aliens

Author Topic: [Answered] Right-Click Eliminates Buy Options, Smoke before Explosion, OXCE  (Read 2485 times)

Offline doctordetroit8

  • Squaddie
  • *
  • Posts: 3
    • View Profile
[Bug Report] - OpenXcom Extended 5.5 v2019-5-19 Xcom UFO. No mods; vanilla.


#1 - Go to Purchase/Recruit, Right-Click an item, item disappears. Can't get it back. For example, Right-Click Smoke Grenades, the option to buy Smoke Grenades disappears for rest of game.

#2 - Smoke appears before explosions with grenades. For example, throw a Proximity Grenade at alien. Hit Next Turn. The camera then shows a smoke cloud. Then the camera shows the alien moving. Then the camera shows the explosion animation from the triggering the Proximity Grenade, and then the grenade explosion sound. Then the alien falls to the ground and you hear the kill sound. It's out of order. You should see the alien move, then see the explosion, then see the smoke cloud.

#3 - Fatal wounds on Plasma Tank. A Plasma Tank was shot by an alien. A few turns later, a pop-up shows that reads ~"Plasma Tank dies of fatal wound."

#4 - (Suggestion) Option to order soldiers by Strength should order them in descending value, not ascending. Early on, you want your high strength/TU units at the front of the Skyranger. Should be an option for descending/ascending.
« Last Edit: February 11, 2023, 06:09:25 pm by Meridian »

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9099
    • View Profile
#1 - Feature, added here by JG: https://github.com/MeridianOXC/OpenXcom/commit/9c53c2188367687ca51f3733007f8907b0b1a1cb

Right-click hides the items you don't need anymore.
You can still access them in the "Hidden" category and another right-click will re-enable them if you want.

#2 - Feature, added here by Yankes: https://github.com/MeridianOXC/OpenXcom/commit/73c9eb39d15af4e1a02600fdfd97b848c4292c4c

I don't like it either, but it is what it is.

#3 - Not possible unless modded. 2x2 xcom units are immune to bleeding. If you can reproduce, please attach a save demonstrating it.

#4 - Possible with Shift+click

Offline krautbernd

  • Commander
  • *****
  • Posts: 1108
    • View Profile
#2 - Feature, added here by Yankes: https://github.com/MeridianOXC/OpenXcom/commit/73c9eb39d15af4e1a02600fdfd97b848c4292c4c

I don't like it either, but it is what it is.

This is the same change to init that changes terrain destruction to take place before the bullet hit animation. It's so f- up that it even made me stop playing the for a while. I still don't like since it switches out cause and effect for of some esoteric code BS that - as far as i can tell - has no benefit right now.

Yeah, it's out of order, and as far as i can tell from your grenade example (i don't use proximities) it's even more messed up that i thought it was. Rendering the smoke before the explosion and having the alien move after the smoke gets added is messed up, period. Yankes, please fix this.