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Messages - sanyaskillpro

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1
XPiratez / Re: A thread for little questions
« on: February 14, 2022, 03:51:01 pm »
By the way, here's one trick i've found. This little parcel of land where the base is (and some parts of alaska on the other side of the strait) counts as Pacific. So you could get the +700 bonus+hero and still have some decent land coverage. Or save some money building a secondary base, pacific is priced at 550k.

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XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: January 27, 2022, 01:39:10 pm »
Love the new peasant path. But is it time we need some extra brainers at start? Every patch there's more new early game stuff everyone wants to try, but we start with 3 brainers(+1 if you sell hellerium and a corridor) like it used to be years ago.

3
XPiratez / Re: A thread for little questions
« on: September 20, 2021, 02:24:04 pm »
here's an example of a team i could build around april-june.
this is for when you know it's a tough mission. for something like ratmen rodeo ofc i wouldn't bother customising everyone, just give everyone a shotgun with a medkit and a grenade, not wasting any rare ammo either. +adding non-lethal weapons for capture

go through enough restarts and you'll figure it out. i'm restarting this run as i've just lost 2 crafts and all of those gals died in a little bird accident(is it even good for anything besides shooting ratmen foot patrols? such a noob trap deathtrap imo, i don't even mind losing guns but it got blown to pieces with no survivors)

4
XPiratez / Re: A thread for little questions
« on: September 20, 2021, 02:14:08 am »
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Am i going to run out of research and end up in trouble money wise latter?
lol no, not in xpiratez
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Do I have enough brainers?
11 for april is ok, you could have more or less depending on whether you roll the big cash missions(like church raids), just make sure to buy them every month until you're capped
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Should I keep interrogations and weapon research for latter and concentrate on something or other?
do not research random weapons unless you plan to buy it or its ammo, or in case it's needed for other tech you plan to research next
interrogations: do at least once to learn their armor\resists and unlock slave\rob if available. repeated interrogations are worth it for low tier trash enemies that have no other use(b boys, ratmen, ruffians) just to exhaust their free topics or if you're trying to unlock a specific tech (i.e. shadowmasters)
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I don't have any ship weapons and didn't research a codex yet, is it going to be a problem
my first time playing i didn't build any interceptors for more than a year. missions and landed craft are more than enough, but to be fair back then every other enemy wasn't a hunter killer...
whether you should rush a codex depends on the color. red and green give some very useful items, while grey and gold are more or less initially worthless. it's fine to wait until you unlock shadowmasters so you could claim the first real boon from a codex: codex crafts.
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So what should I research wise?
ok, so the absolutely must have stuff is:
-buildings:
mess hall
overcharged radar
sickbay
personal labs
workshop
library < no need to rush it but you will need it eventually to progress past the early game
-missions
basically research all the available missions asap
animal hunts
warehouse wars
bounty hunting
neophyte boot camp
toppling towers
bandit business
bandit (something i've forgot the exact name that unlocks the big camps)
underwater treasures
underground missions
did i miss any?
one thing of note if you play ironman, i would not recommend doing mansion invasions very early in the game
-contacts:
basically all non-country specific contacts. focus on contacting krazy hanna. with the gear she unlocks you can pretty much beat most factions. even the landed ships with gauss rifles, cyberdisks and shit. also unlocks a 25mm cannon if you didn't get any yet.
-weapons and armor
won't mention any weapons as every person seems to have their own preference. there are plenty of primitive weapons which are able to oneshot ninja gals so just make sure to check them all out.
as for the armor research:
warrior: decent for most missions, but has almost no melee dodge
scale: for blocking doors at animal hunts and certain close quarters operations
guerilla: a light camo suit with some protection and a full inventory. good for both rookie gunfighters and experienced archer\throwers who value a big backpack over the bonus energy regen or minor stats
camo paint: for the peasant armor. gives them lots of stats and a decent inventory for an easy research and a laughable price of 2 soylents.
oh yes, and the gas masks. they're just as important as armor when facing certain factions.
-other goals:
interceptor assembly
gambling
chiller sea outfit
large barracks

i probably missed half of the techs as there are hundreds of them, but i've tried to list the ones i consider the most important.
you don't have to research literally everything. do not rush the mutant alliance, but once you feel done with the early game build a library and go back to school.

5
XPiratez / Re: OCT 2601: How Early first alien base is too early?
« on: September 01, 2021, 09:57:01 pm »
I have a ninja base since april too and my scores in the region look like 960 - 640 - 1920 - 1600 from april to aug 1st where i'm at now. I don't think it's the base that generates 3k by itself. People were reporting "random" massive score hits for a while, i think it was linked to an excavator spam in the region where they sit on the ground all day and generate enemy score or something like that.

6
XPiratez / Re: Bugs & Crash Reports
« on: May 02, 2020, 07:16:49 pm »
Pyramid of pain(from a probe) can spawn is this new winter village tileset. Not sure if this is intended, looks wierd to have a green pyramid with palms surrounded by snow.

7
XPiratez / Re: A thread for little questions
« on: April 26, 2020, 02:31:27 pm »
you can escort your own ships and they will fight at the same time, if they are of different speed then escort the slowest one and attack with it.

8
XPiratez / Re: Bugs & Crash Reports
« on: April 16, 2020, 11:54:22 pm »
cave maps are painful to play, i'd say in this case sacrifice realism for gameplay and remake caves into wide, more fantasy-like caves.

9
XPiratez / Re: Bugs & Crash Reports
« on: April 06, 2020, 03:23:30 pm »
Something wrong with a wound calculations? Ratman brigand reaction fired with a bow for no damage, yet the gal gets a wound.

10
XPiratez / Re: I made a map.
« on: January 02, 2020, 04:44:23 pm »
How much do routes matter anyways? I remember reading that once AI spots your soldiers they use a different pathfinding. And if 1 enemy sees you, all of them see you. And sniper-spotter tag just means they can shoot further than their own LoS, or am i wrong?

11
XPiratez / Re: I made a map.
« on: December 30, 2019, 07:33:47 pm »
Ah, I see.
Well, to be honest, this is not something I would do... Not because it's wrong, but because I have no idea how it would work in practice. I stick to simpler, more predictable designs, because I can understand how to use them and what to expect from the AI. But it doesn't mean your idea is wrong.
Still, the least change I'd do is adding links to the outside world. I understand you don't need the AI units to leave the compound, but it also undermines their unpredictability.

Would you mind if I eventually use this map in the X-Com Files?
Feel free to use it in X-com Files.
Ok, i remade the routes for a more aggro version. Less about patroling and more about trying to leave the map eventually.
I didn't put any flying routes this time because my mouse wheel is broken and it's annoying to click every time i want to change a level, but if you use it for a cultist base it shouldn't matter.
+fixed weird looking forward facing corners, i guess i forgot to place the actual corners(i thought 2 walls would make one automatically but then noticed the separate corner prop in a map editor)
Also put a small bonus map inside.

12
XPiratez / Re: I made a map.
« on: December 27, 2019, 07:30:30 pm »
I finally had the time to review the map. It's great, but I don't get the routes at all. Most of them are just weird, I can't make any sense out of them - they mostly only are connected to one other node, and the connection is one way only... Is there a key to this? Or just needs fixing?
As i said i have no idea how to make them for a big map piece, the idea was that ai kinda patrols in circles and stays on it's floor(to prevent everyone pouring out on the 1st floor and leaving the top floors empty).

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XPiratez / Re: I made a map.
« on: December 05, 2019, 12:53:46 am »
Thanks everyone!

Well done. The surface choice for what i'm gonna guess is the gym(the area done in pavement) on the ground floor is a little off putting but otherwise a very nice piece.

Yeah that's supposed to be a gym. The vanilla tileset is pretty basic so i couldn't make it look more gym-like. As i said i don't know what tilesets i could use, maybe once they release next version of files\piratez without assets by hobbes i could just copy the mod files and choose a better tileset.

14
XPiratez / I made a map.
« on: December 03, 2019, 01:06:12 pm »
I saw a post elsewhere about the ongoing dehobbesisation and there was a link to a mapping manual v0.1 by Solarius Scorch... so i decided to recreate my school in xcom overnight. Why? because i have nothing to do remember those urban legends of 00's when in every school there was supposedly a guy who managed to recreate it as a counter strike map? I always that that would be super cool.
1. Proportions are a bit off and a couple of cuts had to be taken compared to a real version so if it looks wierd it's probably that. The rundown semi-abandoned look is intended.
2. Idk what tilesets are kosher now so i used pure vanilla urban tileset.
3. Absolutely no idea if my spawn\patrol points are correct, i made sure there are some spawns, large ones are outside and every floor has 2-3 groups patrolling in circles(in theory, idk how to make a mission to test this map).

Dioxine, Solarius Scorch - feel free to use it if you like it.




15
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: November 27, 2019, 05:35:03 pm »
Now you have to pirate xpiratez... The game has gone meta xd.

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