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Messages - Marrik

Pages: 1 ... 9 10 [11] 12
151
The X-Com Files / Re: Surfing mission gear list?
« on: November 05, 2019, 10:13:28 pm »
on fearing of loosing the only half decent ranged weapon there...
why would a crossbow be acceptable beach equipment?
i could imagine a harpoon gun. but a crossbow on a beach? why...?

how about throwing knifes though.
they could be useful and not too obvious there...

Why any weapon restrictions? It's pretty bizarre and suspicious for my group of surfer dudes to have tasers and machetes, in some ways that's MORE suspicious than having a gun. And it's not as if there's actually any stealth or subterfuge in the mission itself, there's guys with SMG's and grenades opening fire on the beach house from the word go.

152
The X-Com Files / Re: Surfing mission gear list?
« on: November 04, 2019, 12:00:49 am »
IMO, if the female agent is topless on the inventory screen, their character model should be topless too

153
The X-Com Files / Colt Commandos
« on: November 03, 2019, 09:20:45 pm »
Why do they use 9mm instead of 5.56?

154
The X-Com Files / Re: Weapon balance / meta
« on: November 03, 2019, 04:33:21 am »
For the Lobstermen and Swarmids, you need to use fire. Grenade launchers with incendiary rounds and flamethrowers take them out quick.

155
The X-Com Files / Surfing mission gear list?
« on: October 29, 2019, 05:13:27 am »
Is there a list of usable gear for the surfing missions posted somewhere? So far I've figured out that knives and tasers are usable

156
The X-Com Files / Re: Saving civilians
« on: October 27, 2019, 08:02:45 pm »
Are there any mods that make regular unarmed civilians less suicidally aggressive? Or failing that, that make them prioritize finding a weapon over running up to enemies and punching them?

157
Released Mods / Re: Building collapse mods?
« on: October 26, 2019, 08:01:29 pm »
Damn :( That's the one really big flaw in X-com in my opinion.

158
Released Mods / Building collapse mods?
« on: October 26, 2019, 07:05:30 am »
Are there any mods that make it so that a building will collapse if you destroy everything holding the roof up? As it is, even if you completely obliterate the first floor of a building, the 2nd floor just keeps floating there unless you destroy every single piece of it.

159
The X-Com Files / weapon boxes, ammo boxes, and explosive boxes
« on: October 25, 2019, 01:03:55 am »
What exactly are these for?

160
It is kinda ridiculous that an enemy highly resistant to cutting would instantly die to a cutting weapon just because it's unconscious.

The title is "Finishing off incapacitated enemies with a melee weapon"

161
The X-Com Files / Finishing off incapacitated enemies with a melee weapon
« on: October 23, 2019, 05:13:11 am »
Is there a way to do it?

162
The X-Com Files / Saving civilians
« on: October 22, 2019, 05:21:44 am »
If I get a mission with civilian NPC's running around, and I KO them and drag them all to the escape vehicle and then abort, does that count as saving them? Or will they still be automatically killed as if I had abandoned them?

163
The X-Com Files / Natasha's Custom VSS
« on: October 15, 2019, 08:17:05 am »
Is there a way to get more clips for Natasha's Custom VSS? I got a mission to raid Natasha Morozova's hideout, and ended up killing her during the mission.

164
The X-Com Files / Re: Commissars
« on: October 09, 2019, 09:31:54 am »
What country has "commissar" as a police rank?

165
The X-Com Files / Industrial investigation missions
« on: October 06, 2019, 05:05:49 am »
Are there any firearms that can be used during them, other than ones taken from dead cultists?

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