OpenXcom  1.0
Open-source clone of the original X-Com
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OpenXcom::BattleItem Member List

This is the complete list of members for OpenXcom::BattleItem, including all inherited members.

BattleItem(RuleItem *rules, int *id)OpenXcom::BattleItem
convertToCorpse(RuleItem *rules)OpenXcom::BattleItem
getAmmoItem()OpenXcom::BattleItem
getAmmoQuantity() const OpenXcom::BattleItem
getFuseTimer() const OpenXcom::BattleItem
getHealQuantity() const OpenXcom::BattleItem
getId() const OpenXcom::BattleItem
getOwner() const OpenXcom::BattleItem
getPainKillerQuantity() const OpenXcom::BattleItem
getPreviousOwner() const OpenXcom::BattleItem
getRules() const OpenXcom::BattleItem
getSlot() const OpenXcom::BattleItem
getSlotX() const OpenXcom::BattleItem
getSlotY() const OpenXcom::BattleItem
getStimulantQuantity() const OpenXcom::BattleItem
getTile() const OpenXcom::BattleItem
getTurnFlag() const OpenXcom::BattleItem
getUnit() const OpenXcom::BattleItem
getXCOMProperty() const OpenXcom::BattleItem
load(const YAML::Node &node)OpenXcom::BattleItem
moveToOwner(BattleUnit *owner)OpenXcom::BattleItem
needsAmmo() const OpenXcom::BattleItem
occupiesSlot(int x, int y, BattleItem *item=0) const OpenXcom::BattleItem
save() const OpenXcom::BattleItem
setAmmoItem(BattleItem *item)OpenXcom::BattleItem
setAmmoQuantity(int qty)OpenXcom::BattleItem
setFuseTimer(int turns)OpenXcom::BattleItem
setHealQuantity(int heal)OpenXcom::BattleItem
setOwner(BattleUnit *owner)OpenXcom::BattleItem
setPainKillerQuantity(int pk)OpenXcom::BattleItem
setSlot(RuleInventory *slot)OpenXcom::BattleItem
setSlotX(int x)OpenXcom::BattleItem
setSlotY(int y)OpenXcom::BattleItem
setStimulantQuantity(int stimulant)OpenXcom::BattleItem
setTile(Tile *tile)OpenXcom::BattleItem
setTurnFlag(bool flag)OpenXcom::BattleItem
setUnit(BattleUnit *unit)OpenXcom::BattleItem
setXCOMProperty(bool flag)OpenXcom::BattleItem
spendBullet()OpenXcom::BattleItem
~BattleItem()OpenXcom::BattleItem