addItem(BattleItem *item, RuleInventory *ground) | OpenXcom::Tile | |
addLight(int light, int layer) | OpenXcom::Tile | |
addOverlap() | OpenXcom::Tile | |
addSmoke(int smoke) | OpenXcom::Tile | |
animate() | OpenXcom::Tile | |
closeUfoDoor() | OpenXcom::Tile | |
damage(int part, int power) | OpenXcom::Tile | |
destroy(int part) | OpenXcom::Tile | |
getAnimationOffset() const | OpenXcom::Tile | |
getDangerous() | OpenXcom::Tile | |
getExplosive() const | OpenXcom::Tile | |
getFire() const | OpenXcom::Tile | |
getFlammability() const | OpenXcom::Tile | |
getFootstepSound(Tile *tileBelow) const | OpenXcom::Tile | |
getFuel() const | OpenXcom::Tile | |
getInventory() | OpenXcom::Tile | |
getMapData(int part) const | OpenXcom::Tile | inline |
getMapData(int *mapDataID, int *mapDataSetID, int part) const | OpenXcom::Tile | |
getMarkerColor() | OpenXcom::Tile | |
getOverlaps() const | OpenXcom::Tile | |
getPosition() const | OpenXcom::Tile | inline |
getPreview() const | OpenXcom::Tile | |
getShade() const | OpenXcom::Tile | |
getSmoke() const | OpenXcom::Tile | |
getSprite(int part) const | OpenXcom::Tile | |
getTerrainLevel() const | OpenXcom::Tile | |
getTopItemSprite() | OpenXcom::Tile | |
getTUCost(int part, MovementType movementType) const | OpenXcom::Tile | |
getTUMarker() const | OpenXcom::Tile | |
getUnit() const | OpenXcom::Tile | inline |
getVisible() | OpenXcom::Tile | |
hasNoFloor(Tile *tileBelow) const | OpenXcom::Tile | |
ignite(int power) | OpenXcom::Tile | |
isBigWall() const | OpenXcom::Tile | |
isDiscovered(int part) const | OpenXcom::Tile | |
isUfoDoorOpen(int part) const | OpenXcom::Tile | inline |
isVoid() const | OpenXcom::Tile | |
load(const YAML::Node &node) | OpenXcom::Tile | |
loadBinary(Uint8 *buffer, Tile::SerializationKey &serializationKey) | OpenXcom::Tile | |
openDoor(int part, BattleUnit *Unit=0, BattleActionType reserve=BA_NONE) | OpenXcom::Tile | |
prepareNewTurn() | OpenXcom::Tile | |
removeItem(BattleItem *item) | OpenXcom::Tile | |
resetLight(int layer) | OpenXcom::Tile | |
save() const | OpenXcom::Tile | |
saveBinary(Uint8 **buffer) const | OpenXcom::Tile | |
serializationKey | OpenXcom::Tile | static |
setDangerous() | OpenXcom::Tile | |
setDiscovered(bool flag, int part) | OpenXcom::Tile | |
setExplosive(int power, bool force=false) | OpenXcom::Tile | |
setFire(int fire) | OpenXcom::Tile | |
setMapData(MapData *dat, int mapDataID, int mapDataSetID, int part) | OpenXcom::Tile | |
setMarkerColor(int color) | OpenXcom::Tile | |
setPreview(int dir) | OpenXcom::Tile | |
setSmoke(int smoke) | OpenXcom::Tile | |
setTUMarker(int tu) | OpenXcom::Tile | |
setUnit(BattleUnit *unit, Tile *tileBelow=0) | OpenXcom::Tile | |
setVisible(int visibility) | OpenXcom::Tile | |
Tile(const Position &pos) | OpenXcom::Tile | |
~Tile() | OpenXcom::Tile | |