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Author Topic: Too many similar missions  (Read 296 times)

Offline AndyFox

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Too many similar missions
« on: April 02, 2025, 02:01:02 am »
With all my sympathy for the mod (and activity on the forum, hope, confirms this) — there are too many repetitive missions in XCF.
For example: hundreds of clearings of cultist lairs, skyscrapers filled with enemies, vast caves with complex labyrinths, and so on and so forth.

Is it possible to implement, for example, a neutron bomb strike from the Council?

1) such a mission is simply considered closed;
2) bonus points and penalties are not awarded, and mission counters are not added;
3) no items (including corpses, prisoners) are delivered from the operation site.

Offline DarthTheIII

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Re: Too many similar missions
« Reply #1 on: April 02, 2025, 04:49:47 am »
You can just not go to the missions, points are not that tight, especially once you have an airgame up and running

Offline psavola

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Re: Too many similar missions
« Reply #2 on: April 02, 2025, 06:50:51 am »
I suppose and hope the OP posted the initial message while it was still April 1st.

Offline AndyFox

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Re: Too many similar missions
« Reply #3 on: April 02, 2025, 11:58:20 am »
I suppose and hope the OP posted the initial message while it was still April 1st.

April 1st is just a coincidence.

Offline Juku121

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Re: Too many similar missions
« Reply #4 on: April 02, 2025, 01:39:09 pm »
I mean, this is not a new criticism. I've seen it in various other places than this forum as well.

Offline psavola

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Re: Too many similar missions
« Reply #5 on: April 02, 2025, 07:28:01 pm »
April 1st is just a coincidence.

I mean, your OP:
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For example: hundreds of clearings of cultist lairs, skyscrapers filled with enemies, vast caves with complex labyrinths, and so on and so forth.

You're doing something totally wrong if there are "hundreds" of clearings of cultist lairs. I guess usually you have a dozen or at most two dozen missions per initial cult (most of them the initial apprehension and safe house missions). These are not really all that repetitive, because you will have killed off the cults by the end of the first year or so. If they keep popping up for years, you're completely mismanaging the game and deserve to be punished. For advanced cults, there are much fewer missions.

I actually think the first year of dealing with scarce resources and taking down initial cults with agents in training and poor-ish equipment, when agent or squad wipe is always lurking around the corner (SH/IM), is one of the most interesting parts of the game. You lose much of the excitement once you get into the midgame and you get almost invincible if you know what you're doing.

I think there are exactly two skyscaper missions. Syndicate Data Seizure (where you don't necessarily even need to enter the building, I usually don't) and Syndicate Regional HQ. Both need to completed only one time. In the latter you don't need to enter the scryscraper either, if you blast enough holes on the walls so that the walkers and other enemies jump down. Hardly a nuisance. These missions are actually on the more interesting side.

Vast caves with complex labyrinths is also not that big a thing IMO. Zombie Hives are the only ones I very regularly just skip (very small penalty), because the maze is just rather boring and it can be quite dangerous. On the other hand, Zombie Labyrinth is a very open and easy mission. Also for example Syndicate Monster Lab mission has some catacomb parts but those are usually rather straightforward and you will just need to deal with a couple of stragglers in the labyrinth part.

So while there certainly is some repetition, this is IMHO much better than, for example, repeat missions of various UFOs in the vanilla.

Offline Stormtrooper

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Re: Too many similar missions
« Reply #6 on: April 02, 2025, 08:32:31 pm »
Well I agree with the sentiment (even made a similar thread which touched this although back there I was talking about slightly different thing), but your examples are kinda poor to justify your point. Cult missions are super fun (except apprehensions, the whole mission from start to finish is a bug hunt), firefights with high stakes, hardly complex maps and thus hardly any bug hunt and by the time you "outlevel" the threat they pose you should be capable of just terminating the cults, making these missions stop.

"Skyscraper missions" are indeed only two and both stop spawning once you make research progress and in the data seizure I also dealt with all enemies before I even had a chance to approach the skyscraper.

But yeah, cave missions are a league of their own. Catacombs, contrary to what in-game description states, are surprisingly spacious and it's rather straightforward to find all the enemies without excessive bughunt. They're fine. But caves... Yeah, they're a chore. IMO cave missions should have the same layout as catacombs, that way they wouldn't be that painful to play.

Offline AndyFox

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Re: Too many similar missions
« Reply #7 on: Today at 01:15:40 am »
Thanks, these tips seem useful.
Please tell, how long does it take to complete the entire walkthrough?

Offline Stone Lake

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Re: Too many similar missions
« Reply #8 on: Today at 05:06:15 am »
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Please tell, how long does it take to complete the entire walkthrough?
200-600 hours, depending on how focused you are on finishing it