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XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: November 13, 2019, 10:40:29 pm »
I think, when you dismantle a building, it should be replaced with basic cave. You know, when you remove and sell all the doors and equipment, the walls and space remain there.

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XPiratez / Re: Bugs & Crash Reports
« on: June 01, 2019, 10:46:18 pm »
In this map there's the potential for this one room to get blocked off by a cabinet and it's really annoying, especially considering enemies can spawn inside that room.
Think about it as if it was a barricade. Like someone moved this cabinet to block the way so you don't get him/her ;)

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XPiratez / Re: [MOD] Reincarnation 0.2b
« on: February 24, 2019, 09:03:21 pm »
AFAIK, background says the Star Gods have some sort of "immortality" tech, which is consciousness transferring to cloned body. When StarGod's body is kinda weared out and about to die - he transfers himself into another one. So, when you get this tech somehow(StarGod detention?) you can make "backup" of gal's mind. This process will take some time, but if gal dies after this, she would have been resurrected. In "saved" condition, with some progress loss.

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XPiratez / Re: Newbe questions
« on: February 14, 2019, 06:52:55 pm »
Just don't blow those apples away or burn them ;)

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XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 26, 2019, 05:41:40 pm »
@Eddie
If DEagle is so good(and it is good) - why even use shotgun? Deagle kills anything not armored as well.

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XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 25, 2019, 09:14:10 pm »
They are all armed with gauss muskets, and have some strange force fied shields gloving on them, and even hovertank/plasma! I cannot even conceive to hurt one, so i assume it would be game over sooner i i won't attack it, uness i have the technology?
Run.
Retreat.
Place a "Do not go there!" sign near this base. Once you will be able not only to kill them all, but even to voodoo-control and capture them.

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XPiratez / Re: Newbe questions
« on: January 24, 2019, 05:41:37 pm »
Is anybody using the Convoy?
Used in Siberian Base mission. 5 Tanks and some close-combat gals for the corridors

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XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 08, 2019, 10:02:30 am »
We are talking about weapons that are not decades old, but at least centuries old and obsolete by millions of years.
You have lots of them, good stack of Zrbite ammo and they work almost as good as you - so why should you not use them?
By the way, 6 centuries before the Piratez timeline, Star Gods had the same plasma rifles, Heavy Plasmas and sectopods.

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XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 07, 2019, 11:34:24 pm »
The fact that we indeed see Triscene further approves theory about short war between Ethernals (mainly forces under their command) and T'Leth. T'Leth tech was captured, not all of it, but enough to get dinosaurs.
I don't think they Will ever fight. They are both on the one side - The Empire. AFAIK, T'leth presents on Earth much longer, than The Martian base. I suppose, this "city" is Just older and obsolete(by Star God's means) conquest-colonisation tool. And its commander is second-in-command to martian brain. So, it activates and starts "conquest procedure" when his supreme commander becomes non-functional.
About the use of T'leth weapons and tech - almost every modern-day country keeps lots of obsolete weapons in reserve storage bases. In case of big war, obsolete firearms will be issued to secondary and tertiary troops, national guard, recruits, old tanks, guns and trucks will see some use. Also, today you can see and sometimes buy not only WW2-era $100 Mosin-Nagant, buy even flintlock muzzle-loaded firearms. So, why shouldn't aliens use old buy good things?
And that'ts the moment when we can see biodrones and tasoths - If you piss off big factions long enough to become "Major disturbance factor", Star Gods may use some more of their power - wake up some operatives and give the command to seek and destroy this nasty pirates.

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XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 06, 2019, 11:01:56 pm »
In Piratez lore, X-Com lost, they never destroyed that brain under Cydonia, which means signal was never sent.
We do not know exactly. We surely know, that "knights of Cydonia" even reached Mars when "battle was already lost", but what happened there...
During my first play, I anticipated that they("knights") have accepted the brain's proposal and are "ruling" the Solar System alongside with him. In fact, they should be, his mind-controlled "elite spec-ops" vat-grown clones of x-com operatives' bodies.
About aquatoids... maybe, another 600 years on the bottom of the ocean and full-scale nuclear war shattered T'Leth and creatures sleeping inside started to awaken - but only few.

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XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 06, 2019, 07:37:07 pm »
Will we somewhen meet (and capture ;) aquatoids?

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XPiratez / Re: Bugs & Crash Reports
« on: January 03, 2019, 05:30:49 pm »
2) in traitor at large mission there si some furniture that prevente goin into a room upstairs where usually there is an enemy,. Need to destroy the stuff to get in.
That.s a barricade ;)

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XPiratez / Re: Newbe questions
« on: December 28, 2018, 07:46:18 pm »
Just finished the game. Lost 3 small bases in progress, LOTS of slaves and peasants, dozens of gals - and a few crafts.
Two questions I have now:
On final mission, after Martian surface, There were two "alien brain locations"(Looking like the same from vanilla XCOM), only the second one contained the braid. Is it suppoesed to be so? Empty "control room" was kinda... unexpected :-D

When you send 8-gals martian capsule into mission, some of gals are missing. Does this mean they "did not make it" and died landing?

P.S. Sometimes slave-piloted tanks disappear from FORTUNA on missions, going to ckeck it once again and write a bugreport.

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XPiratez / Re: Newbe questions
« on: December 27, 2018, 05:41:34 pm »
Do pilots get experience from air fights?

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XPiratez / Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« on: December 22, 2018, 11:01:29 pm »
I'm in VERY big need of Implosion bomb launcher. Okay, started pissing off the Guild and Academy - as a result, a retalation BOMBER appeared. "Big Bird Down" operation started, Avalanches fired, two M-wings lost, bomber down. Ground operation started, bug-eyed elites spread mayhem between marcs, shadows daggers tear apart their armor, we even shot down the hovertank after 30 or more BattleLaser hits! Half of main troop goes to the hospital, one to the graveyard and... no launcher? No implosion bombs? What was that for? Arrrrr. Nice game!

Now the real question. Should I try to take the bomber intact(if it ever lands)? wait for viper spacefighter to appear or just take down another one?

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