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Messages - doctordetroit8

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[Bug Report] - OpenXcom Extended 5.5 v2019-5-19 Xcom UFO. No mods; vanilla.


#1 - Go to Purchase/Recruit, Right-Click an item, item disappears. Can't get it back. For example, Right-Click Smoke Grenades, the option to buy Smoke Grenades disappears for rest of game.

#2 - Smoke appears before explosions with grenades. For example, throw a Proximity Grenade at alien. Hit Next Turn. The camera then shows a smoke cloud. Then the camera shows the alien moving. Then the camera shows the explosion animation from the triggering the Proximity Grenade, and then the grenade explosion sound. Then the alien falls to the ground and you hear the kill sound. It's out of order. You should see the alien move, then see the explosion, then see the smoke cloud.

#3 - Fatal wounds on Plasma Tank. A Plasma Tank was shot by an alien. A few turns later, a pop-up shows that reads ~"Plasma Tank dies of fatal wound."

#4 - (Suggestion) Option to order soldiers by Strength should order them in descending value, not ascending. Early on, you want your high strength/TU units at the front of the Skyranger. Should be an option for descending/ascending.

2
Playthroughs / Re: Superhuman Ironman Challenge
« on: June 01, 2019, 03:16:08 pm »
I've managed to beat the game on Superhuman, Ironman; Twice. To do this you need:
  • Custom Initial Base:Yes
  • Field Promotions:Irrelevant
  • Predict UFO trajectory: Irrelevant
  • Explosion Height: 1(or 0,2, maybe not 3)
  • Allow PSI capture/improvement: Yes
  • Override line of fire: Definite Yes
  • No other PSI Modifiers
  • NO OTHER MODS
  • DO NOT DISABLE ENEMY PSI OR GIVE INSTANT PLAYER ACCESS

I tried about 800 times to get both of these runs, I can post pictures(first, maybe second) but the main stats are up to the user, this run is borderline impossible by 12/22/2018. The layout of the initial base is important and should be required to be custom. Player should use latest nightly build however I got the first run about 2 years ago so it shouldn't be impossible. The PSI glitch I reported for this DOES NOT effect game play as the 1st run had mediocre RNG.

Post any modifiers you have for this run below, preferably a screenshot of beating the game is all you require. I do not consider Jade's run to be valid, he obviously disabled psionics/cheated his run.

I can't seem to get the latest nightly to work, as I posted in a recent troubleshooting thread, so here is mine from a nightly from about a year ago. If any of you have a solution for that, let me know.

Mine is Vanilla Superhuman Ironman. It's slightly different than your challenge, as the base is standard, not custom; No PSI capture/improvement; and explosion height is 3.

I annotated the video with timestamps of the battles, with brief descriptions of the tactics used. In total, the game took 10 hours, was completed on the beginning of October, and there were only about 20 casualties.



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Troubleshooting / Save Failed in OpenXcom Most Recent Nightly
« on: May 31, 2019, 08:47:38 pm »
In the most recent nightlies, every time I try to save "1234", I get this pop-up error:


Save Failed

Failed to save 1234.sav.bak


It seems to be the same error as this, but I cannot find the solution:

https://openxcom.org/bugs/openxcom/issues/1265


I can still use a nightly from a couple years ago, but the most recent ones have the same issue.

Thanks,

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