aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Frenzyk

Pages: [1] 2 3
1
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 20, 2024, 06:23:58 pm »
I understand, but I still need something to test it.

I have attached save above.

What item again? It only requires the Hybrid Control Circuitry research.

It requires Hybrid Control Circuitry item. It also in save above. I can only research it on base where Hybrid Control Circuitry research was done, guess because it is only place with Hybrid Control Circuitry item.

-----

I don't actually know is it bug or feature. But on 31th(same save above) there is lots of big UFOs incoming in area and alien colony appears. And country, where is appeared is resign in finance report. And this happens even if I waste colony and battleships. Is this scripted event, or something? Also I guess if country is resigned, then it is permanent, right?

-------

About BFG. Clearly this should be fun imba weapon one of a kind. Gave it to braves and most psi gifted for max damage yield. But it gives pain instead of pure fun because of fire. Fire in general is more annoying, than useful, but field of such scale is even hard to traverse. Also looks like even thin wall can save. This produce common oldschool cartoon plot twist: small house is totally obliterated, all is on fire and alien is standing untouched.

--------

Was thinking about this Apocalypse fort mission. Consider add more of same mayhem crowd control missions. I personally keep one cult mansion just to have fun from time to time.
Ideas:
1) Remnants of defeated cults gathering in mansion to forge alliance and x-com was not invited to party=)
2) Hybrids organized local gangs to riot and raise regional unrest. This one I guess should be in slums.
3) Infernal energy burst made sensitive people gone mad and wreck havoc.
4) Cyberweb gang infected with some kind of virus and gone cyberpsychosis.
5) Lots of ghosts on long forgotten battlefield became unrest.
This should make late game stage less frustrating.

2
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 17, 2024, 02:50:45 pm »
Can't reproduce; these walls generate correctly for me.

Unfortunately save is gone=(

For now, I can't see anything wrong with it, but please provide a save before the research if you can, so I can check.

I mean when research complete you naturally can click quick access to new article. Here is save, I'm on git f0211277f569bb3924ddb445ee85f87e44aa8e47 commit

Why not? Sorry, I need more information to follow your reasoning.

Because we researched underlying tec/item(Hybrid control circuitry) already and usually it is not required to have item of underlying tech to research further techs.

3
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 17, 2024, 10:56:02 am »
1) Wall missing. This one is hybrid storage mission.
2) Hybrid assault research completion dose not leads to ufopedia record. Although it is in fact created.
3) "Hybrid Recruitment" research also requires "Hybrid control circuitry" item(same as Hybrid control circuitry research) - not sure is it is intended.

4
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 14, 2024, 09:13:31 am »
Other than that, my run has been pretty bug free, only other issue was a dog not getting an Astral form during the Nercomancer's dungeon mission.

For me it was funny to see, that my bats turned to werewolf form in astral too. Guess rats will do too(consider them useless with my tactics)

-----------

Also playing on dev/snapshot version now(because of fixed jukebox) and I concerned: won't it brake something if I research hulls now(as they have no ufopedia pages and I don't know future plans for them). Also noticed introduced UAC crafts. Don't know if they will do many sense as I closed portal on the moon(with 2 operatives, LOL)

Besides that alien fights is usually pretty tense or fast(scouts) and it was lots of fun, when cult of apocalypse castle spawned. My "UFO" with 20 superhumans landing in the dessert and starting to gas all those rag-tags - this is hilarious. I think you can change rnd for such missions spwn for us to have such work relieves a bit more often.
 

5
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 08, 2024, 09:20:45 pm »
Well, now it is :)
Check out the newest nightly on GitHub.

Some songs are still placeholders, and in one case there's no title because I have no idea where it came from, but since you guys insisted - there you go. Please confirm if it works.

Hurray! My "music" efforts was not in vain ::)

1) TENSION_IN_THE_UNDERBELL - I personally don't know. IMHO, it has more ghostly/otherwordly vibe, rather than tech/cyberpunk. Still at least it loops, time will tell.
2) BTW, did you happen to check tracks from UFO Online: Invasion? Not so famous and half dead project with awesome tracks. And no, it has little in common with x-com genre.
3) NAYDEAD.ogg is from x-files. s7e13 "First Person Shooter". Here, time 28:00: https://rutube.ru/video/2eb68a8c47761a9026f2aba1b2b5286d/?t=1693&r=plwd
Didn't found in ost, but it not full. Although found this interesting track: https://www.youtube.com/watch?v=rp4vwCQ4cs0&list=PLmwfwq3gBL_CkEGAagj9sfJuKa_wnlaOi&index=5

6
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 07, 2024, 09:46:16 pm »
Look pal, it's super hard to find ONE decent track per faction (as we've discussed here). And now you want me to shit out a couple for each? That won't happen in a predictable timeframe, if ever (unless some musician does a major contribution).

If you don't like the music, turn it off and play something else in the background.

Hey, hey, comrade, I actually like music a lot! Even was wondering where it all comes from(not all tracks familiar), like RP_04_CHILD or DARKMIST and it was surprise-surprise to hear motives from NAYDEAD in one of x-files series.  I told you my reasons. And I'm not leaving you with this alone :P
Check this tracks:

https://www.youtube.com/watch?v=f3gaaUeGlbw&list=PL13HUK59qHDbRG3WswCUHyuipC0RJv4Pr&index=1

7
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 07, 2024, 04:36:30 pm »
You linked to a track from a major game, while I'd rather use something that would give trouble to streamers.

Fallout and HL1 is not major game and Tiberian sun IS major... welp, probably Bethesda and Valve more kind than EA(beware, you still have one track from Frank Klepacki). I'll keep an ear for something less famous.

Understood, but this will not change. Each faction has one track. Maybe we need more factions.

Maybe. Or just tune some spawn odds at least. Or ask Meridian for feature and pray... geoscape has different tracks after all - logic is there.

8
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 06, 2024, 08:04:53 pm »
I'll replace the HL theme at some point, but it's not easy? Currently experimenting with AI music a little, but it's not a high priority - there's always so much to do.
Alien Shooter stays though, as I like it. B)

Find and replace "HL1_10_VALVE.ogg" with whatever - what could be more easy. Besides, I gave you good candidate - give it a try, really.
I like AI too. It just... invasion stage is much less diverse. 3 sects, cyberweb and reptoids are wasted, zombies and reclamation mostly researched and in deep underground(no mission spawns in months or tow): shooting UFOs and harassing hybrids is 70%/20% missions, 5% - MiB and 5% anything else. There is syndicate package that leads to, where now?(nothing happening right now). Also wanted to ask how to get more AI(I got only 3)? I also left one black lotus mansion for fun(hope this won't brake anything)

9
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 06, 2024, 06:00:19 pm »
I can't see anything wrong with them.
The avatar's description was written years before the host was even planned, so I can't see how they could have been "switched".

Uugh... I'm lazy when it comes to screenshot attachment. Host is a human. And dead host paperdoll have depiction of dead women body. So it logical to have topic with autopsy description. Instead we have topic, that says it is "...decompose instantly after death...". Avatar, in opposite, on death turns to pile of ash, but have topic with "...creature appears to be fully human, down to the genetic code...". That is why I offer to remove mention of cloth in Host autopsy and switch with avatar autopsy. Also there is unique topics "Host morph" and "Avatar morph" that is totally fine.


Why this one in particular?

We discussed it a year ago. HL1_10_VALVE very short and not designed to be looped, thus start to be very annoying very soon.

https://openxcom.org/forum/index.php?topic=5047.msg154642#msg154642

https://openxcom.org/forum/index.php?topic=5047.msg154650#msg154650
https://openxcom.org/forum/index.php?topic=5047.msg154688#msg154688

Both music suggestions added to my todo list, with average priority.
We talked about cyberweb sewers and alien(alien shooter) theme. I just thought you didn't had time for that and decided to save you some time by bringing some concrete suggestions.

-----

Huge Storage Facility in description requires 150 Tritanium, but actually requires Alien alloys.

10
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 05, 2024, 05:51:40 pm »
No, these are unrelated. I think it's correct.

Considering how they behave themselves in game and live specimen description, autopsy description is really off and fit much better if switched between each other. Except avatar have no clothes.

Both the game and the ruleset clearly says it's cutting damage. What makes you think otherwise?
Ok, probably I didn't made proper research.

Wut?
Press "end" on keyboard during any tactic mission and you will understand.

Again, wut?
Every mission has one specific track assigned.
Probably you implemented it through hack, thus "jukebox" is broken(issue above). I don't know, maybe there is no proper way to attach music to enemies(I actually thought it is attached to mission type or map)

Sorry, the way it's done, there can be only one specific track per mission. I don't think I could do it any other way while maintaining different music per different enemy types.

Maybe at least change cybeweb sewers track


11
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 04, 2024, 10:35:11 pm »
OK, I'll increase the despawn penalty.

Not sure. Not showing on mission meaning you have some more important things to do and assume somebody else will handle it - responsibility spread. Taking it and fail - your fail alone. I think such things add extra layer of thinking: what mission better left despawned if not sure about risk.

---------------

Fresh reports:

Black lotus host autopsy and Black Lotus Avatar Autopsy ufopedia topics needs to be switched I guess, as its is avatar who is evaporating on kill, and host just dies.

Tritanium Srapnel rocket do incendiary damage(ufopedia says cutting)

Looks like antisavescaming option gone. Not sure, maybe I have to address it to OXCE

Found out  that you can push "end" and change music(on tactic mission). But there is only one track listed except binded theme. And if you choose one - binded theme gone and you can't switch it back.

And new music. As I said before: Alien Shooter have cool track, but when you forced to listen anything over and over very often - its pall.
Please, consider this tracksto diversify alien missions.

https://www.youtube.com/watch?v=IBp0Pu3NeOo&list=PLamnoxId_aK2qxsln0OiDh9s3Pa1vgfvb&index=1

Dusk Hour
Ion Storm
Heroism
Rain In The Night
What Lurks

Gloom - for hacker missions. Now it has HL1 valve theme, which is too short.

Also good IMHO, but too intrusive(probably can take some for special, rare missions):
Approach
Lone Trooper
infiltration

12
The X-Com Files / Re: The X-Com Files - 3.5: Whispers In The Dark
« on: November 30, 2024, 06:30:04 pm »
It is exclusive with:Purchase from Church of Dagon Suppliers, Purchase from Black Lotus Suppliers, Purchase from Red Dawn Suppliers and Purchase from EXALT Suppliers. So if you have any of these, you shouldn't see the refuse option. But this rule does not work retroactively, so your easiest solution is to hide this research with RMB.

This factions is dealt with long ago. I guess my officer would make me offer to purchase in early stages, right? Can I at least unblock this records in ufopedia somehow?

13
The X-Com Files / Re: The X-Com Files - 3.5: Whispers In The Dark
« on: November 30, 2024, 01:46:35 pm »
I played a bit after transition from  2.8 to 3.5. Lots of new research. Ghost branch: research after hospital, reclamation faction; MAGMA tritanium ammo contract... I don't know if it is new researches, or fixed old ones.

And I have this research "Refuse contract: Cult arms dealer"(where it comes from?) and no accepting contract branch - how can I fix that?

14
The X-Com Files / Re: The X-Com Files - 3.5: Whispers In The Dark
« on: November 23, 2024, 10:00:30 pm »
It works. But my fear is that something will be broken. Like researches disappear and others will not appear. Some questlines stuck, e.t.c.

15
The X-Com Files / Re: The X-Com Files - 3.5: Whispers In The Dark
« on: November 23, 2024, 06:37:31 pm »
Is it possible to upgrade from 2.8 to 3.5? Or I should restart?
Dropped the game for 1 year and wow, so many updates. You didn't waste time Solarius, don't you?

Pages: [1] 2 3