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Messages - AndyFox

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1
The X-Com Files / Re: [submod]Submod list for XCF
« on: August 24, 2024, 10:00:33 pm »
Well, hit the char limit and thus translations get their own truncated section now.

It's up to you, of course — only it's much more informative when the translation is next to the corresponding modification, as it used to be. Perhaps you could move some section with modifications to the second post to avoid exceeding the characters limit.

2
The X-Com Files / Re: [submod]Submod list for XCF
« on: August 24, 2024, 05:19:31 am »
Russian language for Hanger Expansion is attached.

3
The X-Com Files / Re: [submod]Submod list for XCF
« on: August 23, 2024, 03:45:34 pm »
XCom Files Garage — translation into Russian.

4
The X-Com Files / Re: [submod]Submod list for XCF
« on: August 23, 2024, 12:57:06 pm »
Appears to work and got added to the list.

Please consider adding this translation — https://openxcom.org/forum/index.php?topic=8793.msg165822#msg165822

5
The X-Com Files / Re: [Submod][Scenario] Yautja Hunter
« on: August 23, 2024, 12:55:17 pm »
An improved version of the translation is attached.

6
The X-Com Files / Re: [MOD] Recruitment Office
« on: August 15, 2024, 05:39:55 pm »
Russian translate is attached. It is necessary to place it with a file replacement in "Ruleset" folder.

7
The X-Com Files / Re: [submod]Submod list for XCF
« on: August 11, 2024, 02:07:05 pm »
Added both to the list. Only tested the first one, seemed to work fine right off the bat this time. :)

Thanks a lot!

Russian language for Facility Expansion Pack is attached.

8
The X-Com Files / Re: [submod]Submod list for XCF
« on: August 11, 2024, 05:08:49 am »
Russian language for Natasha and Arsenal Additions Sync is attached.

9
The X-Com Files / Re: [submod]Submod list for XCF
« on: August 10, 2024, 11:30:20 pm »
Russian language for Open Xcom Files - Lightning Weapons is attached.

10
From the Ashes / Re: Suggestions
« on: August 07, 2024, 01:00:17 am »
Unfortunately, not good at interface development.

Suggest simply choosing the correct option from several options (click the mouse on the corresponding image).

11
The X-Com Files / Re: [submod]Submod list for XCF
« on: June 12, 2024, 05:05:30 am »
Can you add this pistol to the submod list, it is made by Pendra37 on discord, i got his permission to upload it here. it is a good early start pistol.

It's about this gun. Translation into russian language is attached.

12
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 09, 2024, 10:10:26 pm »
With mods disabled, it does not allow you to complete the mission when you have cyber disks under your control (there were 2 units). Mission to destroy the enemy base.

13
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 07, 2024, 09:37:14 pm »
Some strange graphics...


14
From the Ashes / Re: Suggestions
« on: May 07, 2024, 02:05:51 pm »
Pls, describe the gameplay around it.

Suggest this option:
1. Interrogate some alien navigator and get the code from hieroglyphs.
2. During the battle, enter this code into the terminal and receive 10% of the secret map. If do not enter, or enter incorrectly, the data on the terminal is destroyed.
3. When 100% of this map is collected, a secret alien base opens, where find (if win, of course) something special, not found anywhere else in the game.
Probably extremely difficult to implement...

15
From the Ashes / Re: From the Ashes - initial release!
« on: May 07, 2024, 01:15:24 pm »
What should you do in a mission with crop circles? I found some clearing with three puddles, something banged there as we approached, like a smoke grenade. He killed everyone, but the mission never ends, and every few turns there are reinforcements in the form of special forces from the “men in black”.

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