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Playthroughs / Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« on: June 15, 2015, 03:20:48 am »
Good question, but if you are going to drop the series, what other mod/game are you going to play?
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Bleh! So many Critics!I prefers torching 'em with the flamers, cap'n! Like the landlubbers be say'n, "Kill it with fire!"
Kill 'em All!
I might be experiencing some sort of glitch then.Have you at least have any Gauss cannons or researched the alien laser rifle? If so, then all you need is the elerium battery, which can be obtained by capturing an alien engineer. Only then can you unlock such weapons to manufacture.
I've encountered MIB, I took an Agent and a Coordinator alive.
I've got nothing to research, I'm up to Imp Alloy jets & troop transport (Skymarshal & Raven) and Alloy ammunition varieties.
I'm looking at several MIB laser weapons, a couple gauss & a bevvy of alien weaponry including the damn stun launcher.
But none of my live interrogations have unlocked the research blades for them.Spoiler:
Love the mod, I registered to say that.I believe that you still can, just use the tech that doesn't cost alloys or elerium.
And ask one thing, maybe request.
Are we still able to eventually turn around and start manufacturing XCOM tech for profit?
That was an incredibly useful ability.
Seems the alien engineers have gonne all inovating on their designs latelyNew on UFO Designers Digest: The Battleship with a literally spiraling Interior! Labyrinthine nightmare!
EDIT: I believe there is something fishy with the scout drones. I have 2 and both of them start their turn with movement points allready spent akin to been overweight? I would normally think this is done as emotional comforting, because my whole crew is over capacity but machines dont have emotions right?Yeah, I noticed this too. I also notice that when the scout drone expends all of its smoke pellets, the TUs return to normal (70) within the start of the next turn. Scorch did something weird to the weight of the smoke pellet ammo pack...
Sick animations on the drone btw!
Look, my partner over there treated you a bit rough. You know, if you aren't in to that kind of thing, I could be with you instead. What do you say?Ah, the classic case of good bachelor bad bachelor... I mean cops... Yeah...
Another thought is a Laser Lance - a stun rod - like melee weapon that does like 150 Laser Damage. Still may be a suicide mission similar to the BlasterPack but may be doable. Smoke and a covert approach to the rear of the beast might work, but still hugely risky. Sounds like it might be fun trying it though.
The gardens in the alien base were creepy to Randy, not being able to see much through the helmet was another factor to the creepiness. "Ammocan" confirmed that the alien blocking her progress was put to sleep, so she advanced on, keeping towards the fire since it illuminates the gardens so well.
BLAMM!
The hiss of plasma fire catches her off guard, She couldn't see where it came from, but she dodged it in the nick of time. There was a fire beside the fire... No, it wasn't really a fire...
And then she saw it. It was metallic and flaming and it was nothing like she has seen. It was the cyberdisc from hell.
Am I the only one who feels that Xcom EU was a lot more difficult than old Xcom?