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Messages - Qpoter

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1
Suggestions / Re: Ufopedia while in battlescape
« on: August 03, 2015, 07:39:58 am »
Would be useful, even if only for mods. I won't be memorizing all the weapon stats in Piratez anytime soon...  :P

2
Offtopic / Re: Advent - A new X-Com game?
« on: July 31, 2015, 02:43:25 pm »
The game looks cool enough, and I dig the snakewoman. I suppose I enjoyed XCOM 2012, but I only played through it once with the Enemy Within expansion.

We will have to wait until the game's release to really determine if XCOM 2 is simply more of the same, or something special in its own right.

In either case, I sure as hell will not be paying full price for it, or for any game, for that matter.

3
Offtopic / Re: UFO2000 Needs Players
« on: May 06, 2015, 03:37:28 am »
Holy crap, did this thread go while I was dead! Well, it's really nice to see people taking an interest in UFO2k again. I might get around to playing a game sometime soon.

4
Open Feedback / Re: Newbie: should I play Openxcom, or original version?
« on: September 01, 2014, 07:23:26 am »
It's about the Iron Rule #2: Always end your movement in cover. If there is no cover, create it.

But truth be told, I only use smoke grenades when the mission is tough... and use them heavily in the most difficult ones. Too bad they don't protect from Psi :)

In situations where, for example, a unit is in the line of fire of an enemy without enough time units to move to cover (pretty much guaranteeing he's going to get fired upon), you can toss smoke and it will more than likely save your soldier's life.


5
Playthroughs / Re: Shortest game ever
« on: August 30, 2014, 09:19:53 am »
I once had a base attack on the 3rd day by Sectoids, and I managed to just barely survive it by carefully using proximity grenades, rockets, and heavy cannons with HE rounds.

Then it got attacked again a few days later, and I lost.

That's X-COM, baby!

6
Open Feedback / Re: Newbie: should I play Openxcom, or original version?
« on: August 30, 2014, 09:07:40 am »
*First thing you do after landing: click End Turn. Unless there are bandits in front of the ramp.

Smoke grenade on the ramp first.  :P

7
Work In Progress / Re: Mercenaries - Total Conversion
« on: August 13, 2014, 08:09:53 pm »
This is the most hilarious thread derailing I've seen in a long time.

8
Options -> Display Filter

Why are you still using 0.9?  ???

9
Work In Progress / Re: Mercenaries - Total Conversion
« on: August 11, 2014, 12:20:04 am »
Um... what?

10
Suggestions / Re: Armoured cilivans?
« on: August 09, 2014, 01:32:34 am »
If a mod like this were ever made I think simplicity would be key. Something like, all cops having guns and weak armor, 25% of civilians have guns. Using item levels you could make it so that civilians would have more guns over time as people start getting scared, and eventually replace cops with SWAT teams and then the military (who would also have tanks).

11
Suggestions / Re: Civilians in transport should count as saved
« on: August 06, 2014, 06:19:32 am »
I guess it would explain the terrible rookie stats, if X-COM drew recruits from the general population.

12
Offtopic / Re: Who uses the plasma rifle?
« on: August 04, 2014, 07:37:57 am »
Thanks to mods the Heavy Plasma (and Heavy Laser) fills more of a heavy weapons role in my game, and leaves room for the plasma rifle's strengths to shine. It's the standard weapon for me, but it's always important to have a heavy laser on hand to deal with armored units or groups of mutons.

Otherwise, though, I probably would never use the plasma rifle.

13
Tools / Re: openxcom in 3d - loft viewer
« on: August 01, 2014, 03:02:31 am »
This is really cool. Maybe this will be the precursor to something much bigger. Probably not... but one can dream.

14
Work In Progress / Re: Mercenaries - Total Conversion
« on: July 30, 2014, 02:49:42 am »
This is pretty ambitious, and I absolutely love the concept behind it.

15
Troubleshooting / Re: Cash Rollover Bug is still there.
« on: July 30, 2014, 02:29:24 am »
I kind of think it would be cool to have realistic prices, but it's not really necessary at this point. I actually tried this exact same thing once and got this bug, then I got tired and quit trying to make it work cause, well, I just thought it was pointless.

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