OpenXcom Forum

Modding => Work In Progress => Topic started by: The Martian on June 23, 2021, 07:05:32 am

Title: [TFTD][WIP][OXCE] Firing Animation for TFTD
Post by: The Martian on June 23, 2021, 07:05:32 am
[OpenXcom Extended version 7.0 or newer is required to use this mod]
(Get OXCE 'HERE (https://openxcom.org/forum/index.php/topic,5258.0.html)')

NastyKhan pointed out (In this thread) (https://openxcom.org/forum/index.php/topic,9744.msg139387.html#msg139387) that for whatever reason in Terror From The Deep currently units do not animate when they fire a two handed weapon.

Oddly the DOS version of TFTD does not display this behavior so it may be a bug in OpenXcom.

This mod's goal is to make Aquanaut units display a firing animation again.

This is being done via changing the drawingRoutine: from 13 (Aquanauts) to 0 (Soldiers, Sectoid) and altering the arm section of the unit sprite sheets.
(You may notice some differences in arm placement.)

Features currently added:
. "Diving Suit" now has firing animation.
. "Plastic Aqua Armor" now has a firing animation.
. "Ion Armor" now has a firing animation.
. "Magnetic Ion Armor" now has a firing animation.


Changelog:
V0.5:
. Fixed separation between X-Com unit's torso and legs while moving and kneeling.

V0.4:
. X-Com Soldiers now use (Land) variants of armor when not underwater.
. Torso for Ion Armor (Land) has been fixed.
. Weapon carrying arm frames for Ion Armor & Magnetic Ion Armor have been made brighter.

V0.3:
. Added: Ion Armor (Water)
. Added: Ion Armor (Land)
. Added: Magnetic Ion Armor (Water)
. Added: Magnetic Ion Armor (Land)
. Added: Text Strings for (Land) variants of armor.

V0.2:
. Added: Plastic Aqua Armor (Water)
. Added: Plastic Aqua Armor (Land)

V0.1:
. Added: Dive Suit (Water)
. Added: Dive Suit (Land)




If you encounter any problems with the mod please let me know.


Downloads:
. Firing Animation for TFTD (V0-5) (https://openxcom.org/forum/index.php?action=dlattach;topic=9761.0;attach=55185)
. Firing Animation for TFTD (V0-4) (https://openxcom.org/forum/index.php?action=dlattach;topic=9761.0;attach=54308)
. Firing Animation for TFTD (V0-3) (https://openxcom.org/forum/index.php?action=dlattach;topic=9761.0;attach=54305)
. Firing Animation for TFTD (V0-2) (https://openxcom.org/forum/index.php?action=dlattach;topic=9761.0;attach=54304)
. Firing Animation for TFTD (V0-1) (https://openxcom.org/forum/index.php?action=dlattach;topic=9761.0;attach=54303)
Title: Re: [TFTD][WIP][MOD] Firing Animation for TFTD
Post by: The Martian on June 23, 2021, 08:13:15 am
Version 0-2 is up.

Plastic Aqua Armor now display a firing animation.
Title: Re: [TFTD][WIP][MOD] Firing Animation for TFTD
Post by: The Martian on June 23, 2021, 09:58:19 am
Version 0-3 is up.

Ion Armor & Magnetic Ion Armor now display a firing animation.
Title: Re: [TFTD][WIP][MOD] Firing Animation for TFTD
Post by: The Martian on June 24, 2021, 08:09:45 am
Version 0-4 is up.

X-Com Soldiers now use (Land) variants of armor when not underwater.

Torso for Ion Armor (Land) has been fixed.
(https://openxcom.org/forum/index.php?action=dlattach;topic=9761.0;attach=54311)

Weapon carrying arm frames for Ion Armor & Magnetic Ion Armor have been made brighter to better match the suit.
(https://openxcom.org/forum/index.php?action=dlattach;topic=9761.0;attach=54310)
Title: Re: [TFTD][WIP][MOD] Firing Animation for TFTD
Post by: The Martian on October 24, 2021, 08:31:28 pm
Version 0-5 is up.

Separation between X-Com unit's torso and legs while moving and kneeling has been fixed.
(https://openxcom.org/forum/index.php?action=dlattach;topic=9761.0;attach=55183)