OpenXcom  1.0
Open-source clone of the original X-Com
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OpenXcom::Base Member List

This is the complete list of members for OpenXcom::Base, including all inherited members.

addProduction(Production *p)OpenXcom::Base
addResearch(ResearchProject *)OpenXcom::Base
Base(const Ruleset *rule)OpenXcom::Base
destroyDisconnectedFacilities()OpenXcom::Base
destroyFacility(std::vector< BaseFacility * >::iterator facility)OpenXcom::Base
detect(Target *target) const OpenXcom::Base
getAllocatedEngineers() const OpenXcom::Base
getAllocatedScientists() const OpenXcom::Base
getAvailableContainment() const OpenXcom::Base
getAvailableEngineers() const OpenXcom::Base
getAvailableHangars() const OpenXcom::Base
getAvailableLaboratories() const OpenXcom::Base
getAvailablePsiLabs() const OpenXcom::Base
getAvailableQuarters() const OpenXcom::Base
getAvailableScientists() const OpenXcom::Base
getAvailableSoldiers(bool checkCombatReadiness=false) const OpenXcom::Base
getAvailableStores() const OpenXcom::Base
getAvailableWorkshops() const OpenXcom::Base
getCraftCount(const std::string &craft) const OpenXcom::Base
getCraftMaintenance() const OpenXcom::Base
getCrafts()OpenXcom::Base
getDefenses()OpenXcom::Base
getDefenseValue() const OpenXcom::Base
getDetectionChance(int difficulty) const OpenXcom::Base
getDisconnectedFacilities(BaseFacility *remove)OpenXcom::Base
getDistance(const Target *target) const OpenXcom::Target
getEngineers() const OpenXcom::Base
getFacilities()OpenXcom::Base
getFacilityMaintenance() const OpenXcom::Base
getFollowers()OpenXcom::Target
getFreeLaboratories() const OpenXcom::Base
getFreePsiLabs() const OpenXcom::Base
getFreeWorkshops() const OpenXcom::Base
getGravShields() const OpenXcom::Base
getHyperDetection() const OpenXcom::Base
getItems()OpenXcom::Base
getLatitude() const OpenXcom::Target
getLongitude() const OpenXcom::Target
getLongRangeDetection() const OpenXcom::Base
getMonthlyMaintenace() const OpenXcom::Base
getName(Language *lang=0) const OpenXcom::Basevirtual
getPersonnelMaintenance() const OpenXcom::Base
getProductions() const OpenXcom::Base
getResearch() const OpenXcom::Base
getRetaliationTarget() const OpenXcom::Base
getScientists() const OpenXcom::Base
getShortRangeDetection() const OpenXcom::Base
getSoldiers()OpenXcom::Base
getTotalEngineers() const OpenXcom::Base
getTotalScientists() const OpenXcom::Base
getTotalSoldiers() const OpenXcom::Base
getTransfers()OpenXcom::Base
getUsedContainment() const OpenXcom::Base
getUsedHangars() const OpenXcom::Base
getUsedLaboratories() const OpenXcom::Base
getUsedPsiLabs() const OpenXcom::Base
getUsedQuarters() const OpenXcom::Base
getUsedStores()OpenXcom::Base
getUsedWorkshops() const OpenXcom::Base
getVehicles()OpenXcom::Base
insideRadarRange(Target *target) const OpenXcom::Base
isInBattlescape() const OpenXcom::Base
load(const YAML::Node &node, SavedGame *save, bool newGame, bool newBattleGame=false)OpenXcom::Base
OpenXcom::Target::load(const YAML::Node &node)OpenXcom::Target
removeProduction(Production *p)OpenXcom::Base
removeResearch(ResearchProject *)OpenXcom::Base
save() const OpenXcom::Basevirtual
saveId() const OpenXcom::Basevirtual
setEngineers(int engineers)OpenXcom::Base
setInBattlescape(bool inbattle)OpenXcom::Base
setLatitude(double lat)OpenXcom::Target
setLongitude(double lon)OpenXcom::Target
setName(const std::wstring &name)OpenXcom::Base
setRetaliationTarget(bool mark=true)OpenXcom::Base
setScientists(int scientists)OpenXcom::Base
setupDefenses()OpenXcom::Base
storesOverfull(double offset=0.0)OpenXcom::Base
Target()OpenXcom::Targetprotected
~Base()OpenXcom::Base
~Target()OpenXcom::Targetvirtual