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Author Topic: [submod] Battle Scars That Hurt  (Read 3278 times)

Offline Fomka

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[submod] Battle Scars That Hurt
« on: June 07, 2022, 04:04:17 pm »
This mod changes Battle-scarred and Patient awards to give penalties to agent stats, not bonuses, in X-Com Files Mod.

Instead of receiving an increase of +1 health point per Battle-scarred award your agents and dogs will receive a reduction to their health. In addition the Patient awards will not give stun recovery bonus anymore, they will reduce time units and stamina.

The penalties will not end in negative stat values, I've checked this. If an untrained agent or dog with minimal starting health value of 25 will somehow achieve the tenth level of Battle-scarred award with 31 hp penalty the resulting health will equal 1, not -6.

Installation is simple: just unpack the attached archive into "/user/mods/" folder. In the end there must be at least two folders side by side there: XComFiles and BattleScarsHurt.

Enjoy the scars that hurt after hospital!

Details
To start making this mod I've looked for strings "STR_MEDAL_PURPLE_HEART*" and "STR_MEDAL_CRIMSON_HEART*" in files "soldierBonuses_XCOMFILES.rul" and "commendations_XCOMFILES.rul", for strings "timesWoundedTotal" and "daysWoundedTotal" in savefiles. Below is a table with comparison of this mod effects with the unmodified X-Com Files. I've tested the mod on X-Com Files version 2.4 but I presume it will work on any version.

Battle-scarred Award
Mod on/offSoldier ParameterLevel 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8Level 9Level 10
The mod is OFFTimes Wounded1247101520304050
Health+1+2+3+4+5+6+7+8+9+10
The mod is ONTimes Wounded12345678910
Health–1–2–3–5–7–10–14–19–25–31

Patient Award
Mod on/offSoldier ParameterLevel 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8Level 9Level 10
The mod is OFFDays Wounded Total1530601001502003005007501000
Stun Recovery+1+2+3+4+5+6+7+8+9+10
The mod is ONDays Wounded Total153045607590105120135150
Time Units–1–2–3–4–5–6–7–8–9–10
Stamina–1–2–3–4–5–6–7–8–9–10

Offline Juku121

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Re: [submod] Battle Scars That Hurt
« Reply #1 on: June 07, 2022, 07:51:03 pm »
I don't want to rain on your parade, but... What's the point of this, exactly? Getting wounded is already pretty bad, now there's no upside at all and only downsides.

If you at least had some sort of 'chicks dig the scars' bonus tacked on somewhere, maybe. :-\

Offline Fomka

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Re: [submod] Battle Scars That Hurt
« Reply #2 on: June 07, 2022, 11:56:03 pm »
This mod is for those who want only downsides from wounds. To impose handicap on playthrough, for example, like there – X-Com Files Mod The Hardest by Fomka (Superman, Ironman, Handicaps).

Offline Juku121

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Re: [submod] Battle Scars That Hurt
« Reply #3 on: June 08, 2022, 01:07:37 am »
Ah, masochists. Didn't mean to interrupt you then, carry on! :D

Offline Fomka

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Re: [submod] Battle Scars That Hurt
« Reply #4 on: June 09, 2022, 08:50:34 am »
No thanks for explanation, just a labeling? How rude.

To make some sense out of it here another, not masochistic as you call it, foundation for the mod – real life.  I just don't like the approach when someone was heavily injured, spent 20 days in clinic and then is able to run and shoot as usual (with even increased Health). Real fatal wounds are more serious than that.

Offline Juku121

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Re: [submod] Battle Scars That Hurt
« Reply #5 on: June 09, 2022, 11:45:46 am »
It was tongue-in-cheek, check the smiley. Anybody who even tries to play through a significant part of XCF qualifies as a 'masochist' from a certain POV. Myself included.

Trying to live RL is the ultimate exercise in masochism. :P
« Last Edit: June 09, 2022, 11:48:21 am by Juku121 »

Offline Fomka

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Re: [submod] Battle Scars That Hurt
« Reply #6 on: June 09, 2022, 12:45:19 pm »
I got your point. The mod is really long to play  :-[ But fun  :)

Offline Fomka

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Re: [submod] Battle Scars That Hurt
« Reply #7 on: June 28, 2022, 01:28:17 am »
Strangely to me the Battle-scarred award is given even if no fatal wound was received. It seems it is given for every unit that hasn't full health at the end of a mission. Even if the difference is only 1 hp.

Here is that insight from my playthrough
...Bolt the dog was scratched by the last cultist with a throwing knife. In spite of he receives no fatal wound, he is considered Battle-scarred and suffers from -1 hp awarded by Battle Scars That Hurt submod. OK, I'll live with that