Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Hollow_Fang

Pages: [1]
1
Work In Progress / Quick super simple edit for hangers
« on: January 22, 2015, 09:11:42 am »
Makes the hangers act more like multi-craft hangers rather than launch pads.
As of 1/22/2015 all it does is up the capacity to 2 crafts per hanger nothing else.

Plans make a large hanger and figure out how to make a pre menu to right click on hanger brings up what craft in hanger to equip and possibly shrink the craft on base screen to show multiple per hanger and make hangers cost more .

2
Work In Progress / Not sure what i'm doing wrong?
« on: January 22, 2015, 05:58:26 am »
When loaded up says
Mod failed to load Facilityvar
Yaml-cpp: error at line 3, column 2: end of map not found

not sure what i did wrong as there is not much info on more step by step creation :(
Any help would be great.

3
Work In Progress / New ideas :)
« on: January 15, 2015, 07:36:23 am »
Training Missions:

How you ask?
Simple you buy the type of training build the facilitys at the base with "Squaddie insert name"
then it opens the transfer window to select Squaddie insert name  and or names (not sure how multi would work )
then put them in the terrain of the appropriate training (IE track,gun range probe attempts,)say a track they have to run so many times to finish level and end training or hit the target so many times before time is up to add 1 point to there stats each training takes time and counts as resting afterwards.

Hostile Panicked Npc:
(not sure if coding will allow)

How you ask?
say an npc walks over a corpse that is has a human weapon they pick it up and panic like a soldier .

Recover VIP:

How you ask?
Have to taze the VIP to recover there body and drop it on the skyranger then it will end the mission on success!
Issues though idk how to make it not auto count as failure or killing an civi.

Reinforcements:

How you ask?
I have no idea but would be nice i doubt it well let you add aliens randomly to the map once Battlescapes is running unless the code can run in background prior to starting or on start to put in random chance say a Beam like in the intro appears on the map(using the auto snap to of a sighted enemy and pressing the 1-9 key in background) then a group of new enemy's show up say after so many turns.


the new X-com had a great game play mode bomb disposal
How add custom tool with low success rate and use on bomb like the tazer or bomb has high hp and tool is only thing to damage it if it goes off after so many turns then
blows up and auto fail mission.

Standard Aircraft
Cheaper than standard and slower and weaker but can use a few to help the interceptors.
 

4
Suggestions / Selective recruitment and Training programs?
« on: August 26, 2014, 10:16:18 am »
Is it possible to use the training for psy ability's to work as training for say Bravery And reaction at a cost and counts as nation support in a small way? For example 2 pt every week in the training vehicle in Russia keeps Russia from panicking unless craft crashes, and to keep it fair must have like 5 soldiers at a time and a charge time sorta like fuel ?

Instead of solider pressing over on the tab opens a scroll list of names that give info on right click ? :o

5
Suggestions / Shopping list in buy menu
« on: August 26, 2014, 10:03:36 am »
Show a shopping list of items that the last mission "does not have enough to reload on" thing is fix to review at later date

Pages: [1]