# Lightning Variants - Mod by SteamXCOM
On Mod portal
http://www.openxcom.com/mod/variant-lightningsv1.2b
Features alternate LIGHTNINGs you can UPGRADE from the original vanilla LIGHTNING with an additional hardpoint, more squad and HWP capacity. The vanilla LIGHTNING has been left unchanged.
Currently you can build:
--The standard Vanilla Original Lightning
--Lighting 12HWP
--Lighting 16gHWP
-- Lightning AA
--Lightning 97HL (heavy lift)
BONUS craft
--Bolt
--Bolt D
--speed and range upgrades to the FIRESTORM (B, C, and D
Possible upgrades from Original Lightning:
1. Lighting_12HWP has an orange shipping container obtained from the docks and pressed into service
and used for the transport of the HWP.
- 14 Soldiers (two more than Original)
- or 10 Soldiers + 1 Tank
- requires an Original Lightning for manufacture plus extra resources which will be consumed in the process of the upgrade.
2. Lighting_16gHWP interior slightly redesigned, TWO shipping containers now called PODS
- 16 Soldiers (4 more than Original)
- or 12 Soldiers + 1 Tank
- or 8 Soldiers + 2 Tanks
-- requires an Lighting_12HWP for manufacture plus extra resources which will be consumed in the process of the upgrade.
3. Lightning_AA (Air to Air)
Lightning upgraded from Original to have
- two hardpoints (1 more than Original)
- Ladder allows roof and ground access
- requires an Original Lightning for manufacture plus extra resources which will be consumed in the process of the upgrade.
4. Lightning _97HL (heavy lift)
- two hardpoints (1 more than Original)
- Ladder allows roof and ground access
--can internally carry up to 3 HWPs
- 20 Soldiers (8 more than Original)
- or 16 Soldiers + 1 Tank
- or 12 Soldiers + 2 Tanks
- or 8 Soldiers + 3 Tanks
-- requires an Lighting_AA for manufacture plus extra resources which will be consumed in the process of the upgrade.
BONUS crafts
Bolt (short for lightning bolt)
Tiny fighter/transport
--carries 5 squad into combat
--one hardpoint
Bolt_D (an upgraded BOLT )
Tiny fighter/transport
--carries 5 squad into combat
--two hardpoints
-- requires a BOLT for manufacture plus extra resources which will be consumed in the process of the upgrade.
Firestorms B, C and D.
Included so this craft can keep up with the upgraded LIGHTNINGs
Each FIRESTORM upgrade is identical to its predecessor
--except it has has a range increase with each iteration and
--a single speed increase from the Original Firestorm across all Firstorms.
FYI The upgraded LIGHTNINGs and Firestorms had in mind Vanilla Rebalanced by Align;
and are still a desirable and viable upgrade if this mod is used.
See screenshots for appearance and color.
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INSTALL
Xtract the .zip file into your user/mod directory of OpenXCOM
Run OpenXCOM go to options>mods and select
Lighting Variants.
Check here for where your MOD folder might be at if you do not know:
https://www.ufopaedia.org/index.php?title=Installation_FAQ_(OpenXcom)
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Limit_Craft_Item_Capacities - LightningVariants
(separate download found below)
Limits each of the variant craft to 80 items, includes all original game craft as well.
(OSPREY from that mod included as a convenience).
v1.2b
--fixed an HWP unable to move from its restraining tile in the LIGHTNING 97
V1.2a
__ fixed one squad not appearing if all squad deployment on LIGHTNING 12rHWP
V1.2
--Name changed from LIGHTNING HWP12r to LIGHTNING 12rHWP as the "12" could not be seen in the soldier loadout screen
--Name changed from LIGHTNING HWP16g to LIGHTNING 16gHWP as the "16" could not be seen in the soldier loadout screen
--increased capacity of LIGHTNING 12rHWP by 2 soldiers to make it a more attractive upgrade.
--The craft are built on an upgrade path requiring the original LIGHTNING to be built and used as a component for succeeding LIGHTNINGs
--more craft added
--ladders have been removed from LIGHTNINGs carrying pods or crates as soldiers can
re-enter the craft from those areas now.
--crates and pods have working doors.
V1.1
--several LIGHTINGS released
V1.0
--release
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Additional information:
One or two re-purposed shipping containers are stowed inside the LIGHTNING HWP series carrying the tanks.
Upon landing, the crate (called pod) drops out of the LIGHTNING.
On the LIGHTNING 12rHWP; when the tank or soldiers exit the pod, the rampwell drops.
At the beginning of the next turn, the rampwell closes again, sealing up the pod.
On the LIGHTNING 16gHWP when the tank or soldiers exit the crate, the door slides up to open.
At the beginning of the next turn, the door closes again, sealing up the pod.
Ports in the door or rampwall allow soldiers that are in the pod to fire upon targets they see, however they have to be standing to get a good shot angle. Even though the closed door or rampwell provides some cover, aliens can see and shoot from that end of the pod so plan accordingly!!!
The pods are defensively orientated as the exit opening is underneath the LIGHTNING to prevent catastrophic ambush.
If crew only mission loadout is selected with no tank, two squad will be in the back of the pod.
The back and sides of the pod can protect the squaddies from immediate attack though the front has small windows that they can shoot or be attacked through.
Additional soldiers can exit / enter the LIGHTNING HWP series through the pod area from above or use the front stairs as normal.
Pod occupation counts for squad recovery, as it is drawn back inside the craft upon liftoff in case of an abort.
To manufacture, first a LIGHTNING must be built which is used as a component for the LIGHTNING 12rHWP.
The LIGHTNING 12rHWP, if desired, can be is used as a component for the LIGHTNING 16gHWP construction.
The LIGHTNING AA is a LIGHTNING with enhanced AIR to AIR capability, as it has TWO hardpoints.
To manufacture, first a LIGHTNING must be built which is used as a component for the LIGHTNING AA .
Then, if desired, the LIGHTNING AA is used as a component for building the LIGHTNING 97HL which can safely carry and deploy up to 3 HWPs from the main deck without the need for pods.
Concept:
Engineers were proud when they had at last built a working prototype of a transport aircraft using UFO technology. Called LIGHTNING it was fast and could be expected to carry 12 men as well as engage enemy UFO's. However, when inspected by the military brass, one growled his HWPs had nowhere to park. Also the thing was a deathtrap, there was only one way in or out.
Hatches were quickly added to the rear of the craft allowing exit either underneath or to the roof. Another hardpoint was added.
The HWP was more difficult. Commanders preferred the Skyranger, it could carry 3. Various attempts were made to fit a tank or two inside the LIGHTNING. However as an attack craft, a load of tanks threatening to break free of their restraining cables during maneuvers was too much of a hazard. The issue was securing the tanks while being able to deploy them quickly.
An engineer determined in the LIGHTNING's case, the best idea was to carry only one tank secured inside of a modified shipping container nicknamed the "pod."
Block and tackle using chains lifted the pod into the LIGHTNING where it was securely stowed during flight.
When the LIGHTNING landed, the pod instantly dropped carrying a portion of the craft's floor with it. (Chains attached to the floor would be used to later to lift the floor and the pod sitting on it back into the craft).
Upon impact, The dropped pod's rampwall would open and the tank could emerge ready for battle. Soldiers would exit the LIGHTNING either out the front assault door or use the hatches to the roof or travel through the deployed pod.
Portable grates were placed over the deck opening above the deployed pod to assist in moving around in the craft.
If the HWP still survived, When ready to launch, it would be hoisted back into the LIGHTNING inside the pod; re-sealing the lower deck opening for flight.
Later improvements in the power plant allowed the additional ability to carry another pod culminating in grav clamps, togehter with conventional restraints, which secured the tanks safely in the main deck area.
During the Lightning's development, smaller craft nicknamed BOLT was conceived. Someone wanted to call it "Midget Lightning," as it strongly resembled the mainline LIGHTNING design except for size, but BOLT stuck. The idea was that many UFO's were small craft crewed only by a handful of aliens that did not require a full complement of soldiers to recover.
BOLT would both challenge and recover these smaller craft with its 5 man crew of "trained killers."
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Credits
The investigation of these mods help in implementation of this one
--Thunder Mod by hellrazor
--REAVER'S ARMADA mod by The Reaver of Darkness
--Some parts from Dioxine Piratez mod(ie ladder, chains and crate parts)
--Forum hints thanks to Hobbes and Roxis231
--Vanilla Rebalanced by Align (adjusted craft Speeds to compensate if this mod is used )
License
Please give credit for any use of this file.
This mod in part or in whole may be used as part of any other mod.
https://openxcom.org/forum/index.php/topic,5501.0.htmlDOWNLOAD FILE linkbelow this line