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Messages - AndyFox

Pages: [1] 2 3 ... 8
1
The X-Com Files / Too many similar missions
« on: Today at 02:01:02 am »
With all my sympathy for the mod (and activity on the forum, hope, confirms this) — there are too many repetitive missions in XCF.
For example: hundreds of clearings of cultist lairs, skyscrapers filled with enemies, vast caves with complex labyrinths, and so on and so forth.

Is it possible to implement, for example, a neutron bomb strike from the Council?

1) such a mission is simply considered closed;
2) bonus points and penalties are not awarded, and mission counters are not added;
3) no items (including corpses, prisoners) are delivered from the operation site.

2
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 31, 2025, 01:34:39 am »
Broken sprites on Glock, Beretta and Colt.
Magnum and Matemba are ok.

3
The X-Com Files / Re: [submod]Submod list for XCF
« on: March 28, 2025, 11:58:10 pm »
Are these fixed versions uploaded somewhere?

Here — https://fex.net/ru/s/2yvx96v

4
The X-Com Files / Re: [Submod (s)] Project Xenophobia
« on: March 28, 2025, 11:16:20 pm »
TECH = SAPPER
GUNNER = MARINE
SNIPER = MARKSMAN
TROOPER = SOLDIER

Should be fixed.

Thanks a lot. Now attached with Russian language.

5
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 28, 2025, 10:16:20 pm »
Version 3.7.2, en-GB.yml:

Quote
STR_OPENXCOM: "The X-Com Files: v. 3.6"

6
The X-Com Files / Re: [bug][xcom-files] Throws out of the game
« on: March 19, 2025, 01:05:43 am »
You can figure that out on your own, can't you? Just keep disabling mods until it doesn't crash anymore.

So there are several dozen sub-mods. Perhaps there is a way to find out from the dump, so as not to go through everything?

7
The X-Com Files / [bug][xcom-files] Throws out of the game
« on: March 18, 2025, 11:51:04 pm »
Greetings all!
Writing about this problem in the right topic?
Being kicked out of the game. Please tell which of the sub-modifications is acting up.

https://www.upload.ee/files/17869865/2025-03-18_20-16-47.dmp.html - dump
https://www.upload.ee/files/17869867/openxcom.log.html - log
https://www.upload.ee/files/17869868/options.cfg.html - configuration
https://www.upload.ee/files/17869871/1.sav.html - save before crash (there are 5-6 hours of game time before crash)
https://www.upload.ee/files/17869876/Instasave_2025-03-18_20-00-02.sav.html - a save that appears by itself

8
The X-Com Files / Re: The X-Com Files - 3.7.1: Best and Brightest
« on: March 17, 2025, 01:36:43 pm »
Quote
Clergy outfit is no longer freely available for use.

It's a pity, it looks stylish. =)
But is it generally available in the 3.7.1?

9
The X-Com Files / Re: [submod]Submod list for XCF
« on: March 15, 2025, 11:24:50 pm »
Checked and corrected the following modifications:

1st turn TUs
AA NM
Advanced Marker
AirRaids
AmigaFonts
AmigaFonts-plus
AmigaFonts-small
Arsenal Additions
Assasin not Warrior
Battle Scars Hurt
Begin Early
Chemical Lasers
Damaged Facilities
Dark Geoscape
Elite Commendations
Empty Module
Everyone Surrender
Expanded Markers
Facility Expansion Pack
FiveSeven
Forced Bughunt
Handcuffs Gorizontal
Hyper Trajectory
Interceptions
Kozinsky Stat Strings
Liberation
Lightning Weapons
Maps and Scraps
Medical Medals
Megaphone
More UFOs
Music
MWEP Fantasy
Names
Natasha Morozova Join
Of Men and Monsters
Psi plus
Realistic Air Defense Systems
Recruitment Office
Remusic
Resound
Soldier+
Stealth Suit
Super Mega Music Pack
The NSFW Files
To final
Unitsе to BOXCE
Weapon Ranges Shown
XCF Cyrillic Names
XCom Drone Bombers
X-Com Files Medical Rework
XComFiles
XComFiles Alternative Art
Yautja Hunter

Removed non-breaking spaces, tabs, corrected syntax in accordance with Rapid YAML.

10
The X-Com Files / Re: [submod]Submod list for XCF
« on: March 15, 2025, 11:07:53 pm »
Your version for AA still has some trailing whitespaces (e.g. ufosXCFA.rul line 78)

The new version AA_NM is attached in the same place.

11
The X-Com Files / Re: [submod]Submod list for XCF
« on: March 15, 2025, 10:22:20 pm »
A quick fix attached.

Thanks a lot, but where is it attached?  8)

12
The X-Com Files / Re: [submod]Submod list for XCF
« on: March 15, 2025, 09:39:24 pm »
I guess AA and Project Xenophobia are somewhat usable with lazy loading

The corrected version of "AA_NM" is attached.

Regarding Project Xenophobia, couldn't figure out why some content was lost when ensuring compatibility. Hope the author doesn't leave it like that.

13
The X-Com Files / Re: [submod]Submod list for XCF
« on: March 15, 2025, 09:34:26 pm »
Interceptions/Interceptors 0.3.41B. Which is strange, since AndyFox provided a translation quite recently. Am I overlooking a more recent version?
https://mod.io/g/openxcom/m/interceptions-for-x-com-files

...so the one really broken mod is Interceptors?
Attaching the corrected version.

14
The X-Com Files / Re: [submod]Submod list for XCF
« on: March 15, 2025, 08:37:53 pm »
I tried the fix from here on both the Github version and the mod.io version, but then I started having errors like...

Carefully brought Arsenal Additions rules to Rapid YAML. No value was deleted or replaced (exception: N.0 = N and ??? = 1).

15
The X-Com Files / Re: [Submod (s)] Project Xenophobia
« on: March 15, 2025, 03:53:49 pm »
Thanks for the tips. Commented out the value blocks that referenced resources from the previous version, and the sub-mod turned on.

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