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Help / Re: Refueling Mechanics
« on: January 23, 2020, 04:27:55 am »
You have a point. I didn't realize it was possible to add fuel to a weapon pod.
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If you add this to the armors.rul to the corresponding armor (for mods with a standard set of soldiers):
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] # M0 F0 M1 F1 M2 F2 M3 F3
spriteHairGroup: 9
spriteHairColor: [144, 144, 164, 164, 245, 245, 164, 164] # M0 F0 M1 F1 M2 F2 M3 F3
then ethnicity will be visible on the battlescape.
OK, I uploaded the new version, 1.4.
Those of you who still use OpenXCom 1.0 should stick with 1.3.9.
Are you using nightly or 1.0? Because there were changes to the code, and the mod can't be compatible with both. (It is now compatible with 1.0.)
I should perhaps make two different versions.
Only file structure. Overall I have plans to add more control over stats of training facilities.