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The X-Com Files / Re: The X-Com Files online Wiki
« on: March 27, 2020, 11:30:35 pm »
I also think its worthwhile to see 20% instead of 0% or 90% instead of 111%.
The main problem is to quickly get a list of target voxels which are in LoF, right? Isn't there a well used method for this problem in 3D graphics? I think there are less than 600 voxels that can be hit in a target tile. Once there is a list of target voxels, calculating probabilities should be quick?
About LOFTEMPS:
https://www.ufopaedia.org/index.php/LOFTEMPS.DAT
Why is the height of a voxel is 2 instead of 1 unit?
The main problem is to quickly get a list of target voxels which are in LoF, right? Isn't there a well used method for this problem in 3D graphics? I think there are less than 600 voxels that can be hit in a target tile. Once there is a list of target voxels, calculating probabilities should be quick?
About LOFTEMPS:
https://www.ufopaedia.org/index.php/LOFTEMPS.DAT
Why is the height of a voxel is 2 instead of 1 unit?