So since we got several dozen weapons in game and its about impossible to balance them perfectly right off, here´s a discussion topic about it.
Its not meant for small details (e.g. Shotgun should have 1 less dmg) but rather the meta (what do you expect from a weapon class / technology).
A lot of weapons are probably not meant to be useful and there´s some really strong equipment/tactics, so I´d suggest we collect what you´re primarily using to give data points to Solarius and other players of course.
There´s gonna be a lot of different opinions, so at least try to keep it civil
I´m using pretty much only minigun type weapons.
BlackOps minigun is imo a bit too strong, since you can fire 3 times/turn and take down 1+ enemies per salvo, even at mid/longer ranges. Or just deal 3x10x30 (or 50) dmg at short range...
Recently upgraded to scatter blaster, its strong but really good balanced. 2 salvos per turn (but 15 instead of 10 shots), so it deals much dmg but you can't kill that many weak units per turn.
Which brings me to the meta point about it.
Most of the time you´re facing weak enemies. Humans, Sectoids, Floaters etc., so its not about how much dmg you deal, but how many enemies a weapon can kill per turn.
Especially if you land right in the middle of them...
And sniping them from long range is rarely needed, since most enemies just suck at long range, you can just fire e.g. a minigun at 5% hit chance, if its 2 soldiers each firing 3x10 bullets, chance is thats gonna be enough... and some bonus kills if anything is standing next to it.
On mid/short ranges sniper rifles may deliver serious dmg too, but very few shots, snap shots could be made cheaper for them.
Or maybe some nice special effects, like HE sniper ammo or such. HEIAP 50cal bullets exist...
Currently i see not much reason using them, despite the long range appeal.
Min range makes no sense for me.
Blaster carbine completely replaces Blaster rifle, because with that accuracy you`d rarely need aimed shots, but snap/auto are far better for carbine.
(Thats what any of my soldiers too weak for armor+scatter blaster carry)
Can't really say much about SMGs or Shotguns, since after short trial i found no reason using them. Except macro SMG, which is nice late game for weak soldiers.
May be bacause they´re short range weapons, and getting close to enemies is kinda dangerous... >_>
As Solarius put it nicely, Nurgle-Type player... I´m keeping my distance and fire storms of bullets at things. And if there´s things in between or far away things, well... more bullets.
HMGs may be nice, but it seems minigun type weapons deliver comparable dmg/acc with significantly less firing cost.
Well thats all i can think of atm, maybe later more.
Pretty sure many of you made different experiences. Lets hear them