Am i going to run out of research and end up in trouble money wise latter?
lol no, not in xpiratez
Do I have enough brainers?
11 for april is ok, you could have more or less depending on whether you roll the big cash missions(like church raids), just make sure to buy them every month until you're capped
Should I keep interrogations and weapon research for latter and concentrate on something or other?
do not research random weapons unless you plan to buy it or its ammo, or in case it's needed for other tech you plan to research next
interrogations: do at least once to learn their armor\resists and unlock slave\rob if available. repeated interrogations are worth it for low tier trash enemies that have no other use(b boys, ratmen, ruffians) just to exhaust their free topics or if you're trying to unlock a specific tech (i.e. shadowmasters)
I don't have any ship weapons and didn't research a codex yet, is it going to be a problem
my first time playing i didn't build any interceptors for more than a year. missions and landed craft are more than enough, but to be fair back then every other enemy wasn't a hunter killer...
whether you should rush a codex depends on the color. red and green give some very useful items, while grey and gold are more or less initially worthless. it's fine to wait until you unlock shadowmasters so you could claim the first real boon from a codex: codex crafts.
So what should I research wise?
ok, so the absolutely must have stuff is:
-buildings:
mess hall
overcharged radar
sickbay
personal labs
workshop
library < no need to rush it but you will need it eventually to progress past the early game
-missions
basically research all the available missions asap
animal hunts
warehouse wars
bounty hunting
neophyte boot camp
toppling towers
bandit business
bandit (something i've forgot the exact name that unlocks the big camps)
underwater treasures
underground missions
did i miss any?
one thing of note if you play ironman, i would not recommend doing mansion invasions very early in the game
-contacts:
basically all non-country specific contacts. focus on contacting krazy hanna. with the gear she unlocks you can pretty much beat most factions. even the landed ships with gauss rifles, cyberdisks and shit. also unlocks a 25mm cannon if you didn't get any yet.
-weapons and armor
won't mention any weapons as every person seems to have their own preference. there are plenty of primitive weapons which are able to oneshot ninja gals so just make sure to check them all out.
as for the armor research:
warrior: decent for most missions, but has almost no melee dodge
scale: for blocking doors at animal hunts and certain close quarters operations
guerilla: a light camo suit with some protection and a full inventory. good for both rookie gunfighters and experienced archer\throwers who value a big backpack over the bonus energy regen or minor stats
camo paint: for the peasant armor. gives them lots of stats and a decent inventory for an easy research and a laughable price of 2 soylents.
oh yes, and the gas masks. they're just as important as armor when facing certain factions.
-other goals:
interceptor assembly
gambling
chiller sea outfit
large barracks
i probably missed half of the techs as there are hundreds of them, but i've tried to list the ones i consider the most important.
you don't have to research literally everything. do not rush the mutant alliance, but once you feel done with the early game build a library and go back to school.