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Messages - TigerLord

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1
OpenXcom Extended (OXCE) / Re: [EXE] OpenXcom Extended
« on: October 10, 2015, 04:54:02 am »
Where do I put the extender exe. please? Is there then a new way to use mods? I know there is instructions somewhere but ive been looking and cant find them.

Any help much appreciated, thanks:)

2
Offtopic / Re: Chaos Reborn Release Date 26th of October!!!
« on: October 10, 2015, 02:08:05 am »
At the moment there are two distinct modes, Classic and Equipped. In classic you get a random staff and the spells are random.

In equipped you can pick your staff which influences your spell hand and you can also bind spells to your staff to make sure you get the ones you like.

I have been playing various versions of Chaos regularly for over 28 years and it is really the randomness that keeps it fresh and ensures each game requires different strategies.

Chaos however is far from a game of pure luck, it is similar to p0ker, managing risk, bluffing and tactical positioning. Just as in p0ker people who are new to it may say it is just a game of luck, however the most skilled players rise to the top.

And it is great value for money, sure you can try it on Steam and if its not for you, you can get a full refund, so win win really!

Just for the record I am in no way gaining monetarily from promoting this.

I am a hardcore gamer who loves all types of computer games, love Chaos to bits and just really want it and Julian Gollop to get the success and acknowledgement that they so deserve.

And cant blame you for finishing up New Vegas, I can barley contain my excitement for Fallout 4 as I believe 3 is probably one of the best games ever made (along with XCom and Chaos of course:) and hopefully 4 will surpass it in every way!

3
Offtopic / Chaos Reborn Release Date 26th of October!!!
« on: October 09, 2015, 08:52:13 pm »
Hi all, Julian Gollop is releasing the remake of his other masterpiece Chaos.

Chaos Reborn is launching on the 26th of this month.

I backed the kickstarter campaign and since it was released early access last year I have clocked nearly a 1000 hours of great gameplay.

Between Xcom and Chaos I have a combined total of 50 years of playing these 2 games and I dont have to tell the good people of this website that Julian Gollop is a genius and probably the greatest game developer ever!

The game already has a great core community of really friendly and nice people and there are alot of similarities between Chaos Reborn and Xcom gameplay wise (RNG, turn based, day to learn lifetime to master, managing stuff)

So trade in that heavy plasma for a magic staff, support Mr JG and jump in for the big win!

Hope to see you all in the realms of Limbo,

Tiger:)

https://www.forum.chaos-reborn.com/index.php?sid=af9e20072a746c335f303504f5896029

4
Work In Progress / Re: How do I set green camo as default uniform?
« on: September 16, 2015, 10:23:13 am »
Thanks Hobbes, will have a look at that.

Us tigers must stick together ;D

5
Work In Progress / How do I set green camo as default uniform?
« on: September 16, 2015, 12:58:11 am »
I installed the League of Super hero mod and noticed it changed default xcom boilersuit to red shirt and berets, which is cool.

So I thought if I put green camo into red shirt folder I could set green camo from combat armours mod as default. First problem I encountered was red shirts uses 1 PNF sprite sheet but camo uses many GIFs. Tried using a converter with no success. (Im sure its easier to just edit from units in main openxcom folder but I thought this may be easier for me)

Would I also have to edit rul?

Thanks in advance for any help or alternatively feel free to throw rotten fruit at the newb :)

6
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 16, 2015, 12:46:37 am »
Hi Solarius Scorch, love the FMP!

Is it possible however to turn off the explosion flash when HWP's fire etc, it is a cool effect but find it a bit distracting as I tend to use HWP's alot.

Thanks :)

7
Troubleshooting / Re: Mapview noob question
« on: October 12, 2014, 03:16:19 am »
Hi Supsuper, thank you for the reply. Im 95% sure i did direct to original files. Will have another crack at it when  i get a chance.

You are legend, keep up the amazing work:)

8
More Forks / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: September 13, 2014, 01:09:25 pm »
Hey Shoes, i think the auto equip is now just the standard UI option in Openxcom and that the exe of your mod is overwriting that part.

 No worries anyone dude, thanks for your reply and thank you for your hard work and awesome mod:)

9
Suggestions / Re: Scramble And Icons
« on: September 05, 2014, 07:51:45 pm »
Thanks for the reply, i also had the thought of having icons for spotted aliens and X-com personnel on the battlescape map instead of blibs.

Keep up the amazing work:)

10
Suggestions / Scramble And Icons
« on: September 05, 2014, 05:25:18 am »
Hola, would it be possible to implement a button that scrambles all fighters onto on target.

Also would it be possible to have the actual icons for the aircraft on the geoscape instead of the red and yellow dots?

X-com for life!

11
More Forks / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: September 05, 2014, 05:22:13 am »
Hello, really good mod.

However when i use it it over writes the UI for auto equiping soldiers. Am using Fmp. Any way i can keep both?

12
Troubleshooting / Mapview noob question
« on: August 19, 2014, 04:46:59 am »
Hello, have tried a few times now to make my own maps on mapview and have watched Luke83's (much props)  tutorial on youtube but i am not sure where to direct the paths when it asks you for Xcom and TFTD locations.

Have tried the game folders and the terrain folders. I know it is said somewhere before and i think i followed those instructions but received same error (maybe).

I get an exception error and it says it cannot find paths. Below is error message. I know this is prob very noob question and i just have over looked something stupid but i have to start somewhere. Running Windows 7.

Thank you


************** Exception Text **************
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Quantum\Desktop\Games\openxcom\TERRAIN\JUNGLE.PCK'.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at XCom.GameInfo.CachePck(String basePath, String basename, Int32 bpp, Palette p)
   at XCom.ImageDescriptor.GetPckFile(Palette p)
   at XCom.ImageDescriptor.GetMcdFile(Palette p)
   at XCom.XCMapDesc.GetMapFile()
   at MapView.MainWindow.mapList_AfterSelect(Object sender, TreeViewEventArgs e)
   at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
   at System.Windows.Forms.TreeView.WmNotify(Message& m)
   at System.Windows.Forms.TreeView.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:https:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
MapView
    Assembly Version: 1.12.0.0
    Win32 Version: 1.12.0.0
    CodeBase: file:https:///C:/Users/Quantum/Desktop/Release/MapView.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:https:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:https:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:https:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
XCom
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:https:///C:/Users/Quantum/Desktop/Release/XCom.DLL
----------------------------------------
DSShared
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:https:///C:/Users/Quantum/Desktop/Release/DSShared.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



13
Open Feedback / Hello and thank you!
« on: August 07, 2014, 07:56:46 pm »
Hola all, have been playing Xcom for decades now and it is still as enjoyable as ever. This website is amazing and i want to say thank you for all the hard work and imagination that all the participants have engaged in. I have no knowledge of coding etc but plan to change that so that i can also be a productive member of this elite team! Xcom forever :)

P.s- Julian Gollop's other master piece Chaos is being remade at the moment by the man himself with a free fully playable prototype available at the Chaos Reborn website. It is already in these early stages a fantastic game so see you there.

And thank you again :)

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