OpenXcom
1.0
Open-source clone of the original X-Com
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OpenXcom
PurchaseState
OpenXcom::PurchaseState Member List
This is the complete list of members for
OpenXcom::PurchaseState
, including all inherited members.
add
(Surface *surface)
OpenXcom::State
applyBattlescapeTheme
()
OpenXcom::State
blit
()
OpenXcom::State
virtual
btnCancelClick
(Action *action)
OpenXcom::PurchaseState
btnCancelClick
(Action *action)
OpenXcom::PurchaseState
btnCraftClick
(Action *action)
OpenXcom::PurchaseState
btnItemsClick
(Action *action)
OpenXcom::PurchaseState
btnOkClick
(Action *action)
OpenXcom::PurchaseState
btnOkClick
(Action *action)
OpenXcom::PurchaseState
btnPersonnelClick
(Action *action)
OpenXcom::PurchaseState
centerAllSurfaces
()
OpenXcom::State
decrease
()
OpenXcom::PurchaseState
decrease
()
OpenXcom::PurchaseState
decreaseByValue
(int change)
OpenXcom::PurchaseState
decreaseByValue
(int change)
OpenXcom::PurchaseState
getPalette
()
OpenXcom::State
handle
(Action *action)
OpenXcom::State
virtual
hideAll
()
OpenXcom::State
increase
()
OpenXcom::PurchaseState
increase
()
OpenXcom::PurchaseState
increaseByValue
(int change)
OpenXcom::PurchaseState
increaseByValue
(int change)
OpenXcom::PurchaseState
init
()
OpenXcom::State
virtual
isScreen
() const
OpenXcom::State
lowerAllSurfaces
()
OpenXcom::State
lstItemsLeftArrowClick
(Action *action)
OpenXcom::PurchaseState
lstItemsLeftArrowClick
(Action *action)
OpenXcom::PurchaseState
lstItemsLeftArrowPress
(Action *action)
OpenXcom::PurchaseState
lstItemsLeftArrowPress
(Action *action)
OpenXcom::PurchaseState
lstItemsLeftArrowRelease
(Action *action)
OpenXcom::PurchaseState
lstItemsLeftArrowRelease
(Action *action)
OpenXcom::PurchaseState
lstItemsMousePress
(Action *action)
OpenXcom::PurchaseState
lstItemsMousePress
(Action *action)
OpenXcom::PurchaseState
lstItemsRightArrowClick
(Action *action)
OpenXcom::PurchaseState
lstItemsRightArrowClick
(Action *action)
OpenXcom::PurchaseState
lstItemsRightArrowPress
(Action *action)
OpenXcom::PurchaseState
lstItemsRightArrowPress
(Action *action)
OpenXcom::PurchaseState
lstItemsRightArrowRelease
(Action *action)
OpenXcom::PurchaseState
lstItemsRightArrowRelease
(Action *action)
OpenXcom::PurchaseState
PurchaseState
(Game *game, Base *base)
OpenXcom::PurchaseState
PurchaseState
(Game *game, Base *base)
OpenXcom::PurchaseState
recenter
(int dX, int dY)
OpenXcom::State
virtual
redrawText
()
OpenXcom::State
resetAll
()
OpenXcom::State
resize
(int &dX, int &dY)
OpenXcom::State
virtual
setModal
(InteractiveSurface *surface)
OpenXcom::State
setPalette
(SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
OpenXcom::State
setPalette
(const std::string &palette, int backpals=-1)
OpenXcom::State
showAll
()
OpenXcom::State
State
(Game *game)
OpenXcom::State
think
()
OpenXcom::PurchaseState
virtual
think
()
OpenXcom::PurchaseState
virtual
toggleScreen
()
OpenXcom::State
tr
(const std::string &id) const
OpenXcom::State
tr
(const std::string &id, unsigned n) const
OpenXcom::State
updateItemStrings
()
OpenXcom::PurchaseState
updateItemStrings
()
OpenXcom::PurchaseState
~PurchaseState
()
OpenXcom::PurchaseState
~PurchaseState
()
OpenXcom::PurchaseState
~State
()
OpenXcom::State
virtual
Generated on Fri Jun 13 2014 20:52:42 for OpenXcom by
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