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« on: December 26, 2023, 10:01:10 am »
Before I start, I must add that while I don't savescum mid run, I often restart at few key points early on if I don't like how the rng is going, and the last version I played was N6.
Cleopatra Mommy is my choice as well, but a few versions ago a new event was added that makes Egypt start way harder than it used it to. As you have experienced, being Egypt's vassal will lead to constant raids. What kind of raid you get is random and some are more punishing than others - if you are lucky you can get nomads which don't carry a hefty score penalty. Those raids can start at month 3 (or 4) iirc but they are only an issue early on. After you get enough air defenses (850) you can just blow 'em up so you won't be at risk of getting low score (at the expense of loot). This also affects the expansion game but there is a workaround: the game decides which bases are going to get targeted by those raids at the start of every month, so if you build your bases at the start of a month you will have enough time to build your defenses.
Personally, I like the gal's path better. The harvester is very good indeed, but I prefer the codex transport (and ravenclaw robe). Reject the power is quite hard since you won't be getting codex crafts. All codices are viable, but they grey one adds a layer of rng to a key building. (edit: only grey + dumbass has the rng thingy)
Now, to deal with your issue. Basically you need to game the game and try to get your score as high as possible (but not too high, at least early on):
- The missions you get are random and some give more score/money than others. You need to unlock the good stuff as soon as possible (bounty hunts, warehouse raids, ghoul town, etc).
- Capture: Besides giving more money you will also get more interrogations which give more score/money. Early game I capture pretty much everything worthwhile alive. I'm not sure about electrical gloves though, since when I last tried they simply killed stuff, but 6 clones with stun rods can capture everything in any early game mission (except terror missions).
- Zombie capture exploit: Dunno if this has changed in the last versions but you get a huge score bonus for capturing non-researched zombies. We are talking about 3000+ points depending on the mission here and again, 6 clones can easily 100% capture those.
- Research and interrogations: The numbered researches (#001 for example) give a whooping 250 points each. You should focus on those when you want to pad your numbers.
- Scientists: You haven't mentioned scientists at all but they are one of the most important aspects of the game. More research = more score. I get an extra scientist at the start of the game and aim for 4 or 5 at month two and full house by month 3.
- Airgame: Shooting stuff down and doing those missions will give a huge boost to your score. With good rng you can start your airgame as soon as month 3.
- Ninja outposts/airfield/bases: I don't bother clearing those until I get tanks.
As Iazo mentioned, another thing you need to worry about are the missile strikes. One thing I want to add is that if you get good rng you can get hefaistos battery before july and those are way cheaper than Overcharged radar.