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Messages - Warzameg

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XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: August 05, 2022, 11:28:56 pm »
I use the harvester.  I think I'm good at keeping gals alive, but I don't find it easy to get 20 uninjured ubers together to fill out a harvester for some time, and if I could, I wouldn't bother.

I run mixed crews.  Gals and clones and girl guides, mostly, sometimes with gnomes and lokk'naars.  For me, the cool and unique thing on the peasant path is that composite teams like this can work.  On the other paths, gals leave them all behind (except for syns and gnome vehicle drivers).

I like that with the harvester, I feel able to send gnomes to missions in something other than a car or tank or loader suit.  I'd be nervous doing that in trucks or the Fortuna.

I agree the peasant path is extremely powerful, if you know the game well enough to keep your gals alive.  I think the gal route is still better for a new player.  But before the peasant path came out, I played male touch without bothering to hire any SS, just because I preferred gal scarcity.  I don't play the peasant path because it's powerful: I play it because it's the coolest and most fun.  It's a single-player game: if people want a challenge, they can up the difficulty.

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There is a chance to stop the mission if you shoot down the early craft, but once the final wave appears, it's too late.  At that point, the best you can do is assault them while they're landed and carry off their loot.  Just one of the large or very large ships will earn you more than the swayed coutnry would have paid you all game, and you get it up front...

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XPiratez / Re: A thread for little questions
« on: May 23, 2022, 12:06:44 pm »
Which difficulties have all content available?

Basically, anything from the second difficulty up.  (There are some bad events and the like you can only experience at higher difficulties.)

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XPiratez / Re: A thread for little questions
« on: May 14, 2022, 11:42:03 am »
Hmm... does game options > advanced > change values with mouse wheel help?

The UAC vaults limit was eight, not five.  I don't know for sure if it's still that, but it hasn't sounded like there were any plans to make them unlimited (but some mention of making their finitude clearer somehow, instead).

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XPiratez / Re: A thread for little questions
« on: May 07, 2022, 11:49:10 am »
If you finish the mission too quickly, you won't see them.  Try leaving a few zombies alive and waiting several turns.

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XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: May 02, 2022, 11:48:27 am »
It's a high tech solution for a low tech problem, but – if you can get stasis grenades from somewhere, like gambling, throwing one at a downed hyena gal should buy you a few extra turns to finish the mission.  (They don't fix fatal wounds, but do restore HP, and should have a bigger effect on hyenas, due to hitting multiple tiles.)

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XPiratez / Re: Help! I am losing games because of score! [Guide]
« on: May 01, 2022, 12:36:41 pm »
A small correction.  Despite the exclamation marks, !Socializing! does not actually unlock any missions.  The party mission is unlocked by Party Dress.

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XPiratez / Re: A thread for little questions
« on: January 08, 2021, 12:36:09 pm »
Are there any good ways to acquire an arc welder, ideally before Back to School?  It's blocking all vessel construction.

I saw you can get it by researching engineers, but they're fairly rare and can give so many different things when you research them that the odds seem bad that way.

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XPiratez / Re: A thread for little questions
« on: April 23, 2018, 02:14:19 am »
I run B-rank bounty missions and have never seen a fat zombie as of now.

The nomads are in undersea missions.
Oops, thanks – misread the Red Mage's first BootyPedia article as indicating I'd need to finish the research chain to get missions.

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XPiratez / Re: A thread for little questions
« on: April 22, 2018, 05:24:22 pm »
I've come back to the mod after a year or so out, and have a few questions.

1) Is there a way to find out which techs unlock new buildings?  They don't show up in the tech viewer; often it's easy to guess what will work from the name of the tech, but I'd like to build armoured vaults, and the only obvious tech is the early game one which gives you their BootyPedia entry.

2) Are there any good sources of Zombie Fatmen?  It looks like they're the bottleneck on unlocking B-rank bounty hunts.  I didn't run into any yet in this game (except at a mansion I reloaded to avoid – neither hunting down every last one with aye-phones nor running everyone to the roof is fun for me).  There have been several excavation ships with zombies in Africa, but they seem to contain every kind except the fat ones.

3) Where can I find Deep One Nomads?  I've raided a couple of their temples, but don't think there were any there.

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XPiratez / Re: [MOD] Streamlined Armor Manufacturing 99h1
« on: September 21, 2017, 05:13:33 pm »
Thanks!  I anticipate that this will save me quite a bit of pain.

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XPiratez / Re: A thread for little questions
« on: September 10, 2017, 02:02:55 pm »
I finally found some last night, on a church destroyer I shot down.  It's a shame I have better guns (XG weapons) now I finally found some – being able to make a handful of guns that punch above the weight of your standard armaments is a cool idea.

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XPiratez / Re: A thread for little questions
« on: September 09, 2017, 09:31:34 pm »
Does anyone know where you can find master-crafted weapon parts?  I'm entering the third year and have done a pretty wide variety of missions, but I've yet to find any.

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I ran out of things to research and still hadn't unlocked higher studies.  So I bit the bullet and finally started fighting mercenaries, and captured a live star god.  After researching everything these opened up, I still couldn't do it, so I took a look at the tech viewer.  It looks like what I'm missing is a dead mechtoid.  Unfortunately, I don't recall seeing a reticulan vessel in over a year, despite nearly complete landmass radar coverage.  Is there anything I can do here, or do I just need to wait until I get lucky?

(I saw lots of reticulan ships back in the first year, but I stopped shooting them down after a while because they provide poor monetary returns and I seemed to have exhausted the research possibilities of the various live captives.  Oops.)

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XPiratez / Re: Bugs & Crash Reports
« on: April 23, 2016, 10:27:00 pm »
I don't know that this is a bug, but I figured I'd report it since it isn't in the change notes.  In the games I started under .98B, I got almost exactly one pogrom a month (pogrom 16 was in April of the second year).  I started my current game with .98C, and I've only had five pogroms in a full year of play.

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