Author Topic: Graphic Gallery  (Read 156486 times)

Offline bulletdesigner

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Re: Graphic Gallery
« Reply #105 on: November 05, 2019, 04:31:41 pm »
ho nice!
i will immediately use the reserve you made, looks very good

Offline new_civilian

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Re: Graphic Gallery
« Reply #106 on: November 12, 2019, 11:54:39 am »
Gee, cool!

I tried to find out what non-transparent smoke looks like and made some tests, here the results:

You have to see it animated, it wobbles a bit. I am NOT sure if this is useful, though   ;D
« Last Edit: November 12, 2019, 11:58:27 am by new_civilian »

Offline new_civilian

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Re: Graphic Gallery
« Reply #107 on: November 12, 2019, 11:56:32 am »
Here another smoke version, transparent and less obstructive.  Btw, my non-transparent smoke is not really playable, everything is completely hidden and control of your units becomes a burden  :-D

Both files were initially based on the AlternativeSmoke-mod, fwiw.

Offline new_civilian

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Re: Graphic Gallery
« Reply #108 on: November 14, 2019, 01:34:43 pm »
I worked more on the reserve graphics to make them fit in even better.
I made two versions, the first with a harder edge and the second one slightly smoother
« Last Edit: November 19, 2019, 01:11:32 pm by new_civilian »

Offline Meridian

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Re: Graphic Gallery
« Reply #109 on: November 14, 2019, 01:35:41 pm »
they are not translation-friendly... so kinda meh

Offline new_civilian

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Re: Graphic Gallery
« Reply #110 on: November 14, 2019, 01:40:13 pm »
There's a symbol-variant in the first post, it should be easy for a talented modder/programmer like you can simply copy those symbol parts and paste them. I would do so myself, but atm I am in a library and not at home. :)

And feel free to use the files in any way, maybe you can use them as a template or as inspiration.

Offline new_civilian

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Re: Graphic Gallery
« Reply #111 on: November 14, 2019, 01:45:30 pm »
Here some semi-transparent ethereal versions in different colors, some with glowing eyes, i personally use them as cloaked units.

Offline new_civilian

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Re: Graphic Gallery
« Reply #112 on: November 14, 2019, 02:10:32 pm »
I fooled around with the auto-cannon bigob files from iirc the X-Files and just realized rather surprised how nicely the barrelpart looked now, maybe someone can use that drilled/hole look for another weapon:

Offline new_civilian

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Re: Graphic Gallery
« Reply #113 on: November 19, 2019, 01:10:55 pm »
Ok here the two (final) versions of the reserve.png. Had to change one faulty pixel.

I removed the tiny shadow under the text in version3.

And the symbol version if someone wants it.
« Last Edit: November 19, 2019, 01:13:33 pm by new_civilian »

Offline Nord

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Re: Graphic Gallery
« Reply #114 on: December 24, 2019, 10:19:46 am »
Here is a quick-glued inventory pic of rocket launcher tank. Maybe someone can use it.

Offline new_civilian

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Re: Graphic Gallery
« Reply #115 on: January 07, 2020, 02:30:09 pm »
Gee, thanks Nord. I took the liberty of uploading a recolored version of your pic (for alien alloy tanks). All credits belong to Nord.

Offline amjh

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Re: Graphic Gallery
« Reply #116 on: January 26, 2020, 08:53:23 pm »
My first attempt at modifying sprites. I took the wooden wall from the default urban tileset and tried to make a "ruined" looking version, with a part of the structural elements exposed. How it is? Is the format usable?

Offline Solarius Scorch

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Re: Graphic Gallery
« Reply #117 on: January 26, 2020, 09:46:16 pm »
Hello and congrats on your beginnings :)

The tile looks good, definitely doesn't look like a beginner's work. Nice work on the shading. All I'm worried that if you place these in a row, it will look too regular. This is a general problem with destroyed/dilapidated tiles - any damage gets repeated, which makes things much more orderly than it should be. Or you can make many, many tiles with various small differences, but then it will take a large part of tile limit.

Offline amjh

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Re: Graphic Gallery
« Reply #118 on: January 28, 2020, 08:56:59 pm »
I altered a tree, adding some alien growths and discolored leaves.

What's the best way to test sprites? Is there a quick way I could get them into MapView?

Offline Solarius Scorch

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Re: Graphic Gallery
« Reply #119 on: January 28, 2020, 09:44:39 pm »
Hmm, interesting, hybrid forest.

For making tiles you need MCDEdit first. It's a very useful program for terrain editing. Just take FOREST, swap the appropriate tiles and save as a new terrain.

...Actually, let me do it for you!

Unpack the file, rename the terrain to FOREST, back up your FOREST tileset files, copy the new terrain into the game folder. Run a forest mission.