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« on: January 03, 2023, 10:49:16 am »
I've been thinking about the relative lack of "Files" in the mod, and about how more espionage or investigation style missions might be incorporated within the limits of the X-COM Engine. Here are some ideas I thought I'd share:
#1) "Evidence Interception" - Using the time limit mechanic of the crop circles you could create a mission without any enemies.* Limited to a civilian vehicle the agents have to explore the area which is littered with various objects, find what they think is most important, and haul it back to the escape vehicle before authorities show up.
*If the game engine requires enemies, an unshakable enemy hidden in an inaccessible location would get the job done.
You might vary up the score possibilities by having one particular item that - if you leave without it - you suffer a point penalty. Or alternatively taking certain useful items (like briefcases of cash) could offer an early game temptation at the cost of score.
One interesting possibility would be raiding a police warehouse, where the time limit is represented by hostile police units showing up as "Reinforcements" - which obviously you get penalized for killing should you end up in a shootout.
#2) "Deep Cover Operation" - Using the camouflage mechanic we could potentially emulate an actual disguise by making the agent essentially invisible to the enemies. If it is possible to alter the visibility levels dynamically, certain actions might reduce the effectiveness of the "camouflage" which represents the enemy becoming suspicious of your actions.
Kind of riffing off the "Find the Item" style mission I described above, if picking up an item would "Drop the Disguise" you could create an interesting scenario where the player has to figure out where to position their agents for the best chance at escaping once their cover is blown, etc.
Anyhow - these were just two ideas I had. This mod has always pushed the limits of what I imagined XCOM could do, and finding new ways to explore the investigative side of the concept would be cool as hell. (Or maybe I just want undercover jobs that cannot be solved by hitting a cultist with a wrench.)