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Released Mods / Re: [WEAPON] [CRAFT] Tyran_nick's mods
« on: July 20, 2014, 10:02:12 pm »
Been away for a while..!
Thanks for the feedback and the comments.
I have revised a bit the various mods.
Following your comments: I have added UFO navigation as a requirement for Thunderstorm for research and manufacturing. This will also make it slower to research and build. I also reduced it's max health (to 250). In my opinion what makes Thunderstorm ok is that it carries less armament that other interceptors and it has less health than other researched interceptors (half that of firestorm). I also made a new UFOpedia image (attached). Added the russian translation - thanks 2xG!
Regarding the Mass Accelerator Weapons, they are more powerful than plasma, but they come at a considerable elerium cost. It gets quite difficult to balance elerium needs for both manufacturing clips and flying your interceptors - though I guess this really depends on playing styles. I actually find using plasmas to make the game easier, as I do not have to worry at all about manufacturing (resources and money) any clips. I also find it hard to accept that humans would not try to build some derivative technology from plasma guns or alien technology in general, they do build other cool stuff in xcom. I also did some minor fixes in this one as well and rearranged the listorders at the various menus.
These will be posted shortly at the mods site.
As always, feel free to use artwork or the whole mods for your creations.
Thanks for the feedback and the comments.
I have revised a bit the various mods.
Following your comments: I have added UFO navigation as a requirement for Thunderstorm for research and manufacturing. This will also make it slower to research and build. I also reduced it's max health (to 250). In my opinion what makes Thunderstorm ok is that it carries less armament that other interceptors and it has less health than other researched interceptors (half that of firestorm). I also made a new UFOpedia image (attached). Added the russian translation - thanks 2xG!
Regarding the Mass Accelerator Weapons, they are more powerful than plasma, but they come at a considerable elerium cost. It gets quite difficult to balance elerium needs for both manufacturing clips and flying your interceptors - though I guess this really depends on playing styles. I actually find using plasmas to make the game easier, as I do not have to worry at all about manufacturing (resources and money) any clips. I also find it hard to accept that humans would not try to build some derivative technology from plasma guns or alien technology in general, they do build other cool stuff in xcom. I also did some minor fixes in this one as well and rearranged the listorders at the various menus.
These will be posted shortly at the mods site.
As always, feel free to use artwork or the whole mods for your creations.