Author Topic: Old OXCE+ discussion thread  (Read 251367 times)

Offline Starving Poet

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Re: Meridian's resources and mods for X-PirateZ
« Reply #900 on: November 11, 2016, 05:37:32 pm »
Is there any reason the the sorting option "First Letter" isn't fully alphabetical?  I mean, it's REALLY close, but not quite. 

"I have approximate knowledge of many things"

Offline Dioxine

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Re: Meridian's resources and mods for X-PirateZ
« Reply #901 on: November 12, 2016, 04:16:29 am »
Would it be possible to add 'move sound' as armor property? This can become useful with soldier types being dogs, drones etc., but also critical for 2x2 soldier armors. Or maybe this can added using Yankes' scripts?

Offline Dioxine

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Re: Meridian's resources and mods for X-PirateZ
« Reply #902 on: November 13, 2016, 02:14:42 am »
Enviromental damage, if set to lethal, causes the game to crash when someone dies. Possibly it's a problem with Commendations, which demand to know the killer :)

Code: [Select]
startingConditions:
  - type: STR_ENVIRO_NASDAC
    environmentalConditions:
      STR_FRIENDLY:
        chancePerTurn: 100
        firstTurn: 2
        lastTurn: 1000
        message: "STR_NASDAC_TXT"
        color: 205
        weaponOrAmmo: "STR_LASER_CARBINE"
        side: -1
        bodyPart: -1

Offline khade

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Re: Meridian's resources and mods for X-PirateZ
« Reply #903 on: November 13, 2016, 02:41:22 am »
Can you set the killer as God?  As in act of God?

Offline Dioxine

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Re: Meridian's resources and mods for X-PirateZ
« Reply #904 on: November 13, 2016, 02:49:28 am »
Commendations do not believe in God.

Offline Yankes

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Re: Meridian's resources and mods for X-PirateZ
« Reply #905 on: November 13, 2016, 03:22:06 am »
Commendations do not believe in God.
We need to fix it!

Offline Meridian

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Re: Meridian's resources and mods for X-PirateZ
« Reply #906 on: November 13, 2016, 10:08:22 am »
OK, I'll have a look.
If it's indeed commendations-related, it will probably have to wait until 3.5 upgrade.

Offline Dioxine

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Re: Meridian's resources and mods for X-PirateZ
« Reply #907 on: November 13, 2016, 11:46:51 am »
Turns out it was my mistake after all; human error :) Sorry!

Offline Meridian

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Re: Meridian's resources and mods for X-PirateZ
« Reply #908 on: November 17, 2016, 10:10:21 am »
New version is up.

2016-11-17
 + Fix for shotguns firing backwards at 1-tile distances
 + Upgraded to OXCE 3.5 -- compatible with latest nightly (from November 9th 2016)

Download (exe): https://drive.google.com/open?id=0B8itkFQbhj-YZU92T0hlcUdPYjQ
Download (data files): in Yankes' OXCE thread, first post

WARNING: This version is not compatible with PirateZ yet!! Please wait until a compatible release.

Offline ohartenstein23

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Re: Meridian's resources and mods for X-PirateZ
« Reply #909 on: November 17, 2016, 02:44:57 pm »
Hurray! The great merge is finished!

Offline Solarius Scorch

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Re: Meridian's resources and mods for X-PirateZ
« Reply #910 on: November 17, 2016, 02:48:02 pm »

Offline ivandogovich

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Re: Meridian's resources and mods for X-PirateZ
« Reply #911 on: November 17, 2016, 04:27:17 pm »
Huge Kudos to Yankes and Meridian for the Merge!! You guys are awesome!  I'm looking forward to the time some of these awesome new features start being back ported into the main branch. (No pressure).  ;)  But yeah, I was just doing a little mod checking in New Battle on an August Nightly and was already frustrated missing some of the features like quickly applying armor in with a right click.   Really, the playability improvements practically make this branch a must.  Cheers!

Offline Meridian

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Re: Meridian's resources and mods for X-PirateZ
« Reply #912 on: November 17, 2016, 04:41:44 pm »
Thanks Ivan!

A bit unfortunate example tho :) Right-click armor change was in vanilla since ages :)

Offline ivandogovich

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Re: Meridian's resources and mods for X-PirateZ
« Reply #913 on: November 17, 2016, 05:01:31 pm »
 :-[

Heh.  Ok, well I'll take your word for it.  I can vouch for the solid Impression on my part that I was dealing with a Poorer playing experience due to being spoiled by this branch.  "Perception is Reality!" ;)

Offline Zharkov

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Re: Meridian's resources and mods for X-PirateZ
« Reply #914 on: November 17, 2016, 05:32:30 pm »

In case I haven't said this before: I am very impressed by your work!

New version is up.

2016-11-17
 + Fix for shotguns firing backwards at 1-tile distances
 + Upgraded to OXCE 3.5 -- compatible with latest nightly (from November 9th 2016)

Download (exe): https://drive.google.com/open?id=0B8itkFQbhj-YZU92T0hlcUdPYjQ
Download (data files): in Yankes' OXCE thread, first post

WARNING: This version is not compatible with PirateZ yet!! Please wait until a compatible release.