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Messages - AlienRape

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1
Offtopic / Re: Best way to play TFTD
« on: July 03, 2013, 03:59:39 pm »
I'm currently playing this right now!
I'm 4 crashed UFO's and 1 Terror site into it. Unfortunately I'm getting hammered in this terror mission so I might have to put my tail between my legs and make a run for it...

2
Offtopic / Re: XCOM Post Mortem
« on: April 01, 2013, 06:26:57 am »
The gamespot video keeps freezing up at the same place for me (which is the 470K sales in North America bit)
:(

3
Offtopic / Re: [POLL] Dead X-Com fan projects you regret most
« on: October 30, 2012, 08:05:15 pm »
Pity they didn't make their code-base public.
I'm quite sure others would have stepped in to continue on with it's development.

4
Offtopic / Re: shocking news: XCom: Enemy Unknown by Firaxis
« on: October 25, 2012, 01:04:13 pm »
The good thing about the new game being boring is that it just makes this project that much more desirable.

5
Offtopic / Re: shocking news: XCom: Enemy Unknown by Firaxis
« on: October 24, 2012, 04:36:44 pm »
I've put around 25hrs into it so far..
I......
I'm not enjoying it...
It's not the same game at all. They're just the similar topic.

The constant in & out of mission control, the endless running to cover makes it.... the smaller areas.... the 10mins to more 3 feet....it's a totally different game.... a boring version of the original. I much prefer the old game. I miss having the bigger team of troops, I love being able to shoot windows/walls/hedges in the old game. I love the vast areas... I love the old nades.... the standing in a field of wheat and then being sniped by some &^#%@%%# sectoid from distant darkness with my fave soldier dying and then smashing my keyboard in a rage while the neighbours call the police....    *sob* *sniff*

6
Fan-Stuff / XCOM: Enemy Unknown.
« on: October 15, 2012, 06:21:40 pm »
Anyone else here started playing it? I've been playing it for about 4 hours now and I'm not sure if I like it or not.  It's a little 'overcooked' in some areas, too much 'cover' usage etc.

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Offtopic / Re: shocking news: XCom: Enemy Unknown by Firaxis
« on: March 06, 2012, 03:41:14 pm »
XCOM: Enemy Unknown first look - in-game footage and interview

https://www.youtube.com/watch?feature=player_embedded&v=3uHHmTSDCvA#!

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Offtopic / Re: shocking news: XCom: Enemy Unknown by Firaxis
« on: March 01, 2012, 04:22:17 pm »
FYI guys
https://www.youtube.com/watch?v=JpvQGHCFKpQ

(Sorry if this has been posted before)


9
Released Mods / Re: New Terror Mission Map Blocks
« on: February 14, 2012, 03:25:37 pm »
Having a firefight in a cities CBD would be tiresome.... all those elevators that you'd need to use to sweep each floor. ;)

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Offtopic / Re: shocking news: XCom: Enemy Unknown by Firaxis
« on: January 08, 2012, 11:10:34 am »
Waits patiently for screenshots to appear in the near future.

12
Open Feedback / Re: New forum
« on: October 10, 2011, 11:38:37 am »
I too, love the new look of the forum, however I wasn't too impressed with my account being deleted though...

13
Offtopic / Re: Open Source X-Com Apocalypse !!!
« on: September 20, 2011, 06:23:38 pm »
Isn't it great year for x-com fans? :)

Shhhh!!! You'll jinx it!

14
Work In Progress / Re: Some thoughts for after version 1.0
« on: September 20, 2011, 04:46:30 pm »
Another idea is to have controllable drones (with no weapons of any sort).
Simply allow them to move longer distances to help quicken those few games when your spending ages looking for the last remaining alien.

15
Work In Progress / Re: Some thoughts for after version 1.0
« on: September 19, 2011, 02:35:46 pm »
I've always wandered what the Xcom gameplay would be like with the following:
a) Claymore type of device (small circular blast-range. triggered by movement on that tile)
b) Sentry-Gun with a linear  but narrow,  firing arc (triggered by movement in a 'row' of tiles, perhaps 10 tiles long?). Does not sweep (would make the game too easy). Perfect for corridors.  ;D

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