Hello, RandomCommander.
That would be great. I would like to test such a mod.
If you use the RPG Classes mod as a base, and add the graphics you mentioned, I'll either link to it in the RPG Classes post (post #2 in this thread), or download and attach it to the post itself. Depending on the size of it, I guess. Maybe I can do both.
Would be good if you could re-name it, though. So that we could have two versions of it. Maybe "RGP Classes 2," "RPG Classes A" (for Armour) or RPG Classes Plus....well, you come up with a fitting name that you like. I'd like you to also update the credits file to include yourself (for what you made) and others (if you have used something from others).
I like having alternatives, and "my" mod is currently compatible with Solarius Scorch's FMP 1.9.3c (crosses fingers and hopes for the best, as playtesting is currently limited to starting up a new game and researching Soldier Specialists). I guess an armour-graphics mod would not be, since FMP has many more armours than vanilla.
Kjotleik:Awesome! I can definitely do that sometime this week!
Oh yeah... FMP... I planned to later have more graphics to make my armor-image class mod to be compatible with FMP as well, since I'm pretty much a big fan of that mod.
That is probably going to be a much longer wait, as I have yet to make those images for the classes.
Since you're asking me to use your mod as a base and subsequently re-name it, a part of me is saying "Hey! You should have parts of your abandoned mod added in too!" And by "parts," I mean I had other ideas for other classes (Medic (Passive Ranger), Grenadier (Sniper for Throwables), etc.) and a similar idea for minimum-maximum stat overhauls, making each class more "specialized" with certain strengths and weaknesses. It's kind of like what you did using Reaver's mod as a base, but I'm using your mod as a base instead, and it is a little more drastic. Is that also okay with you?