OpenXcom  1.0
Open-source clone of the original X-Com
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Pages
OpenXcom::GeoscapeState Member List

This is the complete list of members for OpenXcom::GeoscapeState, including all inherited members.

add(Surface *surface)OpenXcom::State
applyBattlescapeTheme()OpenXcom::State
blit()OpenXcom::GeoscapeStatevirtual
btnBasesClick(Action *action)OpenXcom::GeoscapeState
btnFundingClick(Action *action)OpenXcom::GeoscapeState
btnGraphsClick(Action *action)OpenXcom::GeoscapeState
btnInterceptClick(Action *action)OpenXcom::GeoscapeState
btnOptionsClick(Action *action)OpenXcom::GeoscapeState
btnRotateDownPress(Action *action)OpenXcom::GeoscapeState
btnRotateDownRelease(Action *action)OpenXcom::GeoscapeState
btnRotateLeftPress(Action *action)OpenXcom::GeoscapeState
btnRotateLeftRelease(Action *action)OpenXcom::GeoscapeState
btnRotateRightPress(Action *action)OpenXcom::GeoscapeState
btnRotateRightRelease(Action *action)OpenXcom::GeoscapeState
btnRotateUpPress(Action *action)OpenXcom::GeoscapeState
btnRotateUpRelease(Action *action)OpenXcom::GeoscapeState
btnTimerClick(Action *action)OpenXcom::GeoscapeState
btnUfopaediaClick(Action *action)OpenXcom::GeoscapeState
btnZoomInLeftClick(Action *action)OpenXcom::GeoscapeState
btnZoomInRightClick(Action *action)OpenXcom::GeoscapeState
btnZoomOutLeftClick(Action *action)OpenXcom::GeoscapeState
btnZoomOutRightClick(Action *action)OpenXcom::GeoscapeState
centerAllSurfaces()OpenXcom::State
GeoscapeState(Game *game)OpenXcom::GeoscapeState
getFirstFreeDogfightSlot()OpenXcom::GeoscapeState
getGlobe() const OpenXcom::GeoscapeState
getPalette()OpenXcom::State
globeClick(Action *action)OpenXcom::GeoscapeState
handle(Action *action)OpenXcom::GeoscapeStatevirtual
handleBaseDefense(Base *base, Ufo *ufo)OpenXcom::GeoscapeState
handleDogfights()OpenXcom::GeoscapeState
hideAll()OpenXcom::State
init()OpenXcom::GeoscapeStatevirtual
isScreen() const OpenXcom::State
lowerAllSurfaces()OpenXcom::State
minimizedDogfightsCount()OpenXcom::GeoscapeState
popup(State *state)OpenXcom::GeoscapeState
processTerrorSite(TerrorSite *ts) const OpenXcom::GeoscapeState
recenter(int dX, int dY)OpenXcom::Statevirtual
redrawText()OpenXcom::State
resetAll()OpenXcom::State
resize(int &dX, int &dY)OpenXcom::GeoscapeStatevirtual
setModal(InteractiveSurface *surface)OpenXcom::State
setPalette(SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)OpenXcom::State
setPalette(const std::string &palette, int backpals=-1)OpenXcom::State
showAll()OpenXcom::State
startDogfight()OpenXcom::GeoscapeState
State(Game *game)OpenXcom::State
think()OpenXcom::GeoscapeStatevirtual
time10Minutes()OpenXcom::GeoscapeState
time1Day()OpenXcom::GeoscapeState
time1Hour()OpenXcom::GeoscapeState
time1Month()OpenXcom::GeoscapeState
time30Minutes()OpenXcom::GeoscapeState
time5Seconds()OpenXcom::GeoscapeState
timeAdvance()OpenXcom::GeoscapeState
timeDisplay()OpenXcom::GeoscapeState
timerReset()OpenXcom::GeoscapeState
toggleScreen()OpenXcom::State
tr(const std::string &id) const OpenXcom::State
tr(const std::string &id, unsigned n) const OpenXcom::State
zoomInEffect()OpenXcom::GeoscapeState
zoomOutEffect()OpenXcom::GeoscapeState
~GeoscapeState()OpenXcom::GeoscapeState
~State()OpenXcom::Statevirtual