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OXCE Builds & Ports / Re: Buggy self compiled v1.0 / Nightlies / OXCE on Linux
« on: September 23, 2022, 07:40:07 pm »
Thank you! I'll post it to Github.
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Code: [Select]found SDL 1.2.56 (/usr/lib64:/usr/include/SDL)
...looks strange. As far as I know, latest SDL1 version is 1.2.15
sdl12-compat-devel.x86_64 : Files to develop SDL 1.2 applications using SDL 2.0
SDL 1.2 development ended long ago, with SDL 2.0 replacing it. However, many older games still use SDL 1.2 and cannot change to SDL 2.0. In order to help move SDL 1.2 games into the modern world, let's replace SDL 1.2 with sdl12-compat, which uses SDL 2.0.
User ExperienceHuh?
There shouldn't be a noticeable user impact, other than possibly a smoother experience because applications are using SDL 2.0.
cmake .. -DCMAKE_BUILD_TYPE=Release -DDEV_BUILD=OFF -DBUILD_PACKAGE=OFF
-- The C compiler identification is GNU 12.2.1
-- The CXX compiler identification is GNU 12.2.1
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: /usr/lib64/ccache/cc - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /usr/lib64/ccache/c++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Looking for pthread.h
-- Looking for pthread.h - found
-- Performing Test CMAKE_HAVE_LIBC_PTHREAD
-- Performing Test CMAKE_HAVE_LIBC_PTHREAD - Success
-- Found Threads: TRUE
-- Found PkgConfig: /usr/bin/pkg-config (found version "1.8.0")
found SDL 1.2.56 (/usr/lib64:/usr/include/SDL)
found SDL_mixer 1.2.12 (/usr/lib64:/usr/include/SDL)
found SDL_gfx 2.0.26 (/usr/lib64:/usr/include/SDL)
found SDL_image 1.2.12 (/usr/lib64:/usr/include/SDL)
found yaml-cpp(/usr/lib64:/usr/include;/usr/include/..)
-- Found OpenGL: /usr/lib64/libOpenGL.so
found openGL (/usr/lib64/libGL.so;/usr/lib64/libGLU.so)
-- Found Git: /usr/bin/git (found version "2.37.3")
git found: /usr/bin/git
Found doxygen:/usr/bin/doxygen
-- Configuring done
-- Generating done
-- Build files have been written to:
Installed Packages
Name : yaml-cpp-devel
Version : 0.6.3
Release : 6.fc36
Architecture : x86_64
Size : 112 k
Source : yaml-cpp-0.6.3-6.fc36.src.rpm
Edit 2: i saw on a youtube gameplay video - probably a Meridina gameplay - that there is a way to apply last armor put on a gal via the armor screen, which key was it? ALT + left click?Right click.
About the trophies: just put all the "Preq: xxxtrophy" techs in your queue with 0 brainers. They should go away, and allow you to manufacture them.
Hey, did you put that screenshot through a filter or do you somehow have a different font?
Beeline for Smartrifle.
edit: theres also Laser Tommy and Linux SMG variants.