instead of the two short/long rang radar lines there should be a line
radar range <- the biggest range of the built radar facilities is used
and
radar detection <- chance to detect ufo 100% (hyperwave detector) = full line the facilities are added up so with a lot of long range radar you can get 100% (without extra info)
idea for mod:
original:
- type: STR_SMALL_RADAR_SYSTEM
radarRange: 1500
radarChance: 10
- type: STR_LARGE_RADAR_SYSTEM
radarRange: 2250
radarChance: 20
- type: STR_HYPER_WAVE_DECODER
hyper: true
radarRange: 2400
radarChance: 100
change it to:
- type: STR_SMALL_RADAR_SYSTEM
radarRange: 2000
radarChance: 55
- type: STR_LARGE_RADAR_SYSTEM
radarRange: 2400
radarChance: 35
- type: STR_HYPER_WAVE_DECODER
hyper: true
radarRange: 1500
radarChance: 25
so you need a large radr to get the most coverage
the short radar gives the best detection probability
the hyperwave gives information but no 100% detection
one has to balance the numbers somewhat
now the change discussed above is more important
Trying to make a radar system mod with more facility's and types of radar every 5-15 intervals.
The idea is to make a series of radar's to open the feel of different configurations for large range but low success or cheap and small high success but high maintenance.
With the issue of hyper wave you set hyper=true well be 100 percent success always(unless bug fixed), but if set to hyper=false and radar chance can 1-100 depending on size or make a Hyper small,large and Hyper nexus and one that may even take up 12 squares or four hangers worth of size then it should be set to hyper=true.