add(Surface *surface) | OpenXcom::State | |
applyBattlescapeTheme() | OpenXcom::State | |
blit() | OpenXcom::State | virtual |
btnCancelClick(Action *action) | OpenXcom::OptionsBaseState | |
btnDefaultClick(Action *action) | OpenXcom::OptionsBaseState | |
btnGlobeCountriesClick(Action *action) | OpenXcom::OptionsGeoscapeState | |
btnGlobePathsClick(Action *action) | OpenXcom::OptionsGeoscapeState | |
btnGlobeRadarsClick(Action *action) | OpenXcom::OptionsGeoscapeState | |
btnGroupPress(Action *action) | OpenXcom::OptionsBaseState | |
btnOkClick(Action *action) | OpenXcom::OptionsBaseState | |
btnShowFundsClick(Action *action) | OpenXcom::OptionsGeoscapeState | |
cbxDragScrollChange(Action *action) | OpenXcom::OptionsGeoscapeState | |
centerAllSurfaces() | OpenXcom::State | |
getPalette() | OpenXcom::State | |
handle(Action *action) | OpenXcom::State | virtual |
hideAll() | OpenXcom::State | |
init() | OpenXcom::OptionsBaseState | virtual |
isScreen() const | OpenXcom::State | |
lowerAllSurfaces() | OpenXcom::State | |
OptionsBaseState(Game *game, OptionsOrigin origin) | OpenXcom::OptionsBaseState | |
OptionsGeoscapeState(Game *game, OptionsOrigin origin) | OpenXcom::OptionsGeoscapeState | |
recenter(int dX, int dY) | OpenXcom::State | virtual |
redrawText() | OpenXcom::State | |
resetAll() | OpenXcom::State | |
resize(int &dX, int &dY) | OpenXcom::OptionsBaseState | virtual |
restart(Game *game, OptionsOrigin origin) | OpenXcom::OptionsBaseState | static |
setCategory(TextButton *button) | OpenXcom::OptionsBaseState | |
setModal(InteractiveSurface *surface) | OpenXcom::State | |
setPalette(SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) | OpenXcom::State | |
setPalette(const std::string &palette, int backpals=-1) | OpenXcom::State | |
showAll() | OpenXcom::State | |
slrClockSpeedChange(Action *action) | OpenXcom::OptionsGeoscapeState | |
slrDogfightSpeedChange(Action *action) | OpenXcom::OptionsGeoscapeState | |
slrScrollSpeedChange(Action *action) | OpenXcom::OptionsGeoscapeState | |
State(Game *game) | OpenXcom::State | |
think() | OpenXcom::State | virtual |
toggleScreen() | OpenXcom::State | |
tr(const std::string &id) const | OpenXcom::State | |
tr(const std::string &id, unsigned n) const | OpenXcom::State | |
txtTooltipIn(Action *action) | OpenXcom::OptionsBaseState | |
txtTooltipOut(Action *action) | OpenXcom::OptionsBaseState | |
~OptionsBaseState() | OpenXcom::OptionsBaseState | |
~OptionsGeoscapeState() | OpenXcom::OptionsGeoscapeState | |
~State() | OpenXcom::State | virtual |