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Messages - sanyaskillpro

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1
XPiratez / Re: What am I missing?
« on: February 28, 2025, 10:48:08 pm »
Damn that's the most fed lokknaar I've ever seen in my life 730 kills holy shit how come she hasn't been vaporised yet (even in a tank)
Implo bomb launcher is a common bottleneck, it's a bomber weapon and they never land and seeing you only have one proper interceptor i'd bet you haven't downed many, if any.
And yes, when a downed ships engines explode it destroys items on its tile so if you're unlucky you can down a few bombers and don't get any parts. I had a run just like that once, I knew what was the bottleneck but the bombers just refused to spawn and after I downed like four and didn't get a single part I ragequit that save.

2
Get in range of all the guns and stay at it. Pros, you can escape faster if you fail to dodge some hits. Cons, if the enemy ship escapes it will be immediately out of range of your shortest range weapon.

3
Evasive maneuvers is -50% firing speed +some amount of dodge, only available if another ship is the aggressor. Probably doesn't work the same way as the long range tactic.

4
OXCE Suggestions DONE / Re: [Suggestion] Easier sell on Android
« on: February 13, 2025, 10:02:55 pm »
Some kind of an auto sell manager would be ideal, both for pc and android. Like if you could set up desired amounts of certain items at a base and everything over that amount you can sell with a single click. Would also solve the issue with random events and loot boxes constantly producing junk items.
I know I'm asking too much but that's an idea.

5
Anyone playing on android? Are there any third party overlay apps you use to add mouse mid, shift, alt, and control clicks to basescape specifically? I tried looking in the play store but none of the suggested apps seem to have this exact functionality. The battlescape buttons don't show up in geoscape and I'm not sure this option exists as I double checked everything. I guess openxcom wasn't made with massive mods in mind. I have to run pedia in browser to double check if if it's a crafting component and speaking of selling, holding tap to sell 7000 rocks takes more than 10 minutes, I had to resort to just editing a save file.

6
XPiratez / Re: Tribute song
« on: February 09, 2025, 03:56:00 pm »
So I made a post yesterday on how you should use Udio over Suno but then thought why not make a song myself. Now it's not perfect as it decided to spam verses (reminds me of a band called Ancient Bards lmao) and ran out of prompt material and I don't have much credits left to fix it, but if you're willing to regenerate fragments you can make a decent fan song. It's definitely stronger when it has an existing song structure and lyrics, as in making covers and not OC songs but Im getting derailed. Anyways enjoy, what do you guys think.

https://www.udio.com/songs/jSh5JtzEWsBMPZwRvTziMG

7
Thanks for the compilation, I havent played in a while and completely forgot the country perks and the captain personalities.

8
XPiratez / Re: A thread for little questions
« on: February 14, 2022, 03:51:01 pm »
By the way, here's one trick i've found. This little parcel of land where the base is (and some parts of alaska on the other side of the strait) counts as Pacific. So you could get the +700 bonus+hero and still have some decent land coverage. Or save some money building a secondary base, pacific is priced at 550k.

9
XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: January 27, 2022, 01:39:10 pm »
Love the new peasant path. But is it time we need some extra brainers at start? Every patch there's more new early game stuff everyone wants to try, but we start with 3 brainers(+1 if you sell hellerium and a corridor) like it used to be years ago.

10
XPiratez / Re: A thread for little questions
« on: September 20, 2021, 02:24:04 pm »
here's an example of a team i could build around april-june.
this is for when you know it's a tough mission. for something like ratmen rodeo ofc i wouldn't bother customising everyone, just give everyone a shotgun with a medkit and a grenade, not wasting any rare ammo either. +adding non-lethal weapons for capture

go through enough restarts and you'll figure it out. i'm restarting this run as i've just lost 2 crafts and all of those gals died in a little bird accident(is it even good for anything besides shooting ratmen foot patrols? such a noob trap deathtrap imo, i don't even mind losing guns but it got blown to pieces with no survivors)

11
XPiratez / Re: A thread for little questions
« on: September 20, 2021, 02:14:08 am »
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Am i going to run out of research and end up in trouble money wise latter?
lol no, not in xpiratez
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Do I have enough brainers?
11 for april is ok, you could have more or less depending on whether you roll the big cash missions(like church raids), just make sure to buy them every month until you're capped
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Should I keep interrogations and weapon research for latter and concentrate on something or other?
do not research random weapons unless you plan to buy it or its ammo, or in case it's needed for other tech you plan to research next
interrogations: do at least once to learn their armor\resists and unlock slave\rob if available. repeated interrogations are worth it for low tier trash enemies that have no other use(b boys, ratmen, ruffians) just to exhaust their free topics or if you're trying to unlock a specific tech (i.e. shadowmasters)
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I don't have any ship weapons and didn't research a codex yet, is it going to be a problem
my first time playing i didn't build any interceptors for more than a year. missions and landed craft are more than enough, but to be fair back then every other enemy wasn't a hunter killer...
whether you should rush a codex depends on the color. red and green give some very useful items, while grey and gold are more or less initially worthless. it's fine to wait until you unlock shadowmasters so you could claim the first real boon from a codex: codex crafts.
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So what should I research wise?
ok, so the absolutely must have stuff is:
-buildings:
mess hall
overcharged radar
sickbay
personal labs
workshop
library < no need to rush it but you will need it eventually to progress past the early game
-missions
basically research all the available missions asap
animal hunts
warehouse wars
bounty hunting
neophyte boot camp
toppling towers
bandit business
bandit (something i've forgot the exact name that unlocks the big camps)
underwater treasures
underground missions
did i miss any?
one thing of note if you play ironman, i would not recommend doing mansion invasions very early in the game
-contacts:
basically all non-country specific contacts. focus on contacting krazy hanna. with the gear she unlocks you can pretty much beat most factions. even the landed ships with gauss rifles, cyberdisks and shit. also unlocks a 25mm cannon if you didn't get any yet.
-weapons and armor
won't mention any weapons as every person seems to have their own preference. there are plenty of primitive weapons which are able to oneshot ninja gals so just make sure to check them all out.
as for the armor research:
warrior: decent for most missions, but has almost no melee dodge
scale: for blocking doors at animal hunts and certain close quarters operations
guerilla: a light camo suit with some protection and a full inventory. good for both rookie gunfighters and experienced archer\throwers who value a big backpack over the bonus energy regen or minor stats
camo paint: for the peasant armor. gives them lots of stats and a decent inventory for an easy research and a laughable price of 2 soylents.
oh yes, and the gas masks. they're just as important as armor when facing certain factions.
-other goals:
interceptor assembly
gambling
chiller sea outfit
large barracks

i probably missed half of the techs as there are hundreds of them, but i've tried to list the ones i consider the most important.
you don't have to research literally everything. do not rush the mutant alliance, but once you feel done with the early game build a library and go back to school.

12
XPiratez / Re: OCT 2601: How Early first alien base is too early?
« on: September 01, 2021, 09:57:01 pm »
I have a ninja base since april too and my scores in the region look like 960 - 640 - 1920 - 1600 from april to aug 1st where i'm at now. I don't think it's the base that generates 3k by itself. People were reporting "random" massive score hits for a while, i think it was linked to an excavator spam in the region where they sit on the ground all day and generate enemy score or something like that.

13
XPiratez / Re: Bugs & Crash Reports
« on: May 02, 2020, 07:16:49 pm »
Pyramid of pain(from a probe) can spawn is this new winter village tileset. Not sure if this is intended, looks wierd to have a green pyramid with palms surrounded by snow.

14
XPiratez / Re: A thread for little questions
« on: April 26, 2020, 02:31:27 pm »
you can escort your own ships and they will fight at the same time, if they are of different speed then escort the slowest one and attack with it.

15
XPiratez / Re: Bugs & Crash Reports
« on: April 16, 2020, 11:54:22 pm »
cave maps are painful to play, i'd say in this case sacrifice realism for gameplay and remake caves into wide, more fantasy-like caves.

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