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Author Topic: Bugs & Crash Reports  (Read 1794846 times)

Offline Bartojan

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Re: Bugs & Crash Reports
« Reply #1095 on: November 02, 2016, 11:57:34 am »
Minor bug. Everytime I change video setting from fullscreen with no filter to windowed with openxcom filter i got error message and game crashes:
Code: [Select]
[02-11-2016 10:37:42] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[02-11-2016 10:38:36] [INFO] Attempting to set display to 1152x648x32...
[02-11-2016 10:38:37] [INFO] Display set to 1152x648x32.
[02-11-2016 10:38:37] [FATAL] A fatal error has occurred: code 0xc0000005
[02-11-2016 10:38:37] [FATAL] 0xa3d7f0 SDL_FillRect (SymGetLineFromAddr64 failed: 487)
[02-11-2016 10:38:37] [FATAL] 0x740033d0 InitOnceExecuteOnce (SymGetLineFromAddr64 failed: 487)
[02-11-2016 10:38:37] [FATAL] SymFromAddr failed: 487
[02-11-2016 10:38:37] [FATAL] SymFromAddr failed: 487
[02-11-2016 10:38:37] [FATAL] SymFromAddr failed: 487
[02-11-2016 10:38:37] [FATAL] SymFromAddr failed: 487
[02-11-2016 10:38:37] [FATAL] SymFromAddr failed: 487
[02-11-2016 10:38:37] [FATAL] 0x759362a0 BaseThreadInitThunk (SymGetLineFromAddr64 failed: 487)
[02-11-2016 10:38:37] [FATAL] 0x772b02e0 RtlSubscribeWnfStateChangeNotification (SymGetLineFromAddr64 failed: 487)
[02-11-2016 10:38:37] [FATAL] 0x772b02e0 RtlSubscribeWnfStateChangeNotification (SymGetLineFromAddr64 failed: 487)

Offline Zharkov

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Typo
« Reply #1096 on: November 02, 2016, 09:03:25 pm »
Typo

Offline Zharkov

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Yes, I still read the texts.
« Reply #1097 on: November 03, 2016, 06:19:39 pm »
typo

Offline ohartenstein23

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Re: Bugs & Crash Reports
« Reply #1098 on: November 04, 2016, 12:22:43 am »
Fairy outfit is missing text for the ufopaedia article for the sea version; the ruleset calls for the text STR_MAGICAL_GIRL_OUTFIT_SEA_UC_UFOPEDIA, but the lang.rul file has it under STR_MAGICAL_GIRL_OUTFIT_SEA_UFOPEDIA.

Another missing string: STR_DISASSEMBLY_ELITE_PLASMA_PISTOL
« Last Edit: November 04, 2016, 07:36:26 pm by ohartenstein23 »

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1099 on: November 04, 2016, 07:43:46 pm »
Another missing string: STR_DISASSEMBLY_ELITE_PLASMA_PISTOL

Dammit, 15 seconds too late :)

Offline ohartenstein23

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Re: Bugs & Crash Reports
« Reply #1100 on: November 04, 2016, 09:56:24 pm »
If it makes you feel any better, I think the research for the Sharkman Corpse is missing too. :P

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1101 on: November 04, 2016, 10:31:46 pm »
Thanks. I halted the upload anyway, no one plays on weekends :)

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #1102 on: November 04, 2016, 11:39:37 pm »
I play only on weekends. But maybe wait for new version. New camo is now different during day and during night.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1103 on: November 04, 2016, 11:48:46 pm »
If this will be in soon, sure, it'll be better for me to wait.

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #1104 on: November 05, 2016, 01:39:30 am »
"activeCamouflage" will be replaced by "camouflageAtDay" and "camouflageAtDark"
"predatorVision" will be replaced by "antiCamouflageAtDay" and"antiCamouflageAtDark"

the AtDay and AtDark variants are applied together with "visibilityAtDay" and "visibilityAtDark" respectively

Build tomorrow... need to get some sleep now :)

The attached save crashes for me when gun almanach research finishes, I click view report, and then I click the arrow to move to the previous topic (rather than the next topic, I misremembered the crash). It doesn't matter what gun is actually researched by the topic, they all seem to crash the same for me. Attached is the save where I originally experienced the bug, but your save does the same thing for me.

Fixed.
Well, sort of. it doesn't crash anymore... but proper fix would be for dioxine to add an entry for gun almanach itself.
« Last Edit: November 05, 2016, 01:10:34 pm by Meridian »

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1105 on: November 05, 2016, 03:13:57 pm »
Well, sort of. it doesn't crash anymore... but proper fix would be for dioxine to add an entry for gun almanach itself.

Is this really neccessary? I want the almanach to show guns, not itself, when researched... It's kinda stupid if its shows itself since it's of no consequence (same story with the data disk).

Offline KateMicucci

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Re: Bugs & Crash Reports
« Reply #1106 on: November 05, 2016, 03:46:43 pm »
I frequently get swamp maps that are divided in half by water with the UFO on the other side, making navigating to the other side of the map without flying suits impossible.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1107 on: November 05, 2016, 04:46:10 pm »
It requires creating more mapblocks and will be handled in due time, with general upgrades to terrain. As of now, flying armor is readily available even in fairly early game.

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #1108 on: November 05, 2016, 05:28:45 pm »
Is this really neccessary? I want the almanach to show guns, not itself, when researched... It's kinda stupid if its shows itself since it's of no consequence (same story with the data disk).

The game was simply designed this way. You get the topic you have researched plus one free topic. There is no option to get only the free topic.

It doesn't crash anymore, so it's not absolutely necessary... until someone finds another crash somewhere else.
There will just be a small confusion that clicking on Previous and then on Next button doesn't bring you back to the same topic... caused by the game not being able to find an index for the non-existing almanach/disk topic (yes, game tries to open it, even if it doesn't exist).

As already explained somewhere, I could rework the whole research system to actually be consistent... but it would break all mods and vanilla too... so, yeah...

Offline khade

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Re: Bugs & Crash Reports
« Reply #1109 on: November 06, 2016, 02:46:03 am »
Having the books and data disks give a snarky and amusing description could be fun.  I'm not really good at this sort of thing, but I know there are funny people out there. Maybe the player base could come up with something.  I'm willing to try after I get over work.  :)