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« on: March 19, 2024, 10:15:54 pm »
I'd like to add a new skill, First Aid, that improves upon successful use of items marked as 'First Aid'. Ideally the formula to decide how much extra HP is restored would be on the individual items marked 'First Aid'. It's for a submod idea for X-Com Files with the idea of training dedicated medics (mirroring real life) being strategically beneficial instead of just 'roleplay'.
In reference to that specific mod, for example Trauma Kits and the manufactured Medikits would derive a comparitively significant bonus compared to say, Healing Gel (which is just gel that you slap on and doesn't really involve any skill).