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Messages - LadonLegend

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XPiratez / Re: A thread for little questions
« on: February 12, 2022, 09:39:57 pm »
What do you think is the best starting location for its bonuses? I've found that romanica with its weapons and items to sell for cash is nice.

Also, are weed plantations better than regular plantations? I did the math, but I unless I did it wrong, it doesn't really seem worth the hassle.

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XPiratez / Re: Bugs & Crash Reports
« on: November 26, 2019, 08:34:12 pm »
I'm getting a segmentation fault crash relating to building a new base on the geoscape. In the attached save file, the game sometimes seg faults when pressing "Begone" next to "Choose a place for yer new hideout". It doesn't seem entirely consistent, but I have managed to get this crash three or four times testing it. When it happened, it war after clicking on a location to build a base (such as south america), canceling the pop up window, and then pressing the described button.

3
XPiratez / Re: A thread for little questions
« on: April 09, 2019, 07:22:04 am »
I've read a couple things about the difficulty levels in this mod, and I wanted to clarify something. I know that the mod is balanced around difficulty 3. Do increased difficulty levels increase the speed at which enemies tech up?

4
XPiratez / Re: A thread for little questions
« on: April 05, 2019, 04:49:34 am »
I've noticed that a couple of bootypedia articles have text that go off screen. Is there any way to view the rest of the text, either in game or by opening a text file?
Edit: More specifically, it was the battle flag article and the information expedition article.

5
XPiratez / Re: A thread for little questions
« on: April 04, 2019, 11:36:43 pm »
I am on a temple raid mission on month 2, and roped an altar boy. When he went down, a ghost icon appeared over him, both above his body and in the inventory panel standing over him (Like the zzz's for sleeping, or the blood drop for fatal wounds). What does this mean?

6
XPiratez / Re: Newbe questions
« on: July 18, 2018, 11:57:38 pm »
The blue/red lights? Do you mean the smal pic, when you intercept a UFO and take a look of the ship?

Yes, that shows that that ship belongs to the government.

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XPiratez / Re: Newbe questions
« on: July 17, 2018, 06:41:10 am »
How harsh is the enemy scaling? Is falling behind techwise/fundwise a threat?

8
Is this patch for V0.99I1 or V0.99H3? The OP says V0.99I1 if it was a mistake.

9
Along the same lines, where is the best place to get battle rifles? I know that military transport missions have them.

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XPiratez / Re: Bugs & Crash Reports
« on: December 11, 2016, 10:33:18 pm »
Plasma Weapons Disassembly article in Bootypedia says "Plasma weapons can be broken into 4 main compontents: ", when it should say 5.

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XPiratez / Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« on: December 10, 2016, 06:49:58 am »
Do Reticulans stop spawning at some point or have I just been unlucky? I'm at a research bottleneck because I never got a mechtoid corpse.

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XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: July 06, 2016, 06:10:12 am »
Hi. I'm fairly new to Piratez, and I was wondering about something.

In the vanilla game, the aliens progressively get stronger as time passes; e.g., the only aliens are sectoids in January, but in august, you have mutons and ethereals. My question is if Piratez does the same, as there isn't an invasion to progress as time passes (as far as I know). I know that a game using the Piratez mod is supposed to be very long, so I'm wondering if there is some sort of gradual progression.

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