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**The X-Com Files / Re: The X-Com Files online Wiki**

« **on:**March 27, 2020, 11:30:35 pm »

I also think its worthwhile to see 20% instead of 0% or 90% instead of 111%.

The main problem is to quickly get a list of target voxels which are in LoF, right? Isn't there a well used method for this problem in 3D graphics? I think there are less than 600 voxels that can be hit in a target tile. Once there is a list of target voxels, calculating probabilities should be quick?

About LOFTEMPS:

https://www.ufopaedia.org/index.php/LOFTEMPS.DAT

Why is the height of a voxel is 2 instead of 1 unit?

The main problem is to quickly get a list of target voxels which are in LoF, right? Isn't there a well used method for this problem in 3D graphics? I think there are less than 600 voxels that can be hit in a target tile. Once there is a list of target voxels, calculating probabilities should be quick?

About LOFTEMPS:

https://www.ufopaedia.org/index.php/LOFTEMPS.DAT

Why is the height of a voxel is 2 instead of 1 unit?