@ moriarty :No the Cube was simply a help to setup the lightsource as the cylinder. Top is bright,front is medium and right side is darkest.
The silo is currently sized 2x2 tiles @ 3 Floorlevels.
About the "realism discussion" This is realy strange in my opinion. Very common an often seen in many discussions.
Sometimes realism is used to support an opinion and sometimes its used to fight it off
. Just as it serves
Xcom simply doesnt support many things and nobody will get disapointed. I was not when i could not climb through windows or jump over hole. This is not a new game that claims to be very realistic, so it does not make so much sence to pick on those missing features. If you shoot an alien undewater shouldnt be there a blood trail or swiming organs above his corpe ? Is that realistic ? Who cared about that when he played TFTD for example. Why don't grenades bounce of walls or why you cannot "bowl/roll" them down a stair.
Why can't you climb over halfmensized objects ? There are desks and chairs in the game. Why cant you open or sit down ? Does that add any importance to the gameplay ?
Well here is the answer :
they're just cosmetic objects, that's what theyre suposed to be.That does not mean that climbing up a ladder f.e. is wrong. I think that would be a nice idea to add.
I just dont like the discussion if something is good or bad just because it fits realism or not. In another discussion you're talking about fistfighting aliens which sounds ridicoulus in the first place ->
"hey i am fistfighting of a lobsterman, then im buttkicking a biodrone (cyberdisc)".
My opinion:
If there are any posibilies to bring that into game and make it somehow (rarely) usefull whitout makeing aliens look like weaklings/fools - why not. Question is more: is there space for it so it adds to the gameplay experience.