[OpenXcom Extended version 7.0 or newer is required to use this mod] (Get OXCE 'HERE')NastyKhan pointed out
(In this thread) that for whatever reason in
Terror From The Deep currently units do not animate when they fire a two handed weapon.
Oddly the
DOS version of
TFTD does not display this behavior so it may be a bug in
OpenXcom.
This mod's goal is to make
Aquanaut units display a firing animation again.
This is being done via changing the
drawingRoutine: from
13 (
Aquanauts) to
0 (
Soldiers, Sectoid) and altering the arm section of the unit sprite sheets.
(You may notice some differences in arm placement.)Features currently added:. "Diving Suit" now has firing animation.. "Plastic Aqua Armor" now has a firing animation.. "Ion Armor" now has a firing animation.. "Magnetic Ion Armor" now has a firing animation.Changelog:V0.5:. Fixed separation between X-Com unit's torso and legs while moving and kneeling.
V0.4:
. X-Com Soldiers now use (Land) variants of armor when not underwater.
. Torso for Ion Armor (Land) has been fixed.
. Weapon carrying arm frames for Ion Armor & Magnetic Ion Armor have been made brighter.
V0.3:
. Added: Ion Armor (Water)
. Added: Ion Armor (Land)
. Added: Magnetic Ion Armor (Water)
. Added: Magnetic Ion Armor (Land)
. Added: Text Strings for (Land) variants of armor.
V0.2:
. Added: Plastic Aqua Armor (Water)
. Added: Plastic Aqua Armor (Land)
V0.1:
. Added: Dive Suit (Water)
. Added: Dive Suit (Land)If you encounter any problems with the mod please let me know.Downloads:.
Firing Animation for TFTD (V0-5).
Firing Animation for TFTD (V0-4).
Firing Animation for TFTD (V0-3).
Firing Animation for TFTD (V0-2).
Firing Animation for TFTD (V0-1)