Got a little bored on public transit, and saw the need for updated information on craft weapons since the
https://ufopaedia.org article is still in the queue for revision. So here's a link for a spreadsheet I made to calculate DPS for the weapons, based off the 0.99 ruleset file, and assuming you're attacking on aggressive stance.
https://docs.google.com/spreadsheets/d/1R0PvIky-_X6XYGLVkAxw5Prgdnd2_6_toKDOFIBaIaY/edit?usp=sharingI included columns for the increased accuracy of some of the heavy-weapon toting ships, since I was partially make this to decide what early heavy weapon should go on my Swordfish, and whether or not it'd be fun to equip a Barracuda with the hyper-wave targetter. In general, the DPS columns are more useful for the light and heavy weapons, with the exception of the plasma and fusion launchers, and the expected output columns are more useful for missiles. There are also pages for looking at damage vs. different size targets, so you can make informed decisions on what you want to use to take down that cruiser.
Edit:
New sheet for modeling interception, up to date for pilot changes.
Edit: With my code addition of craft shields, determining the outcome of a given interception is no longer feasible without more direct simulation, so this spreadsheet is out-of-date and should not be used to direct your airgame.