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Messages - Frenzyk

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1
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 21, 2023, 03:38:58 pm »
Why would you want it to spawn? It's your enemy... If it spawns, it means you should try harder to prevent such things. :o

I just like to research all. I never encountered battle witch. And I saw there is also some kind of AI units. This is only point: to make my research collection full. So I bit upset that some parts of lore will be missing. Same for Shogg studies.

Guys, I got it the first time. I merely explained why it was coded like this: because setting it on the corpse did not trigger autopsy. How many years do you think I've been struggling with these issues?

Krautbernd's idea should work, I think. It appears simple and efficient. I need to sit down and review the file carefully.

Wrecked syndicate mech yields nothing. Although I was told that it should not, but this is one more empty research.
Meridian the hunter interrogation yielded nothing, because I made seeker dron research. I think interrogation should not be available as it has nothing more to yield(as it happens with others), and show me that I can safely sack Meridian for 1M and won't loose any ufopedia record. Don't know anything about Meridian corpse as I took him alive.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 15, 2023, 06:09:34 pm »
Confirmation bias.
Nope. Did this triple of times.

Rank list:
Thnx. Still suggest it better to have this in game.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 15, 2023, 03:50:03 pm »
Thre should be. Please check your Pedia.
Only combat analysis if I check ufopedia. I meant pop up when research is completed - it's empty. Usually it leads to lore page, which is missing(you can check my save)

I honestly don't follow, but it should work in a similar way to an interrogation.
Maybe I will make video. But it is easier to load save and make research to understand.

To other topics. Today I watched playtrough video and there was mission inside black lotus academy in 2005. But I was able to destroy cults just before invasion and never encountered such levels. Am I too efficient and forever lost some researches, because suppressed and terminated cults too soon and wasn't able to extract some higher level artefacts?
I still have Osiron, do I have to ignore Osiron missions to allow them to develop, or it dose not work that way?
MiB only starting to show up if I fast forward month ignoring all activities.

BTW, it would be grate to have ufopedia page with ranks list as there weapons with strength bonuses based on operative rank and it's hard to match name to level. Also how ranks are earned? I fought cults and ranked often. Now I'm fighting aliens and ranks feels like frozen. Is it purely kill count?

4
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 15, 2023, 12:39:11 pm »
Nothing. It's a remnant from the time when there were embassies and their keys, which may or may not get reworked into something else.

Then it's good Idea to disable this event for now.

5
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 13, 2023, 10:45:06 pm »
It definitely should happen after the Syndicate's destruction.
I made research - nothing happened. What should be opened/happen? Encoded message, that I got from ring?

Hmm, maybe? Nobody has complained about it before, but fair enough. I thought it looped rather well, but it's a matter of taste.
I need more feedback.
I'm usually not very picky at such things, but it really annoying. And it drives my wife insane=)))

Hmm, I assign tracks one by one to missions (rather than having an array). I probably could change it, but it's not trivial. Maybe I could simply add more music for specific UFOs or something...
Good idea

I can't see anything missing. Most combat analysis articles contain no text, unless they have shields or other special features.
I mean article. Like Some lore article + combat analysis. Although research completion window is empty like there is even no combat analysis.

I don't follow. How can you research one project 3 times?
Same as interrogations I think. You can research leaders to yield different techs. If you started project at different bases in parallel you can encounter situation, when nothing more to yield from particular alien class and you do research for nothing. But in this case I made "Shogg studies" project successively in one base, it yielded something at start, but then 3 times it yielded nothing, before finally disappear. Here is the save. Engine v.7.8, mod v.2.8
Checked it again and result is different. One empty research before disappear, so my guess is there some shogg techs without ufopedia record, like Reptoid Commando or Wrecked Syndicate bot.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 09, 2023, 10:05:27 pm »
1) Reptoid Commando missing description
2) Dragonfire Turret missing combat analysis
3) Shogg studies tends to yield nothing for several times(3 in my case), before disappearing. Probably because I had shogg artefacts I researched after "Shogg studies" was open. Also not sure it contains all. In my mind it should contains autopsy of reptoid commando, leader, antman, spider king. Also spider queen was mentioned ins king's description but no research for it.

7
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 08, 2023, 12:21:01 am »
The Headquarters provides 25 storage space and you storages are almost full.

thnx. Think it worth to menthin this in ufopedia page


Got Magneto-Plasma Gun from Osiron crate. I can use it without research, but can't get it's stats. Is it by design? I can't use star cannon before research.

8
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 05, 2023, 09:18:31 pm »
1) Missing corner wall
2) Misssing text

9
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 04, 2023, 08:40:26 pm »
1) I got this event with "Parcel from the syndicate..."(or something like that). The thing is I terminated syndicate long ago, so assume this event also should not happen. Also nothing happens after I done research of parcel, so I wonder what should happen in case if syndicate existed?

2) I terminated Church of Dagon, but "T'leth Embassy" missions still appears. Is it by design?

3) Music.
3.1) Technomancers. HL logo intro theme is very short, thus it's very, VERY annoying.
3.2) Alien theme. In general Alien Shooter theme is not intrusive and fits well. But you have sooo many alien missions... is it possible to associate more that one track with the mission and add some diversity?

4) It is possible to research hovertank Tratanium RL before simple tank and if done so it will lack of ammunition. With other types of tanks you can't research hover before simple tank.

10
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 31, 2023, 02:43:07 pm »
Probably because it's an object which pretends to be a wall... Not gonna lie, I don't know how exactly this works.
Myabe make some redesign of this location: put something on the floor to prevent operative to step on this tile?

Found another one. Prison riot. Prison 3rd floor have overhung wall tile.

11
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 30, 2023, 11:10:26 pm »
1) "Optronics parts" is in "Evidense" category, should be in components
2) In Cult of apoc mission, portal to Doom dimension sprite is over unit(see screenshot attach)
3) Not real bug but. On Skymarshall exit rout terrain objectts can be swawned and can block exit. See "BUG-Exit.sav" - tank can't exit Skymarshall. In theory 2 bushes can be spawned and operatives will be blocked too.

12
The X-Com Files / Eat The Cake
« on: March 22, 2023, 08:51:58 pm »
How to eat cake? Wiki says "To eat the Cake, go to your personnel screen and select 'Eat the Cake'". I assume that "personnel screen" is actually "agents" tab on base screen and 'Eat the Cake' option should be in same dropdown, as transformations. But there is no such option there.

13
The X-Com Files / Re: The X-Com Files - 2.8: The Lunar Protocol
« on: February 08, 2023, 06:38:53 pm »
I upgraded from 2.7 to 2.8(deleted old mod folders and unpacked new). Now new version is for some reason brighter and it's annoying. Anybody knows how to fix that?

14
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 08, 2023, 05:47:42 pm »
More or less intended at this point. The globe briefing even advises you to take along some explosives.
Gateway leading to wall? I dunno... also took some time to fugure out what's wrong.

Probably intentional? The walls are made of paper and can be shot to pieces with little trouble.
Thankfully. But still: to be locked in paper room in your own base!? There is also curtains in surgeries, that you can easly pass, but have no vision. More fit here maybe?

Solarius considers the original naming a mistake and has swapped the two.
I wonder why exactly....

Meridian already has a Dossier entry, which you need to enable the mission.
Same as Gertrude Ellison, for example. But for Ellison you will have interrogation report and combat analysis. Dr. Alpha have interrogation report. It feels very frustrating to make research and get nothing as he costs 1M. BTW, that's reminds me that Natasha Morozova also don't have any page if I remember correctly.

Welcome to the mission RNG that is this mod. :) There is a tiny chance to get a live one from Land Surveys, but otherwise hope for a new mission (or save-edit one in) and be more careful with the critters. They're fragile.
Darn! It was pain to catch 2 alive initially.

15
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 08, 2023, 09:21:19 am »
Finally got my hands on this mod. Stuck for month already. This is awesome.
Here is list of some bugs I encountered.

Language: English
OpenXcom version: 7.8 (2022-10-29)
X-com files version: 2.7

1) Cyberweb sewers. Rooms connected to long passage, but connection tends to have walls instead of free path. Had to take lots of explosives on this mission. Have no save for this one, sorry.
2) Black lotus HQ. Dojo/training rooms(pink walls) dose not have door and spawn enemies inside.
3) Avatar host remains and Avatar remains UFOpedia record have to be swapped and bit rewritten. As Avatar actually evaporates and leaves no body for examination and have no clothes.
4) I can't drop feeling, that "Deep one" alien name should be swapped with "Gill man"(as it was in original Terror from the deep). Seems logic as we also have green gill dog
5) Syndicate walker wrecks yield no UFOpedia record
6) Meridian the Hunter yield no UFOpedia record. Don't know for corpse.
7) Not bug, more like balance. For some reason I encountered bats mission only once. This is upsetting, as I wanted to have more bats and have only one.

Also "Filed equpment" UFOpedia category seems to be overcludded. Ever thinked to split it? Or at leaste maybe align headers text to left so it is easier to "scan" it? Don't know if it even possible.

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