OpenXcom  1.0
Open-source clone of the original X-Com
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OpenXcom::RuleItem Member List

This is the complete list of members for OpenXcom::RuleItem, including all inherited members.

drawHandSprite(SurfaceSet *texture, Surface *surface) const OpenXcom::RuleItem
getAccuracyAimed() const OpenXcom::RuleItem
getAccuracyAuto() const OpenXcom::RuleItem
getAccuracyMelee() const OpenXcom::RuleItem
getAccuracySnap() const OpenXcom::RuleItem
getAimRange() const OpenXcom::RuleItem
getAlien() const OpenXcom::RuleItem
getArcingShot() const OpenXcom::RuleItem
getArmor() const OpenXcom::RuleItem
getAttraction() const OpenXcom::RuleItem
getAutoRange() const OpenXcom::RuleItem
getAutoShots() const OpenXcom::RuleItem
getBattleType() const OpenXcom::RuleItem
getBigSprite() const OpenXcom::RuleItem
getBulletSpeed() const OpenXcom::RuleItem
getBulletSprite() const OpenXcom::RuleItem
getBuyCost() const OpenXcom::RuleItem
getClipSize() const OpenXcom::RuleItem
getCompatibleAmmo()OpenXcom::RuleItem
getDamageType() const OpenXcom::RuleItem
getDropoff() const OpenXcom::RuleItem
getEnergyRecovery() const OpenXcom::RuleItem
getExplosionRadius() const OpenXcom::RuleItem
getExplosionSpeed() const OpenXcom::RuleItem
getFireSound() const OpenXcom::RuleItem
getFlatRate() const OpenXcom::RuleItem
getFloorSprite() const OpenXcom::RuleItem
getHandSprite() const OpenXcom::RuleItem
getHealQuantity() const OpenXcom::RuleItem
getHealthRecovery() const OpenXcom::RuleItem
getHitAnimation() const OpenXcom::RuleItem
getHitSound() const OpenXcom::RuleItem
getInventoryHeight() const OpenXcom::RuleItem
getInventoryWidth() const OpenXcom::RuleItem
getListOrder() const OpenXcom::RuleItem
getMaxRange() const OpenXcom::RuleItem
getMeleeAnimation() const OpenXcom::RuleItem
getMeleeAttackSound() const OpenXcom::RuleItem
getMeleeHitSound() const OpenXcom::RuleItem
getMeleePower() const OpenXcom::RuleItem
getMinRange() const OpenXcom::RuleItem
getName() const OpenXcom::RuleItem
getPainKillerQuantity() const OpenXcom::RuleItem
getPower() const OpenXcom::RuleItem
getRecoveryPoints() const OpenXcom::RuleItem
getRequirements() const OpenXcom::RuleItem
getSellCost() const OpenXcom::RuleItem
getShotgunPellets() const OpenXcom::RuleItem
getSize() const OpenXcom::RuleItem
getSnapRange() const OpenXcom::RuleItem
getStimulantQuantity() const OpenXcom::RuleItem
getStunRecovery() const OpenXcom::RuleItem
getTransferTime() const OpenXcom::RuleItem
getTUAimed() const OpenXcom::RuleItem
getTUAuto() const OpenXcom::RuleItem
getTUMelee() const OpenXcom::RuleItem
getTurretType() const OpenXcom::RuleItem
getTUSnap() const OpenXcom::RuleItem
getTUUse() const OpenXcom::RuleItem
getType() const OpenXcom::RuleItem
getWeight() const OpenXcom::RuleItem
getWoundRecovery() const OpenXcom::RuleItem
getZombieUnit() const OpenXcom::RuleItem
isFixed() const OpenXcom::RuleItem
isLOSRequired() const OpenXcom::RuleItem
isPistol() const OpenXcom::RuleItem
isRecoverable() const OpenXcom::RuleItem
isRifle() const OpenXcom::RuleItem
isSkillApplied() const OpenXcom::RuleItem
isStrengthApplied() const OpenXcom::RuleItem
isTwoHanded() const OpenXcom::RuleItem
isWaypoint() const OpenXcom::RuleItem
load(const YAML::Node &node, int modIndex, int listIndex)OpenXcom::RuleItem
RuleItem(const std::string &type)OpenXcom::RuleItem
~RuleItem()OpenXcom::RuleItem