first run is a little too tough.  Try the lower difficulties first.  John Silver if you want voodoo stuff (magic basically) or the lowest if you just want to learn.  Also, very importantly, READ THE BOOTYPEDIA as it's a great help.

Don't try to do everything at once either as there's no time limit on the game as far as I'm aware.  Research is your friend here.

I'm sure more knowledgable gamers will have better advice for you. :)

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 09, 2021, 06:45:05 pm »
Morale supercharge! :o

With a name like Niamh she sounds Irish, and we do tend to make light of situations where others would run!  Ever heard the of the 'Thin Red Line' that stood firm against the French cavalry at Waterloo?  A lot of those guys were Irishmen!

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