I compiled the game often in the past without any issues. Now I have massive issues with scrolling, mouse wheel usage and sfx sound.
I'm on Fedora Linux and compile with Meridian's or wiki instructions without any errors.
Strangely when I use the openxcom Linux-Appimage it works fine.
https://openxcom.org/download/nightlies/OpenXcom_20210611_8d45159bf_x86-64.AppImageI compiled the exact same commit hash and again problems. Is it some compiler or library problem?
cmake .. -DCMAKE_BUILD_TYPE=Release -DDEV_BUILD=OFF -DBUILD_PACKAGE=OFF
-- The C compiler identification is GNU 12.2.1
-- The CXX compiler identification is GNU 12.2.1
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: /usr/lib64/ccache/cc - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /usr/lib64/ccache/c++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Looking for pthread.h
-- Looking for pthread.h - found
-- Performing Test CMAKE_HAVE_LIBC_PTHREAD
-- Performing Test CMAKE_HAVE_LIBC_PTHREAD - Success
-- Found Threads: TRUE
-- Found PkgConfig: /usr/bin/pkg-config (found version "1.8.0")
found SDL 1.2.56 (/usr/lib64:/usr/include/SDL)
found SDL_mixer 1.2.12 (/usr/lib64:/usr/include/SDL)
found SDL_gfx 2.0.26 (/usr/lib64:/usr/include/SDL)
found SDL_image 1.2.12 (/usr/lib64:/usr/include/SDL)
found yaml-cpp(/usr/lib64:/usr/include;/usr/include/..)
-- Found OpenGL: /usr/lib64/libOpenGL.so
found openGL (/usr/lib64/libGL.so;/usr/lib64/libGLU.so)
-- Found Git: /usr/bin/git (found version "2.37.3")
git found: /usr/bin/git
Found doxygen:/usr/bin/doxygen
-- Configuring done
-- Generating done
-- Build files have been written to:
Installed Packages
Name : yaml-cpp-devel
Version : 0.6.3
Release : 6.fc36
Architecture : x86_64
Size : 112 k
Source : yaml-cpp-0.6.3-6.fc36.src.rpm
Edit: Problems are mostly noticeable on Battlescape. Scrolling to the sides is very erratic with the mouse. Mousewheel to change levels is moving the screen to the side. Sfx begin to deteriorate after a while. Mousewheel usage for things like changing manufacturing units (tested in XPZ) not working either in Geoscape.