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Messages - AlienRape

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16
Builds & Ports / Re: Android Port
« on: September 19, 2011, 12:41:11 pm »
That is what I am working on resolving at the moment.  After I get the colors working correctly then I have to tackle the 16 meg memory limit of Android.  OpenXcom takes over 40 megs when running on my computer at home.

If anyone wants the APK to test just let me know and I can get it to you and tell you how to install the xcom files properly so it will run.  My brother has been running it on his Acer tablet and loves the work I have done.

Anyway, I hope I'm not stepping on your toes openXcom people, but I just wanted to do this for me.  It has been a learning experience.

It'd be interesting to see a plain java openXcom app.

(and before you ask why... No.. I don't have an android device. :P )

17
Suggestions / Re: Blood stains
« on: August 13, 2011, 04:55:23 am »
So what colour will alien blood be then?

18
Offtopic / crash-site equipment
« on: July 31, 2011, 07:51:30 am »
Original Xcom Question: I have always wandered whether equipment left on the ground during a mission was scooped up after the mission was completed (if you won that is).
Does anyone know?

My guess is that alien corpses were but weapons weren't?

19
Suggestions / Re: more ufo variety ... without adding any!
« on: July 31, 2011, 07:31:09 am »
I don't think there is a 'easy' way to add more variety of ufos.

I don't think that it would be that hard to design new ships, just write a ship editor (which just uses the ship textures only, no terrain tiles), best submissions get added to the base game? The game itself needs only to know it's overall dimensions to build the rest of the crash site around it. (You could do the same with buildings too. IMO, I've always wanted to have a city CBD crash-site where you had to sweep through high rise buildings to hunt down aliens)

20
Suggestions / Re: Instant Battle Option
« on: July 31, 2011, 07:18:52 am »
Yes, the holodeck would be an interesting addition, but I propose that it not be implemented before version 1.0. (ie: lets not derail the developers initial target of getting the basic game completed).
Perfect for ver 1.1 though!

Secondly, I'd like to make two minor suggestions to the holodeck idea:
a) Filter/colour the holodeck game slighty, so there's a slight visual difference to real combat & holodeck (a slightly more shade of green or blue?). That way if you reload a save game, you can quickly tell that you haven't dropped into a real combat situation.
b) Stop time when in the holodeck.



21
Builds & Ports / Re: Android Port
« on: July 22, 2011, 12:37:52 pm »
sir_nacnud : did you check this out? https://github.com/PutzWorks/androidOpenXcom
Why would he not fork the project, as that seems to be easier to merge in updates, no?

Probaby, because one's done in C++ where as another is in Java?

22
Suggestions / Re: more ufo variety ... without adding any!
« on: July 21, 2011, 12:52:07 pm »
I think it's better that the devs continue on their intended path and finish their tribute to the original, before they start thinking about improvements...

23
Suggestions / Re: Battlescape Resolutions
« on: July 13, 2011, 08:48:41 pm »
I actually like the fact that it plays in a window and would vote against a full-screen (only) setup.
Why? Because with a windowed game, I can play openxcom and browse/code/email/whatever at the same time, and being a turn-based game just makes it all so... perfect.


24
Programming / Re: Globe improvements
« on: July 08, 2011, 08:18:22 am »
Nice.
Did you write that? If you don't mind me asking...what was it written in?
Do the coloured terrain polygons simply map (spatially) over a blue globe?

25
Programming / Re: Globe improvements
« on: July 07, 2011, 11:18:01 am »
Is that world viewer application (shown above) available for download (and play with?)

26
Offtopic / Re: Introduce yourself
« on: July 06, 2011, 09:18:21 am »
Hello.
As you can probably guess, X-Com is indeed one of my top games of all time.

27
Open Feedback / Re: OpenXcom NDS
« on: July 06, 2011, 09:11:22 am »
Wouldn't a DS port simply be painting a giant target on your back for various legal teams?

28
Open Feedback / Re: The road to 0.3?
« on: July 06, 2011, 09:09:35 am »
Agreed.
The project, so far, looks fantastic.

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