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Messages - envLight

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The X-Com Files / Re: Pre-Invasion questions
« on: March 13, 2025, 03:02:29 pm »
How does that work ? If i got my mechanics right, armour only ever decreases if unit receives health damage. Therefore 1000 shots of 0 damage will never "get there eventually". And i've tried explosive rounds for grenade launchers and light cannons, it gives 0-0-0-0 result.

Okay, first of all i am not sure how exatcly does this work. I only noticed that after some period of time the armor on my soldiers start to fall off a bit, i don't know at what exactly rate it happening with the enemies. Again, the mini tanks got 65 armor in front, and 60 on sides, just find something that do more damage.

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The X-Com Files / Re: Pre-Invasion questions
« on: March 13, 2025, 02:20:53 pm »
You know, i just remembered, i was dealin damage to tanks just with nitro express and high accuracy dmg bonus, you doing something very wrong.

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The X-Com Files / Re: Pre-Invasion questions
« on: March 13, 2025, 02:16:06 pm »
1. How do i know which craft weapons are any good, and does it even matter ? I meah the machine guns you put on small helicopters, LMG, MG, BOMG, etc. Do their stats matter at all ? Or just slap any random 4 MGs on that heli and dont bother thinking too hard about it ?

I personally think early aircrafts are completly useless, tho you right in that matter, it's really dosen't matter whatever you gonna put on them, if you wanna be really sure just check their stats idk.

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Speaking of minitanks and armoured cars...what can i even do against them ? Light cannons give 0 damage. Grenade launchers and Milkors give 0 damage. Miniguns - 0 damage. EMPs ? Minitanks take 40% damage from EMP, meaning it would take at least 3 EMP grenades per minitank, and that doesnt help with armoured cars at all. High explosives (that i have a very limited amount now with no way to get more of) ? My only Gauss pistol with a single clip that doesnt even have a reduce armour stat ?
Granted, i killed some vampire knights the other day with some sniper fire, but they are melee and there were civilian distractions as well, it took quite a while.


Just keep shoting you gonna get there eventually. If you not sure, use explosives and dynamite, in case of minitanks if i remember EMP grenades are cheap and good way. The psycho weapon is the way as well, check other type of damages other then ur favorite powder-sticks :P

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4. Speaking or armour, early on you get Bio-Exo suit...what is it for, exactly ?

I have a theory, but that would be a slight spoiler. Let's say... there's could be an agressive enviroment where you need some protection. Better then nothing.

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6. Speaking of knockout, i got some dart muskets here, am i correct that bio damage has to get through armour first to do anything, but electric damage ignores armour completely ? So to capture armoured targets bio darts are useless ? And what is the point of poison darts, exactly ?

See, every armor has a resistance to something. Most often it's either to kinetics or something else, a huge number of enemies have no defense against gas or psi damage for example. Again, see the characteristics of enemies and your own armor. Weapons usually say what type of damage they do, it's even color-coded.

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8. Are dogs the only real way to spot stealth units ? Is there anything else i can do ? Like, peppering the terrain with fire or proximity mines...err...

I mean you can just see them, you just need to get a bit closer. Agents have a highly functional detecting sensor called a... eye. :p You can also use motion detector, if you have problem with like finding them.

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9. Will there later be a better\faster way to increase the usefulness of AI drones ? Because in my opinion you dont have enough time really to raise it's accuracy the hard way before the invasion starts. Outrunner armor is a complete liability in harder, more enemy-rich missions, so you can only take it on very occasional easy walks, and i'm finding myself almost at invasion with AI barely over 60 accuracy.

You gonna have transformation for AI later in a game, just like for your other agents, however i personally find usage of AI until pretty much late game and outside of tanks completly useless.

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The X-Com Files / Re: CF-105 ARROW vs Greater Manors
« on: March 08, 2025, 09:52:01 am »
In my dozen campaigns, I have never used MIGs or even INTERCEPTORs myself. Now that KITSUNE has been pushed off a bit, I might consider one of these, depending on when I get access to alien power systems research and at which point I'm with the Syndicate arc when this happens.

I built a bunch of interceptors in late 1999 because I was behind alien development and expected a full scale invasion. What was my surprise when it became obsolete literally within two game months, and ate up a huge chunk of my budget. And the aliens decided to sit tight for a couple months. xD

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The X-Com Files / Re: Why are the mansions so pumped up?
« on: February 21, 2025, 01:26:22 pm »
Like the longer you leave them untouched, the more people stay there? 

Because I'm pretty sure the first mansion I visited had 60~ people in it, and I found it practically at the beginning of the month. But they had no reinforcements, it was a red dawn.

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The X-Com Files / Why are the mansions so pumped up?
« on: February 21, 2025, 01:04:29 pm »
Look, don't get me wrong. I already have a third promotion, aliens have long been flying around the planet as at home, I have power armor from magma with a valkyrie rifle, almost the entire alien bestiary caught but...

Why the hell are there so many people in cult mansions? I understand, but I cleaned them up a year before the aliens arrived, and these assholes there are like 80~ people in there, I have no problem with their cleanup, but it's just unbearably boring! It's easier for me to take out hybrid embassies, alien bases, and even outposts of the Men in Black than these goddamn mansions!

And like, okay, I'm okay now, but before, how was I supposed to deal with them? I cleared one mansion near the base, shooting off at night between two houses, and even that seemed crazy. Their headquarters is much easier, why is that?

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The X-Com Files / Re: CF-105 ARROW vs Greater Manors
« on: January 20, 2025, 11:10:08 am »
I don't think I can change its stats any further without losing touch with what it is in reality, though.

Then what about alternative before-raider fly vehicle? :p

I heard ideas that Canadian goverment could rebrand CF-105 project into commercial jets, why not bring some retired people to help defeat the cult invasion?

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OXCE Support / Re: Long Saves on necro thinkpad t43
« on: January 12, 2025, 07:46:00 am »
Going from "tens of seconds" to "instant" sounds about right, albeit not very scientific hehe.

No i am seriosly, it literaly vent from like 15-20 seconds of save to the less then a second!

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OXCE Support / Re: Long Saves on necro thinkpad t43
« on: January 11, 2025, 08:21:49 am »
Holy shit, i tried 8.0.2 port by pedroterzero and it's instant now! Jesus, thanks!

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OXCE Support / Long Saves on necro thinkpad t43
« on: January 11, 2025, 03:21:53 am »
i'm going through x files right now via OXCE on an old thinkpad t43 on windows xp. I realize it's not a new device to say the least, and generally don't even have performance issues, with one small exception. Saving and loading on larger maps takes quite a long time, up to several tens of seconds. The question is, what can I do to speed up this issue?

I can add one more die to increase the total RAM up to 2 gb, and stick msata ssd via Pata adapter. The second would obviously solve all the problems, but just wanted to make sure there is no other way. Before i threw another 60$ on this old machine. 

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