OpenXcom  1.0
Open-source clone of the original X-Com
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OpenXcom::Tile Member List

This is the complete list of members for OpenXcom::Tile, including all inherited members.

addItem(BattleItem *item, RuleInventory *ground)OpenXcom::Tile
addLight(int light, int layer)OpenXcom::Tile
addOverlap()OpenXcom::Tile
addSmoke(int smoke)OpenXcom::Tile
animate()OpenXcom::Tile
closeUfoDoor()OpenXcom::Tile
damage(int part, int power)OpenXcom::Tile
destroy(int part)OpenXcom::Tile
getAnimationOffset() const OpenXcom::Tile
getDangerous()OpenXcom::Tile
getExplosive() const OpenXcom::Tile
getFire() const OpenXcom::Tile
getFlammability() const OpenXcom::Tile
getFootstepSound(Tile *tileBelow) const OpenXcom::Tile
getFuel() const OpenXcom::Tile
getInventory()OpenXcom::Tile
getMapData(int part) const OpenXcom::Tileinline
getMapData(int *mapDataID, int *mapDataSetID, int part) const OpenXcom::Tile
getMarkerColor()OpenXcom::Tile
getOverlaps() const OpenXcom::Tile
getPosition() const OpenXcom::Tileinline
getPreview() const OpenXcom::Tile
getShade() const OpenXcom::Tile
getSmoke() const OpenXcom::Tile
getSprite(int part) const OpenXcom::Tile
getTerrainLevel() const OpenXcom::Tile
getTopItemSprite()OpenXcom::Tile
getTUCost(int part, MovementType movementType) const OpenXcom::Tile
getTUMarker() const OpenXcom::Tile
getUnit() const OpenXcom::Tileinline
getVisible()OpenXcom::Tile
hasNoFloor(Tile *tileBelow) const OpenXcom::Tile
ignite(int power)OpenXcom::Tile
isBigWall() const OpenXcom::Tile
isDiscovered(int part) const OpenXcom::Tile
isUfoDoorOpen(int part) const OpenXcom::Tileinline
isVoid() const OpenXcom::Tile
load(const YAML::Node &node)OpenXcom::Tile
loadBinary(Uint8 *buffer, Tile::SerializationKey &serializationKey)OpenXcom::Tile
openDoor(int part, BattleUnit *Unit=0, BattleActionType reserve=BA_NONE)OpenXcom::Tile
prepareNewTurn()OpenXcom::Tile
removeItem(BattleItem *item)OpenXcom::Tile
resetLight(int layer)OpenXcom::Tile
save() const OpenXcom::Tile
saveBinary(Uint8 **buffer) const OpenXcom::Tile
serializationKeyOpenXcom::Tilestatic
setDangerous()OpenXcom::Tile
setDiscovered(bool flag, int part)OpenXcom::Tile
setExplosive(int power, bool force=false)OpenXcom::Tile
setFire(int fire)OpenXcom::Tile
setMapData(MapData *dat, int mapDataID, int mapDataSetID, int part)OpenXcom::Tile
setMarkerColor(int color)OpenXcom::Tile
setPreview(int dir)OpenXcom::Tile
setSmoke(int smoke)OpenXcom::Tile
setTUMarker(int tu)OpenXcom::Tile
setUnit(BattleUnit *unit, Tile *tileBelow=0)OpenXcom::Tile
setVisible(int visibility)OpenXcom::Tile
Tile(const Position &pos)OpenXcom::Tile
~Tile()OpenXcom::Tile